+ """
+
+ ## Set Collision Mode:
+ # @param mode Collision Mode, one of the following values
+ # - Decrease_Collision_Mode
+ # - Stop_Collision_Mode
+ # .
+ # Default is Decrease_Collision_Mode
+ def SetCollisionMode(self, mode):
+ self.Parameters().SetCollisionMode(mode)
+ pass
+
+ ## To mesh Boundary Layers growing inward or outward.
+ # @param mode, one of the following values
+ # - Layer_Growth_Inward
+ # - Layer_Growth_Outward
+ # .
+ # Default is Layer_Growth_Inward
+ def SetBoundaryLayersGrowth(self, mode):
+ self.Parameters().SetBoundaryLayersGrowth(mode)
+ pass
+
+ ## To mesh with element type Tetra Dominant or hexa Dominant in the remaining volume (outside layers).
+ # @param mode, one of the following values
+ # - Generation_Tetra_Dominant
+ # - Generation_Hexa_Dominant
+ # .
+ # Default is Generation_Tetra_Dominant
+ def SetElementGeneration(self, mode);
+ self.Parameters().SetElementGeneration(mode)
+ pass
+
+ ## To mesh adding extra normals at opening ridges and corners.
+ # Default is no.
+ # @param addMultinormals boolean value
+ def SetAddMultinormals(self, addMultinormals);
+ self.Parameters().SetAddMultinormals(addMultinormals)
+ pass
+
+ ## To mesh smoothing normals at closed ridges and corners.
+ # Default is no.
+ # @param smoothNormals boolean value
+ def SetSmoothNormals(self, smoothNormals);
+ self.Parameters().SetSmoothNormals(smoothNormals)
+ pass
+
+ ## To set height of the first layer.
+ # Default is 0.0
+ # @param heightFirstLayer double value
+ def SetHeightFirstLayer(self, heightFirstLayer);
+ self.Parameters().SetHeightFirstLayer(heightFirstLayer)
+ pass
+
+ ## To set boundary layers coefficient of geometric progression.
+ # Default is 1.0
+ # @param boundaryLayersProgression double value
+ def SetBoundaryLayersProgression(self, boundaryLayersProgression);
+ self.Parameters().SetBoundaryLayersProgression(boundaryLayersProgression)
+ pass
+
+ ## To set multinormals angle threshold at opening ridges.
+ # Default is 30.0
+ # @param multinormalsAngle double value
+ def SetMultinormalsAngle(self, multinormalsAngle);
+ self.Parameters().SetMultinormalsAngle(multinormalsAngle)
+ pass
+
+ ## To set number of boundary layers.
+ # Default is 1
+ # @param nbOfBoundaryLayers int value
+ def SetNbOfBoundaryLayers(self, nbOfBoundaryLayers);
+ self.Parameters().SetNbOfBoundaryLayers(nbOfBoundaryLayers)
+ pass