-#include "QAD_Desktop.h"
-#include "QAD_StudyFrame.h"
-#include "QAD_Application.h"
+#include "SUIT_Desktop.h"
+#include "SUIT_ViewWindow.h"
+
+#include "GeometryGUI.h"
+
#include <qevent.h>
//=================================================================================
// class : GEOMGUI::GEOMGUI
// purpose : Constructor
//=================================================================================
#include <qevent.h>
//=================================================================================
// class : GEOMGUI::GEOMGUI
// purpose : Constructor
//=================================================================================
// class : GEOMGUI::OnGUIEvent
// purpose : Main/popup menu events processing
//=================================================================================
// class : GEOMGUI::OnGUIEvent
// purpose : Main/popup menu events processing
//=================================================================================
// purpose : Mouse press event processing. Should return FALSE to let the event
// be processed further.
//=================================================================================
// purpose : Mouse press event processing. Should return FALSE to let the event
// be processed further.
//=================================================================================
-bool GEOMGUI::OnMousePress( QMouseEvent* /*pe*/, QAD_Desktop* /*parent*/, QAD_StudyFrame* /*studyFrame*/ )
+bool GEOMGUI::OnMousePress( QMouseEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ )
// class : GEOMGUI::OnMouseMove
// purpose : Mouse move event processing
//=================================================================================
// class : GEOMGUI::OnMouseMove
// purpose : Mouse move event processing
//=================================================================================
-bool GEOMGUI::OnMouseMove( QMouseEvent* /*pe*/, QAD_Desktop* /*parent*/, QAD_StudyFrame* /*studyFrame*/ )
+bool GEOMGUI::OnMouseMove( QMouseEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ )
// class : GEOMGUI::OnKeyPress
// purpose : Key press event processing
//=================================================================================
// class : GEOMGUI::OnKeyPress
// purpose : Key press event processing
//=================================================================================
-bool GEOMGUI::OnKeyPress( QKeyEvent* /*pe*/, QAD_Desktop* /*parent*/, QAD_StudyFrame* /*studyFrame*/ )
+bool GEOMGUI::OnKeyPress( QKeyEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ )
// class : GEOMGUI::SetSettings
// purpose : Called when GEOM component is activated
//=================================================================================
// class : GEOMGUI::SetSettings
// purpose : Called when GEOM component is activated
//=================================================================================
}
//=================================================================================
// class : GEOMGUI::Deactivate
// purpose : Called when GEOM component is deactivated
//=================================================================================
}
//=================================================================================
// class : GEOMGUI::Deactivate
// purpose : Called when GEOM component is deactivated
//=================================================================================