if ( obj && app->checkDataObject( obj) ) {
#ifndef DISABLE_SALOMEOBJECT
Handle(SALOME_InteractiveObject) aSObj = new SALOME_InteractiveObject
if ( obj && app->checkDataObject( obj) ) {
#ifndef DISABLE_SALOMEOBJECT
Handle(SALOME_InteractiveObject) aSObj = new SALOME_InteractiveObject
LightApp_DataOwner* owner = new LightApp_DataOwner( aSObj );
#else
LightApp_DataOwner* owner = new LightApp_DataOwner( obj->entry() );
LightApp_DataOwner* owner = new LightApp_DataOwner( aSObj );
#else
LightApp_DataOwner* owner = new LightApp_DataOwner( obj->entry() );