+ else if ( myEditCurrentArgument == Group2F->LineEdit2 ) {
+ myFace2 = aSelectedObject;
+ if (!myFace1) Group2F->PushButton1->click();
+ }
+ else if ( myEditCurrentArgument == Group6F->LineEdit1 ) {
+ myFace1 = aSelectedObject;
+ if (!myFace2) Group6F->PushButton2->click();
+ else if (!myFace3) Group6F->PushButton3->click();
+ else if (!myFace4) Group6F->PushButton4->click();
+ else if (!myFace5) Group6F->PushButton5->click();
+ else if (!myFace6) Group6F->PushButton6->click();
+ }
+ else if ( myEditCurrentArgument == Group6F->LineEdit2 ) {
+ myFace2 = aSelectedObject;
+ if (!myFace3) Group6F->PushButton3->click();
+ else if (!myFace4) Group6F->PushButton4->click();
+ else if (!myFace5) Group6F->PushButton5->click();
+ else if (!myFace6) Group6F->PushButton6->click();
+ else if (!myFace1) Group6F->PushButton1->click();
+ }
+ else if ( myEditCurrentArgument == Group6F->LineEdit3 ) {
+ myFace3 = aSelectedObject;
+ if (!myFace4) Group6F->PushButton4->click();
+ else if (!myFace5) Group6F->PushButton5->click();
+ else if (!myFace6) Group6F->PushButton6->click();
+ else if (!myFace1) Group6F->PushButton1->click();
+ else if (!myFace2) Group6F->PushButton2->click();
+ }
+ else if ( myEditCurrentArgument == Group6F->LineEdit4 ) {
+ myFace4 = aSelectedObject;
+ if (!myFace5) Group6F->PushButton5->click();
+ else if (!myFace6) Group6F->PushButton6->click();
+ else if (!myFace1) Group6F->PushButton1->click();
+ else if (!myFace2) Group6F->PushButton2->click();
+ else if (!myFace3) Group6F->PushButton3->click();
+ }
+ else if ( myEditCurrentArgument == Group6F->LineEdit5 ) {
+ myFace5 = aSelectedObject;
+ if (!myFace6) Group6F->PushButton6->click();
+ else if (!myFace1) Group6F->PushButton1->click();
+ else if (!myFace2) Group6F->PushButton2->click();
+ else if (!myFace3) Group6F->PushButton3->click();
+ else if (!myFace4) Group6F->PushButton4->click();
+ }
+ else if ( myEditCurrentArgument == Group6F->LineEdit6 ) {
+ myFace6 = aSelectedObject;
+ if (!myFace1) Group6F->PushButton1->click();
+ else if (!myFace2) Group6F->PushButton2->click();
+ else if (!myFace3) Group6F->PushButton3->click();
+ else if (!myFace4) Group6F->PushButton4->click();
+ else if (!myFace5) Group6F->PushButton5->click();