-algorithm, but, of course, it doesn't mesh nodes. It allows to define
-the local size of the elements in the neighborhood of a certain
-node. If we choose an object of higher dimension, it applies to all
-its tops, i.e. corners of a box. The 0D algorithm combines with the
-algorithms of higher dimensions, but it is not necessarily required
-for their successful implementation.
+algorithm, but, of course, it doesn't mesh vertices. It allows to define
+the local size of the segments in the neighborhood of a certain
+vertex. If we assign this algorithm to a geometrical object of higher
+dimension, it applies to all its vertices.