-// Copyright (C) 2014-20xx CEA/DEN, EDF R&D -->
-
-// File: XGUI_Displayer.cpp
-// Created: 20 Apr 2014
-// Author: Natalia ERMOLAEVA
+// Copyright (C) 2014-2019 CEA/DEN, EDF R&D
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
#include "XGUI_Displayer.h"
-#include "XGUI_Workshop.h"
-#include "XGUI_ViewerProxy.h"
-#include "XGUI_SelectionMgr.h"
-#include "XGUI_Selection.h"
+
#include "XGUI_CustomPrs.h"
+#include "XGUI_FacesPanel.h"
+#include "XGUI_Selection.h"
+#include "XGUI_SelectionActivate.h"
+#include "XGUI_SelectionMgr.h"
+#include "XGUI_ViewerProxy.h"
+#include "XGUI_Workshop.h"
#ifndef HAVE_SALOME
#include <AppElements_Viewer.h>
#include <ModelAPI_Object.h>
#include <ModelAPI_Tools.h>
#include <ModelAPI_AttributeIntArray.h>
-#include <ModelAPI_ResultCompSolid.h>
+#include <ModelAPI_ResultBody.h>
+#include <ModelAPI_ResultConstruction.h>
+#include <ModuleBase_BRepOwner.h>
+#include <ModuleBase_IModule.h>
+#include <ModuleBase_Preferences.h>
#include <ModuleBase_ResultPrs.h>
#include <ModuleBase_Tools.h>
-#include <ModuleBase_IModule.h>
+#include <ModuleBase_ViewerPrs.h>
+#include <ModuleBase_IViewer.h>
#include <GeomAPI_Shape.h>
#include <GeomAPI_IPresentable.h>
#include <GeomAPI_ICustomPrs.h>
+#include <GeomAPI_Pnt.h>
+#include <GeomAPI_IScreenParams.h>
+
+#include <SUIT_ResourceMgr.h>
#include <AIS_InteractiveContext.hxx>
-#include <AIS_LocalContext.hxx>
#include <AIS_ListOfInteractive.hxx>
#include <AIS_ListIteratorOfListOfInteractive.hxx>
#include <AIS_DimensionSelectionMode.hxx>
#include <AIS_Shape.hxx>
#include <AIS_Dimension.hxx>
#include <AIS_Trihedron.hxx>
+#ifdef BEFORE_TRIHEDRON_PATCH
#include <AIS_Axis.hxx>
#include <AIS_Plane.hxx>
#include <AIS_Point.hxx>
-#include <TColStd_ListIteratorOfListOfInteger.hxx>
-#include <SelectMgr_ListOfFilter.hxx>
-#include <SelectMgr_ListIteratorOfListOfFilter.hxx>
+#endif
+#include <AIS_Selection.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
+#include <SelectMgr_ListOfFilter.hxx>
+#include <SelectMgr_ListIteratorOfListOfFilter.hxx>
#include <SelectMgr_SelectionManager.hxx>
+#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <StdSelect_ViewerSelector3d.hxx>
#include <TColStd_MapOfTransient.hxx>
#include <TColStd_MapIteratorOfMapOfTransient.hxx>
+#ifdef TINSPECTOR
+#include <inspector/VInspectorAPI_CallBack.hxx>
+#endif
+
#include <Events_Loop.h>
#include <ModelAPI_Events.h>
+#include <Config_PropManager.h>
#include <set>
-const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
-
-//#define DEBUG_ACTIVATE_OBJECTS
-//#define DEBUG_DEACTIVATE
-//#define DEBUG_ACTIVATE_AIS
-//#define DEBUG_DEACTIVATE_AIS
+/// defines the local context mouse selection sensitivity
+const int MOUSE_SENSITIVITY_IN_PIXEL = 10;
//#define DEBUG_DISPLAY
//#define DEBUG_FEATURE_REDISPLAY
//#define DEBUG_SELECTION_FILTERS
-//#define DEBUG_COMPOSILID_DISPLAY
-// Workaround for bug #25637
+//#define DEBUG_OCCT_SHAPE_SELECTION
+
+#define CLEAR_OUTDATED_SELECTION_BEFORE_REDISPLAY
+
+//#define DEBUG_VIEWER_BLOCKED_COUNT
+
+//**************************************************************
void displayedObjects(const Handle(AIS_InteractiveContext)& theAIS, AIS_ListOfInteractive& theList)
{
// Get from null point
theAIS->DisplayedObjects(theList, true);
- if (theAIS->HasOpenedContext()) {
- // get from local context
- const Handle(AIS_LocalContext)& aLC = theAIS->LocalContext();
- TColStd_MapOfTransient aMap;
- int NbDisp = aLC->DisplayedObjects(aMap);
- TColStd_MapIteratorOfMapOfTransient aIt(aMap);
-
- Handle(AIS_InteractiveObject) curIO;
- Handle(Standard_Transient) Tr;
- for(; aIt.More(); aIt.Next()){
- Tr = aIt.Key();
- curIO = *((Handle(AIS_InteractiveObject)*) &Tr);
- theList.Append(curIO);
- }
- }
}
QString qIntListInfo(const QIntList& theValues, const QString& theSeparator = QString(", "))
return anInfo.join(theSeparator);
}
+//**************************************************************
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
- : myWorkshop(theWorkshop), myNeedUpdate(false),
- myIsTrihedronActive(false), myViewerBlockedRecursiveCount(0)
+: myWorkshop(theWorkshop), myNeedUpdate(false),
+ myViewerBlockedRecursiveCount(0), myIsFirstAISContextUse(true)
{
myCustomPrs = std::shared_ptr<GeomAPI_ICustomPrs>(new XGUI_CustomPrs(theWorkshop));
}
+//**************************************************************
XGUI_Displayer::~XGUI_Displayer()
{
}
+//**************************************************************
bool XGUI_Displayer::isVisible(ObjectPtr theObject) const
