+ else {
+ if (!aContext.IsNull())
+ aContext->SetColor(anAIS, aColor, false);
+ else
+ anAIS->SetColor(aColor);
+ }
+ return true;
+}
+
+void GeomAPI_AISObject::getColor(int& theR, int& theG, int& theB)
+{
+ Handle(AIS_InteractiveObject) anAIS = impl<Handle(AIS_InteractiveObject)>();
+ if (anAIS.IsNull())
+ return;
+
+ Quantity_Color aColor;
+ anAIS->Color(aColor);
+ theR = (int)(aColor.Red()*255.);
+ theG = (int)(aColor.Green()*255.);
+ theB = (int)(aColor.Blue()*255.);
+}
+
+bool GeomAPI_AISObject::setDeflection(const double theDeflection)
+{
+ bool isModified = false;
+ Handle(AIS_InteractiveObject) anAIS = impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull()) {
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast(anAIS);
+ if (!anAISShape.IsNull()) {
+ Standard_Real aCoefficient, aPreviousCoefficient;
+ anAISShape->OwnDeviationCoefficient(aCoefficient, aPreviousCoefficient);
+ if (fabs(aCoefficient-theDeflection) > Precision::Confusion()) {
+ isModified = true;
+ anAISShape->SetOwnDeviationCoefficient(theDeflection);
+ Handle(Prs3d_Drawer) aDrawer = anAISShape->DynamicHilightAttributes();
+ if (!aDrawer.IsNull()) {
+ aDrawer->SetDeviationCoefficient(theDeflection);
+ }
+ // redisplay is necessary here to update presentation in all modes
+ // Standard True flag. Displayer uses Standard False flag. If it will be changed in
+ // displayer, redisplay here will not be necessary. But performance should be checked.
+ anAISShape->Redisplay(Standard_True);
+ }
+ }
+ }
+ return isModified;
+}
+
+double GeomAPI_AISObject::getDeflection() const
+{
+ double aDeflection = -1;
+
+ Handle(AIS_InteractiveObject) anAIS = impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull()) {
+ Handle(Prs3d_Drawer) aDrawer = anAIS->Attributes();
+ aDeflection = aDrawer->DeviationCoefficient();
+ }
+ return aDeflection;
+}
+
+bool GeomAPI_AISObject::setTransparency(const double theTransparency)
+{
+ bool isModified = false;
+ Handle(AIS_InteractiveObject) anAIS = impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull()) {
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast(anAIS);
+ if (!anAISShape.IsNull()) {
+ Standard_Real aPreviousValue = anAISShape->Transparency();
+ if (fabs(aPreviousValue - theTransparency) > Precision::Confusion()) {
+ anAISShape->SetTransparency(theTransparency);
+ //>SetOwnDeviationCoefficient(theTransparency);
+ isModified = true;
+ // redisplay is necessary here to update presentation in all modes
+ // Standard True flag. Displayer uses Standard False flag. If it will be changed in
+ // displayer, redisplay here will not be necessary. But performance should be checked.
+ anAISShape->Redisplay(Standard_True);
+ }
+ }
+ }
+ return isModified;