SUIT_ViewWindow* aViewWindow = aViewMgr ? aViewMgr->getActiveView() : 0;
double aX, aY, aZ;
if ( aDisplayer->GetCursorViewCoordinates( aViewWindow, aX, aY, aZ ) ) {
SUIT_ViewWindow* aViewWindow = aViewMgr ? aViewMgr->getActiveView() : 0;
double aX, aY, aZ;
if ( aDisplayer->GetCursorViewCoordinates( aViewWindow, aX, aY, aZ ) ) {