+ } else if (theObject.shapeType() == "VERTEX" && theIsXYZSelection) {
+ // This is tricky way to get vertex shape.
+ fillAttribute(theObject, mypointToProject);
+ GeomShapePtr aShape = mypointToProject->value();
+ if (!aShape.get()) {
+ ResultPtr aContext = mypointToProject->context();
+ if (!aContext.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+ aShape = aContext->shape();
+ }
+
+ if (!aShape.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+
+ GeomVertexPtr aVertex = aShape->vertex();
+ if (!aVertex.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+
+ GeomPointPtr aPnt = aVertex->point();
+ if (!aPnt.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ setByXYZ(aPnt->x(), aPnt->y(), aPnt->z());