+ // Getting revolution angles.
+ double aToAngle = real(TO_ANGLE_ID())->value();
+ double aFromAngle = real(FROM_ANGLE_ID())->value();
+
+ if(string(CREATION_METHOD())->value() == "ByAngles") {
+ aToAngle = real(TO_ANGLE_ID())->value();
+ aFromAngle = real(FROM_ANGLE_ID())->value();
+ } else {
+ aToAngle = real(TO_OFFSET_ID())->value();
+ aFromAngle = real(FROM_OFFSET_ID())->value();
+ }
+