-// Copyright (C) 2006-2008 CEA/DEN, EDF R&D
+// Copyright (C) 2006-2014 CEA/DEN, EDF R&D
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
#ifndef _SCENELINKITEM_HXX_
#define _SCENELINKITEM_HXX_
#include <QPainterPath>
#include <vector>
+#ifdef WIN32
+#ifdef _UP
+#undef _UP
+#endif
+#endif
+
namespace YACS
{
namespace HMI
} Direction;
class ScenePortItem;
+ class SceneNodeItem;
class SceneLinkItem: public SceneObserverItem
{
virtual void force2points();
virtual QPointF start();
virtual QPointF goal();
+ virtual void updateShape();
+ virtual SceneNodeItem* getFromNode();
+ virtual SceneNodeItem* getToNode();
protected:
- void setShape();
+ void setShape(int thickness = 1);
void addArrow(QPointF pfrom,
QPointF pto,
- HMI::Direction dir);
+ HMI::Direction dir,
+ int thickness = 1);
+ virtual QColor getBrushColor();
+ virtual QColor getPenColor();
QPainterPath _path;
ScenePortItem* _from;