+#include <VTKViewer_TransformFilter.h>
+#include <vtkAppendPolyData.h>
+#include <VTKViewer_Transform.h>
+
+HYDROGUI_Actor::HYDROGUI_Actor()
+{
+ myVertexActor->GetDeviceActor()->SetMapper( myVertexActor->GetDeviceActor()->GetMapper() );
+ myIsolatedEdgeActor->GetDeviceActor()->SetMapper( myIsolatedEdgeActor->GetDeviceActor()->GetMapper() );
+ myOneFaceEdgeActor->GetDeviceActor()->SetMapper( myOneFaceEdgeActor->GetDeviceActor()->GetMapper() );
+ mySharedEdgeActor->GetDeviceActor()->SetMapper( mySharedEdgeActor->GetDeviceActor()->GetMapper() );
+ myWireframeFaceActor->GetDeviceActor()->SetMapper( myWireframeFaceActor->GetDeviceActor()->GetMapper() );
+ myShadingFaceActor->SetInput(myShadingFaceSource->GetOutputPort(),false);
+ myShadingFaceActor->GetDeviceActor()->SetMapper( myShadingFaceActor->GetDeviceActor()->GetMapper() );
+ GEOM_Actor::myHighlightActor->GetDeviceActor()->SetMapper( GEOM_Actor::myHighlightActor->GetDeviceActor()->GetMapper() );
+}
+
+
+HYDROGUI_Actor::~HYDROGUI_Actor()
+{
+}