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Mise a jour M.Barry
[modules/hexablock.git]
/
src
/
HEXABLOCKGUI
/
HEXABLOCKGUI.cxx
diff --git
a/src/HEXABLOCKGUI/HEXABLOCKGUI.cxx
b/src/HEXABLOCKGUI/HEXABLOCKGUI.cxx
index a57319c434b5b112edabde045a9fdc3b3331b616..a928adba0ff692978d1db2f5678783f89f95f4aa 100755
(executable)
--- a/
src/HEXABLOCKGUI/HEXABLOCKGUI.cxx
+++ b/
src/HEXABLOCKGUI/HEXABLOCKGUI.cxx
@@
-98,7
+98,7
@@
#include "HEXABLOCKGUI_OccGraphicView.hxx"
#include "HEXABLOCKGUI_GraphicViewsHandler.hxx"
#include "HEXABLOCKGUI_OccGraphicView.hxx"
#include "HEXABLOCKGUI_GraphicViewsHandler.hxx"
-#include
<HEXABLOCK_version.h>
+#include
"HEXABLOCK_version.h"
#include "MyBasicGUI_PointDlg.hxx"
#include "MyBasicGUI_PointDlg.hxx"
@@
-108,12
+108,8
@@
#include <Visual3d_ViewManager.hxx>
#include <Visual3d_ViewManager.hxx>
-#include <Graphic3d_Structure.hxx>
-#include <Graphic3d_Group.hxx>
#include <V3d_PerspectiveView.hxx>
#include <V3d_AmbientLight.hxx>
#include <V3d_PerspectiveView.hxx>
#include <V3d_AmbientLight.hxx>
-#include <Graphic3d_GraphicDevice.hxx>
-#include <Graphic3d_Array1OfVertex.hxx>
#include <V3d_DirectionalLight.hxx>
#include <Xw_Window.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_DirectionalLight.hxx>
#include <Xw_Window.hxx>
#include <V3d_TypeOfShadingModel.hxx>
@@
-2916,12
+2912,12
@@
QStringList HEXABLOCKGUI::getQuickDirList()
extern "C"
{
extern "C"
{
- H
exaExport
CAM_Module* createModule()
+ H
EXABLOCK_EXPORT
CAM_Module* createModule()
{
return new HEXABLOCKGUI();
}
{
return new HEXABLOCKGUI();
}
- H
exaExport
char* getModuleVersion()
+ H
EXABLOCK_EXPORT
char* getModuleVersion()
{
return (char*)HEXABLOCK_VERSION_STR;
}
{
return (char*)HEXABLOCK_VERSION_STR;
}