//! @}
virtual ~PlanarIntersector();
void createBoundingBoxes(const MyMeshType& mesh, std::vector<double>& bbox);
void adjustBoundingBoxes(std::vector<double>& bbox, double surf3DAdjustmentEps, double surf3DAdjustmentEpsAbs);
inline void getElemBB(double* bb, const MyMeshType& mesh, ConnType iP, ConnType nb_nodes);
//! @}
virtual ~PlanarIntersector();
void createBoundingBoxes(const MyMeshType& mesh, std::vector<double>& bbox);
void adjustBoundingBoxes(std::vector<double>& bbox, double surf3DAdjustmentEps, double surf3DAdjustmentEpsAbs);
inline void getElemBB(double* bb, const MyMeshType& mesh, ConnType iP, ConnType nb_nodes);