#include "HYDROGUI_BathymetryOp.h"
#include "HYDROGUI_RegenerateRegionColorsOp.h"
#include "HYDROGUI_PolylineStyleOp.h"
#include "HYDROGUI_BathymetryOp.h"
#include "HYDROGUI_RegenerateRegionColorsOp.h"
#include "HYDROGUI_PolylineStyleOp.h"
#include <HYDROData_Document.h>
#include <HYDROData_Obstacle.h>
#include <HYDROData_SplitToZonesTool.h>
#include <HYDROData_Document.h>
#include <HYDROData_Obstacle.h>
#include <HYDROData_SplitToZonesTool.h>
createAction( LandCoverScalarMapModeOffId, "LC_SCALARMAP_COLORING_OFF" );
createAction( RegenerateRegionColorsId, "REGENERATE_REGION_COLORS" );
createAction( LandCoverScalarMapModeOffId, "LC_SCALARMAP_COLORING_OFF" );
createAction( RegenerateRegionColorsId, "REGENERATE_REGION_COLORS" );
anOp = new HYDROGUI_LandCoverColoringOp( aModule, theId );
break;
case RegenerateRegionColorsId:
anOp = new HYDROGUI_LandCoverColoringOp( aModule, theId );
break;
case RegenerateRegionColorsId: