- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
B.Get(Xmin, Ymin, Zmin, Xmax, Ymax, Zmax);
}
B.Get(Xmin, Ymin, Zmin, Xmax, Ymax, Zmax);
}
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());
- catch (Standard_Failure) {
- Handle(Standard_Failure) aFail = Standard_Failure::Caught();
- SetErrorCode(aFail->GetMessageString());
+ catch (Standard_Failure& aFail) {
+ SetErrorCode(aFail.GetMessageString());