# create a group by adding elements with area > 20
aGroup1 = mesh.CreateEmptyGroup(SMESH.FACE, "Area > 20")
# create a group by adding elements with area > 20
aGroup1 = mesh.CreateEmptyGroup(SMESH.FACE, "Area > 20")
# create a group by adding elements with area = 20
aGroup2 = mesh.CreateEmptyGroup( SMESH.FACE, "Area = 20" )
# create a group by adding elements with area = 20
aGroup2 = mesh.CreateEmptyGroup( SMESH.FACE, "Area = 20" )
# create union group : area >= 20
aGroup3 = mesh.UnionListOfGroups([aGroup1, aGroup2], "Area >= 20")
aGroup3.SetColor( SALOMEDS.Color(1.,1.,0.));
# create union group : area >= 20
aGroup3 = mesh.UnionListOfGroups([aGroup1, aGroup2], "Area >= 20")
aGroup3.SetColor( SALOMEDS.Color(1.,1.,0.));
# create a group by adding elements with area < 20
aGroup4 = mesh.CreateEmptyGroup(SMESH.FACE, "Area < 20")
# create a group by adding elements with area < 20
aGroup4 = mesh.CreateEmptyGroup(SMESH.FACE, "Area < 20")
# create union group : area >= 20 and area < 20
aGroup5 = mesh.UnionListOfGroups([aGroup3, aGroup4], "Any Area")
# create union group : area >= 20 and area < 20
aGroup5 = mesh.UnionListOfGroups([aGroup3, aGroup4], "Any Area")