+ int makeCylinders (Vertex* ori1, double* vz1, double ray1, double h1,
+ Vertex* ori2, double* vz2, double ray2, double h2);
+
+ int makePipes (Vertex* ori1, double* z1, double ri1, double rx1, double h1,
+ Vertex* ori2, double* z2, double ri2, double rx2, double h2,
+ bool fill=false);
+
+ virtual int countHexa () { return nbr_hexas ; }
+ virtual int countQuad () { return nbr_quads ; }
+ virtual int countEdge () { return nbr_edges ; }
+ virtual int countVertex () { return nbr_vertex ; }
+
+ // int crossCylinders (Cylinder* cyl1, Cylinder* cyl2); // perime