- virtual void setPath( const QPainterPath& thePath,
- const bool theToDisplay = true );
- virtual QPainterPath getPath() const;
+ Handle(HYDROData_Entity) getObject() const { return myObject; }
+
+ virtual void update( const bool theIsUpdateViewer = true );
+
+ virtual bool getIsToUpdate() const { return myIsToUpdate; }
+ virtual void setIsToUpdate( bool theState ) { myIsToUpdate = theState; }
+
+ virtual bool isVisible() const { return myIsVisible; }
+ virtual void setVisible( const bool theState,
+ const bool theIsUpdateViewer = true );
+
+ virtual void setWire( const TopoDS_Wire& theWire,
+ const bool theToDisplay = true,
+ const bool theIsUpdateViewer = true );