- //filtering out zero surfaces and badly oriented surfaces
- // _orientation = -1,0,1
- // -1 : the intersection is taken into account if target and cells have different orientation
- // 0 : the intersection is always taken into account
- // 1 : the intersection is taken into account if target and cells have the same orientation
- if (( surf > 0.0 && PlanarIntersector<MyMeshType,MyMatrix>::_orientation >=0 ) || ( surf < 0.0 && PlanarIntersector<MyMeshType,MyMatrix>::_orientation <=0 ))