-// cout << "GLViewer_Viewer2d::updateColors" << endl;
-
-/*
- for ( DrawerMap::Iterator it = myDrawers.begin(); it != myDrawers.end(); ++it )
- {
- it.key()->setHColor( colorH );
- it.key()->setSColor( colorS );
- }
-*/
- /*
- ObjList anObjects = myGLContext->getObjects();
- ObjList::Iterator beginIt = anObjects.begin();
- ObjList::Iterator endIt = anObjects.end();
- for ( ObjList::Iterator it = beginIt; it != endIt; ++it )
- {
- //GLViewer_Drawer* aDrawer = (*it)->getDrawer();
- //aDrawer->setHColor( colorH );
- //aDrawer->setSColor( colorS );
- }
- */
-
-