- // Zones based on land cover objects (compare Strickler types)
- QString aRefStricklerType;
-
- anObjsIter.Init( anObjects );
- for ( ; anObjsIter.More(); anObjsIter.Next() )
- {
- Handle(HYDROData_LandCover) aRefLandCoverObj =
- Handle(HYDROData_LandCover)::DownCast( anObjsIter.Value() );
- if ( aRefLandCoverObj.IsNull() )
- continue;
-
- QString aStricklerType = aRefLandCoverObj->GetStricklerType();
-
- if ( aRefStricklerType.isNull() )
- {
- aRefStricklerType = aStricklerType;
- continue;
- }
-
- if ( aRefStricklerType != aStricklerType )
- return true;
- }
-
-