+
+ // Get color from GEOM_Object
+ SUIT_Session* session = SUIT_Session::session();
+ SUIT_Application* app = session->activeApplication();
+ if ( app )
+ {
+ SalomeApp_Study* study = dynamic_cast<SalomeApp_Study*>( app->activeStudy() );
+ if ( study )
+ {
+ Handle( SALOME_InteractiveObject ) anIO = AISShape->getIO();
+ if ( !anIO.IsNull() )
+ {
+ _PTR(SObject) SO ( study->studyDS()->FindObjectID( anIO->getEntry() ) );
+ if ( SO )
+ {
+ // get CORBA reference to data object
+ CORBA::Object_var object = GeometryGUI::ClientSObjectToObject(SO);
+ if ( !CORBA::is_nil( object ) )
+ {
+ // downcast to GEOM object
+ GEOM::GEOM_Object_var aGeomObject = GEOM::GEOM_Object::_narrow( object );
+ if ( !aGeomObject->_is_nil() )
+ {
+ SALOMEDS::Color aSColor = aGeomObject->GetColor();
+ bool hasColor = aSColor.R > 0 || aSColor.G > 0 || aSColor.B > 0;
+ if( !hasColor && aGeomObject->GetType() == GEOM_GROUP ) // auto color for group
+ {
+ GEOM::GEOM_Gen_var aGeomGen = GeometryGUI::GetGeomGen();
+ GEOM::GEOM_IGroupOperations_var anOperations = aGeomGen->GetIGroupOperations( study->id() );
+ GEOM::GEOM_Object_var aMainObject = anOperations->GetMainShape( aGeomObject );
+ if ( !aMainObject->_is_nil() && aMainObject->GetAutoColor() )
+ {
+ QList<SALOMEDS::Color> aReservedColors;
+
+ SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>( app );
+ CORBA::String_var IOR = app->orb()->object_to_string( aMainObject );
+ if ( strcmp(IOR.in(), "") != 0 )
+ {
+ _PTR(Study) aStudy = study->studyDS();
+ _PTR(SObject) aMainSObject( aStudy->FindObjectIOR( string(IOR) ) );
+ _PTR(ChildIterator) it( aStudy->NewChildIterator( aMainSObject ) );
+ for( ; it->More(); it->Next() )
+ {
+ _PTR(SObject) aChildSObject( it->Value() );
+ GEOM::GEOM_Object_var aChildObject =
+ GEOM::GEOM_Object::_narrow(GeometryGUI::ClientSObjectToObject(aChildSObject));
+ if( CORBA::is_nil( aChildObject ) )
+ continue;
+
+ if( aChildObject->GetType() != GEOM_GROUP )
+ continue;
+
+ SALOMEDS::Color aReservedColor = aChildObject->GetColor();
+ aReservedColors.append( aReservedColor );
+ }
+ }
+
+ aSColor = getUniqueColor( aReservedColors );
+ hasColor = true;
+ }
+ }
+
+ if( hasColor )
+ {
+ Quantity_Color aQuanColor( aSColor.R, aSColor.G, aSColor.B, Quantity_TOC_RGB );
+ AISShape->SetColor( aQuanColor );
+ AISShape->SetShadingColor( aQuanColor );
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+