VMR_ObserveImage,
//VMR_PreviewZone, // totally unused, to delete
VMR_PreviewCaseZones // actually unused, to review
VMR_ObserveImage,
//VMR_PreviewZone, // totally unused, to delete
VMR_PreviewCaseZones // actually unused, to review
const ViewManagerRole theRole );
bool isObjectVisible( const int theViewId,
const ViewManagerRole theRole );
bool isObjectVisible( const int theViewId,
HYDROGUI_Shape* theShape );
void removeViewShapes( const int theViewId );
void removeObjectShape( const int theViewId,
HYDROGUI_Shape* theShape );
void removeViewShapes( const int theViewId );
void removeObjectShape( const int theViewId,