+ // revert the list of remaining edges
+ std::list<TopoDS_Vertex> aRemainVertexes;
+ for (; aVertIter != aProcVertexes.end(); aVertIter++)
+ aRemainVertexes.push_front(*aVertIter);
+ std::list<TopoDS_Edge> aRemainEdges;
+ for (; anEdgeIter != aProcEdges.end(); anEdgeIter++)
+ aRemainEdges.push_front(*anEdgeIter);
+ // remove edges and vertexes used in the loop and add remaining ones
+ if (aCopyVLoop != aProcVertexes.begin()) {
+ aVertIter = aCopyVLoop;
+ aVertIter--;
+ } else
+ aVertIter = aProcVertexes.end();
+ aProcVertexes.erase(aCopyVLoop, aProcVertexes.end());
+ aProcVertexes.insert(aProcVertexes.end(), aRemainVertexes.begin(), aRemainVertexes.end());
+ if (aCopyELoop != aProcEdges.begin()) {
+ anEdgeIter = aCopyELoop;
+ anEdgeIter--;
+ } else
+ anEdgeIter = aProcEdges.end();
+ aProcEdges.erase(aCopyELoop, aProcEdges.end());
+ aProcEdges.insert(aProcEdges.end(), aRemainEdges.begin(), aRemainEdges.end());
+
+ if (aVertIter == aProcVertexes.end())
+ aVertIter = aProcVertexes.begin();
+ else
+ aVertIter++;
+ if (anEdgeIter == aProcEdges.end())
+ anEdgeIter = aProcEdges.begin();
+ else
+ anEdgeIter++;
+ aCopyVLoop = aVertIter;
+ aCopyELoop = anEdgeIter;
+
+ if (aVertIter != aProcVertexes.end() &&
+ aMapVE.Contains(*aVertIter) && aMapVE.FindFromKey(*aVertIter).Extent() <= 1)
+ removeWasteEdges(aVertIter, anEdgeIter, aProcVertexes.end(), aProcEdges.end(), aMapVE);
+ if (aCopyVLoop != aVertIter)
+ aProcVertexes.erase(aCopyVLoop, aVertIter);
+ if (aCopyELoop != anEdgeIter)
+ aProcEdges.erase(aCopyELoop, anEdgeIter);
+
+ // Check whether the next vertex already exists
+ if (aVertIter != aProcVertexes.end())
+ aVertIter++;
+ if (aVertIter != aProcVertexes.end() && anEdgeIter != aProcEdges.end()) {
+ aNextVertex = *aVertIter;
+ aNextDir = getOuterEdgeDirection(*anEdgeIter, aNextVertex);
+ aProcVertexes.erase(++aVertIter, aProcVertexes.end());
+ aProcEdges.erase(++anEdgeIter, aProcEdges.end());
+ } else {
+ // Recalculate current vertex and current direction
+ aProcEdges.clear();
+ aProcVertexes.clear();
+ if (aMapVE.Extent() > 0) {
+ aNextVertex = findStartVertex(aMapVE, aDirX, aDirY);
+ aProcVertexes.push_back(aNextVertex);
+ }
+ aNextDir = aDirY.Reversed();
+ aCurNorm = aNorm.Reversed();