+ void initHitStatus() const { _hit=false; }
+ bool getHitStatus() const { return _hit; }
+ void hitMeAlone(double xBary, double yBary, double dimChar) { _hit=true; applySimilarity(xBary,yBary,dimChar); }
+ void unHitMeAlone(double xBary, double yBary, double dimChar) { _hit=true; unApplySimilarity(xBary,yBary,dimChar); }
+ void hitMeAfter(double xBary, double yBary, double dimChar) { if(!_hit) hitMeAlone(xBary,yBary,dimChar); }
+ void unHitMeAfter(double xBary, double yBary, double dimChar) { if(!_hit) unHitMeAlone(xBary,yBary,dimChar); }