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refs #562: basic logic for Strickler table operation and dialog.
[modules/hydro.git]
/
src
/
HYDROGUI
/
HYDROGUI_PrsZoneDriver.cxx
diff --git
a/src/HYDROGUI/HYDROGUI_PrsZoneDriver.cxx
b/src/HYDROGUI/HYDROGUI_PrsZoneDriver.cxx
index 6d6aca2e52f0d9b370cb5e0ace122adc47363b0d..34e14d3a2091a228e4bfa8b72e11da16c652e45f 100644
(file)
--- a/
src/HYDROGUI/HYDROGUI_PrsZoneDriver.cxx
+++ b/
src/HYDROGUI/HYDROGUI_PrsZoneDriver.cxx
@@
-1,12
+1,8
@@
-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015 EDF-R&D
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License
, or (at your option) any later version
.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
@@
-24,7
+20,7
@@
#include "HYDROGUI_PrsZone.h"
#include "HYDROGUI_PrsZone.h"
-#include <HYDROData_Zone.h>
+#include <HYDROData_
Immersible
Zone.h>
HYDROGUI_PrsZoneDriver::HYDROGUI_PrsZoneDriver()
:HYDROGUI_PrsDriver()
HYDROGUI_PrsZoneDriver::HYDROGUI_PrsZoneDriver()
:HYDROGUI_PrsDriver()
@@
-35,7
+31,7
@@
HYDROGUI_PrsZoneDriver::~HYDROGUI_PrsZoneDriver()
{
}
{
}
-bool HYDROGUI_PrsZoneDriver::Update( const Handle(HYDROData_
Object
)& theObj,
+bool HYDROGUI_PrsZoneDriver::Update( const Handle(HYDROData_
Entity
)& theObj,
HYDROGUI_Prs*& thePrs )
{
HYDROGUI_PrsDriver::Update( theObj, thePrs );
HYDROGUI_Prs*& thePrs )
{
HYDROGUI_PrsDriver::Update( theObj, thePrs );
@@
-43,7
+39,8
@@
bool HYDROGUI_PrsZoneDriver::Update( const Handle(HYDROData_Object)& theObj,
if ( theObj.IsNull() )
return false;
if ( theObj.IsNull() )
return false;
- Handle(HYDROData_Zone) aZone = Handle(HYDROData_Zone)::DownCast( theObj );
+ Handle(HYDROData_ImmersibleZone) aZone =
+ Handle(HYDROData_ImmersibleZone)::DownCast( theObj );
if ( aZone.IsNull() )
return false;
if ( aZone.IsNull() )
return false;