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Unicode support: correct handling of unicode on GUI level
[modules/gui.git]
/
src
/
GLViewer
/
GLViewer_Object.cxx
diff --git
a/src/GLViewer/GLViewer_Object.cxx
b/src/GLViewer/GLViewer_Object.cxx
index 99ba4263d47d6d4b62cead1f98e13f0e9a475853..fa54128d72b893d4bfc7bc77c445d94b40d9d0f7 100644
(file)
--- a/
src/GLViewer/GLViewer_Object.cxx
+++ b/
src/GLViewer/GLViewer_Object.cxx
@@
-140,7
+140,7
@@
QByteArray GLViewer_Object::getByteCopy()
int anISize = sizeof( int );
const char* aTypeStr = myType.toLatin1().constData();
int anISize = sizeof( int );
const char* aTypeStr = myType.toLatin1().constData();
- const char* aToolTipStr = myToolTipText.to
Latin1
().constData();
+ const char* aToolTipStr = myToolTipText.to
Utf8
().constData();
int aTypeLength = myType.length();
int aToolTipLength = myToolTipText.length();
int aTypeLength = myType.length();
int aToolTipLength = myToolTipText.length();