- }
- else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
- {
- Handle(HYDROData_Obstacle) anObstacle =
- Handle(HYDROData_Obstacle)::DownCast( myObject );
-
- //TODO BEGIN of the block of code to be reimplemented
- //TODO GetTopShape() to be used in future
- myTopoShape = anObstacle->GetShape3D();
- myDisplayMode = AIS_Shaded;
-
- QColor aFillingColor = anObstacle->GetFillingColor();
- QColor aBorderColor = anObstacle->GetBorderColor();
-
- setFillingColor( aFillingColor, false, false );
- setBorderColor( aBorderColor, false, false );
-
- buildShape();
- updateShape( false, false );
- //TODO END of the block of code to be reimplemented