//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
static const NumberingPolicy numPol=MyMeshType::My_numPol;
public:
Geometric2DIntersector(const MyMeshType& meshT, const MyMeshType& meshS,
static const NumberingPolicy numPol=MyMeshType::My_numPol;
public:
Geometric2DIntersector(const MyMeshType& meshT, const MyMeshType& meshS,
- double dimCaracteristic, double md3DSurf, double medianPlane, double precision, int orientation);
+ double dimCaracteristic, double md3DSurf, double minDot3DSurf, double medianPlane, double precision, int orientation);
double intersectGeometry(ConnType icellT, ConnType icellS, ConnType nbNodesT, ConnType nbNodesS);
double intersectGeometry1D(ConnType icellT, ConnType icellS, ConnType nbNodesT, ConnType nbNodesS,
bool& isColinear);
double intersectGeometry(ConnType icellT, ConnType icellS, ConnType nbNodesT, ConnType nbNodesS);
double intersectGeometry1D(ConnType icellT, ConnType icellS, ConnType nbNodesT, ConnType nbNodesS,
bool& isColinear);
QuadraticPolygon *buildPolygonOfOneEdgeFrom(const std::vector<double>& coords, NormalizedCellType type);
QuadraticPolygon *buildPolygonAFrom(ConnType cell, int nbOfPoints, NormalizedCellType type);
QuadraticPolygon *buildPolygonBFrom(ConnType cell, int nbOfPoints, NormalizedCellType type);
QuadraticPolygon *buildPolygonOfOneEdgeFrom(const std::vector<double>& coords, NormalizedCellType type);
QuadraticPolygon *buildPolygonAFrom(ConnType cell, int nbOfPoints, NormalizedCellType type);
QuadraticPolygon *buildPolygonBFrom(ConnType cell, int nbOfPoints, NormalizedCellType type);