+ if ( myContext.IsNull() || myShape.IsNull() )
+ return;
+
+ myContext->Erase( myShape, theIsUpdateViewer );
+}
+
+void HYDROGUI_Shape::update( bool isUpdateViewer,
+ bool isDeactivateSelection )
+
+{
+ setIsToUpdate( false );
+
+ if ( myContext.IsNull() )
+ return;
+
+ // Try to retrieve information from object
+ if ( !myObject.IsNull() )
+ {
+ Handle(HYDROData_Document) aDocument = HYDROData_Document::Document( myObject->Label() );
+
+ if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ImmersibleZone) ) )
+ {
+ Handle(HYDROData_ImmersibleZone) aZoneObj =
+ Handle(HYDROData_ImmersibleZone)::DownCast( myObject );
+
+ TopoDS_Shape aZoneShape = aZoneObj->GetTopShape();
+ if ( !aZoneShape.IsNull() ) {
+ if ( aZoneShape.ShapeType() == TopAbs_FACE ) {
+ TopoDS_Face aZoneFace = TopoDS::Face( aZoneShape );
+ setFace( aZoneFace, false, false, "" );
+ } else {
+ myTopoShape = aZoneShape;
+ //TODO: myDisplayMode = myTextureFileName.isEmpty() ? AIS_Shaded : AIS_Shaded+2;
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aFillingColor = aZoneObj->GetFillingColor();
+ QColor aBorderColor = aZoneObj->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_PolylineXY) ) )
+ {
+ Handle(HYDROData_PolylineXY) aPolyline =
+ Handle(HYDROData_PolylineXY)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aWireColor = aPolyline->GetWireColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Polyline3D) ) )
+ {
+ Handle(HYDROData_Polyline3D) aPolyline =
+ Handle(HYDROData_Polyline3D)::DownCast( myObject );
+
+ TopoDS_Shape aPolylineShape = aPolyline->GetShape3D();
+
+ if ( !aPolylineShape.IsNull() ) {
+ if ( aPolylineShape.ShapeType() == TopAbs_WIRE ) {
+ TopoDS_Wire aPolylineWire = TopoDS::Wire( aPolylineShape );
+ setWire( aPolylineWire, false, false );
+ } else {
+ myTopoShape = aPolylineShape;
+ // Set shading mode to avoid that hilight presentation is equal to "normal" object presentation.
+ // Note that hilight presentation is always to be on top ( i.e. in the top Z layer ).
+ myDisplayMode = AIS_Shaded;
+
+ buildShape();
+ updateShape( false, false );
+ }
+ }
+
+ QColor aWireColor = aPolyline->GetBorderColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Zone) ) )
+ {
+ Handle(HYDROData_Zone) aZone =
+ Handle(HYDROData_Zone)::DownCast( myObject );
+
+ TopoDS_Face aZoneFace = TopoDS::Face( aZone->GetShape() );
+
+ setFace( aZoneFace, false, false, "" );
+ if (aZone->IsMergingNeed() && aZone->GetMergeType() == HYDROData_Zone::Merge_UNKNOWN )
+ {
+ // Red color for a zone with bathymetry conflict
+ setFillingColor( Qt::red );
+ }
+ else
+ {
+ // Generate the filling color for zone
+ QStringList aGeomObjectsNames;
+
+ HYDROData_SequenceOfObjects aRefObjects = aZone->GetGeometryObjects();
+ HYDROData_SequenceOfObjects::Iterator anIter( aRefObjects );
+ for ( ; anIter.More(); anIter.Next() )
+ {
+ Handle(HYDROData_Object) aRefbject =
+ Handle(HYDROData_Object)::DownCast( anIter.Value() );
+ if ( aRefbject.IsNull() )
+ continue;
+
+ QString aRefObjectName = aRefbject->GetName();
+ if ( aRefObjectName.isEmpty() )
+ continue;
+
+ aGeomObjectsNames.append( aRefObjectName );
+ }
+
+ setFillingColor( HYDROGUI_Tool::GenerateFillingColor( aDocument, aGeomObjectsNames ) );
+ }
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Profile) ) )
+ {
+ Handle(HYDROData_Profile) aProfile =
+ Handle(HYDROData_Profile)::DownCast( myObject );
+
+ TopoDS_Wire aProfileWire;
+
+ if ( aProfile->IsValid() ) {
+ TopoDS_Shape aProfileShape = aProfile->GetShape3D();
+
+ if ( !aProfileShape.IsNull() &&
+ aProfileShape.ShapeType() == TopAbs_WIRE ) {
+ aProfileWire = TopoDS::Wire( aProfileShape );
+ }
+ }
+
+ setWire( aProfileWire, false, false );
+
+ QColor aWireColor = aProfile->GetBorderColor();
+ setBorderColor( aWireColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_Stream) ) ||
+ myObject->IsKind( STANDARD_TYPE(HYDROData_Channel) ) ||
+ myObject->IsKind( STANDARD_TYPE(HYDROData_Obstacle) ) )
+ {
+ Handle(HYDROData_Object) aGeomObject =
+ Handle(HYDROData_Object)::DownCast( myObject );
+
+ TopoDS_Shape anObjShape = aGeomObject->GetTopShape();
+
+ setShape( anObjShape, false, false );
+
+ QColor aFillingColor = aGeomObject->GetFillingColor();
+ QColor aBorderColor = aGeomObject->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_DummyObject3D) ) )
+ {
+ Handle(HYDROData_DummyObject3D) anObject3D =
+ Handle(HYDROData_DummyObject3D)::DownCast( myObject );
+ TopoDS_Shape aShape3D = anObject3D->GetShape();
+
+ setShape( aShape3D, false, false );
+
+ QColor aFillingColor = anObject3D->GetFillingColor();
+ QColor aBorderColor = anObject3D->GetBorderColor();
+
+ setFillingColor( aFillingColor, false, false );
+ setBorderColor( aBorderColor, false, false );
+ }
+ else if ( myObject->IsKind( STANDARD_TYPE(HYDROData_ShapesGroup) ) )
+ {
+ Handle(HYDROData_ShapesGroup) aShapesGroup =
+ Handle(HYDROData_ShapesGroup)::DownCast( myObject );
+
+ TopTools_SequenceOfShape aShapes;
+ aShapesGroup->GetShapes( aShapes );
+
+ TopoDS_Compound aCompound;
+ BRep_Builder aCompoundBuilder;
+ aCompoundBuilder.MakeCompound( aCompound );
+
+ for ( int i = 1, n = aShapes.Length(); i <= n; ++i )
+ {
+ const TopoDS_Shape& aShape = aShapes.Value( i );
+ aCompoundBuilder.Add( aCompound, aShape );
+ }
+
+ setShape( aCompound, false, false );
+ }
+ }
+
+ if ( myShape.IsNull() || !isVisible() )