//================================================================
void HYDROGUI_VTKPrsShape::compute()
{
//================================================================
void HYDROGUI_VTKPrsShape::compute()
{
anActor->SetShape( myTopoShape, VTK_MIN_DEFLECTION );
anActor->setDisplayMode( myDisplayMode );
anActor->setIO( getIO() );
anActor->SetShape( myTopoShape, VTK_MIN_DEFLECTION );
anActor->setDisplayMode( myDisplayMode );
anActor->setIO( getIO() );