{
return myResult2AISObjectMap.contains(theObject);
}
+//**************************************************************
bool XGUI_Displayer::display(ObjectPtr theObject, bool theUpdateViewer)
{
bool aDisplayed = false;
if (isVisible(theObject)) {
-#ifdef DEBUG_COMPOSILID_DISPLAY
- ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(theObject);
- if (aCompsolidResult.get()) {
- for(int i = 0; i < aCompsolidResult->numberOfSubs(); i++) {
- ResultPtr aSubResult = aCompsolidResult->subResult(i);
- if (aSubResult.get())
- redisplay(aSubResult, false);
- }
- if (theUpdateViewer)
- updateViewer();
- }
- else
-#endif
aDisplayed = redisplay(theObject, theUpdateViewer);
} else {
AISObjectPtr anAIS;
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
bool isShading = false;
if (aPrs.get() != NULL) {
+ GeomScreenParamsPtr aScreen = std::dynamic_pointer_cast<GeomAPI_IScreenParams>(theObject);
+ if (aScreen.get()) {
+ aScreen->setScreenPlane(getScreenPlane());
+ aScreen->setViewScale(getViewScale());
+ }
anAIS = aPrs->getAISObject(anAIS);
} else {
- ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
- if (aResult.get() != NULL) {
-#ifdef DEBUG_COMPOSILID_DISPLAY
- ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(theObject);
- if (aCompsolidResult.get()) {
- for(int i = 0; i < aCompsolidResult->numberOfSubs(); i++) {
- ResultPtr aSubResult = aCompsolidResult->subResult(i);
- if (aSubResult.get())
- display(aSubResult, false);
+ Handle(AIS_InteractiveObject) anAISPrs =
+ myWorkshop->module()->createPresentation(theObject);
+ if (anAISPrs.IsNull()) {
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get() != NULL) {
+ std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
+ if (aShapePtr.get() != NULL) {
+ anAISPrs = new ModuleBase_ResultPrs(aResult);
}
- if (theUpdateViewer)
- updateViewer();
- }
- else {
-#endif
- std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
- if (aShapePtr.get() != NULL) {
- anAIS = AISObjectPtr(new GeomAPI_AISObject());
- Handle(AIS_InteractiveObject) anAISPrs = myWorkshop->module()->createPresentation(aResult);
- if (anAISPrs.IsNull())
- anAISPrs = new ModuleBase_ResultPrs(aResult);
- anAIS->setImpl(new Handle(AIS_InteractiveObject)(anAISPrs));
- //anAIS->createShape(aShapePtr);
- isShading = true;
}
-#ifdef DEBUG_COMPOSILID_DISPLAY
- } // close else
-#endif
}
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(anAISPrs);
+ if (!aShapePrs.IsNull())
+ ModuleBase_Tools::setPointBallHighlighting((AIS_Shape*)aShapePrs.get());
+ anAIS = AISObjectPtr(new GeomAPI_AISObject());
+ anAIS->setImpl(new Handle(AIS_InteractiveObject)(anAISPrs));
+ isShading = true;
}
if (anAIS)
aDisplayed = display(theObject, anAIS, isShading, theUpdateViewer);
return aDisplayed;
}
+
+//**************************************************************
bool canBeShaded(Handle(AIS_InteractiveObject) theAIS, ModuleBase_IModule* theModule)
{
Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(theAIS);
return false;
}
-bool XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
+//**************************************************************
+bool XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
bool isShading, bool theUpdateViewer)
{
bool aDisplayed = false;
if (isShading)
anAISIO->Attributes()->SetFaceBoundaryDraw( Standard_True );
anAISIO->SetDisplayMode(aDispMode);
- aContext->Display(anAISIO, aDispMode, 0, false, true, AIS_DS_Displayed);
+ aContext->Display(anAISIO, aDispMode, 0, false, true, AIS_DS_Displayed);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Display(anAISIO);
+ #endif
aDisplayed = true;
emit objectDisplayed(theObject, theAIS);
- activate(anAISIO, myActiveSelectionModes, theUpdateViewer);
- // the fix from VPA for more suitable selection of sketcher lines
- if(anAISIO->Width() > 1) {
- for(int aModeIdx = 0; aModeIdx < myActiveSelectionModes.length(); ++aModeIdx) {
- int aMode = myActiveSelectionModes.value(aModeIdx);
- double aPrecision = (aMode == getSelectionMode(TopAbs_VERTEX))? 20 :
- (anAISIO->Width() + 2);
- aContext->SetSelectionSensitivity(anAISIO, aMode, aPrecision);
- }
- }
- }
+ selectionActivate()->activate(anAISIO, theUpdateViewer);
+ }
if (theUpdateViewer)
updateViewer();
return aDisplayed;
}
+//**************************************************************
bool XGUI_Displayer::erase(ObjectPtr theObject, const bool theUpdateViewer)
{
bool aErased = false;
if (aContext.IsNull())
return aErased;
- AISObjectPtr anObject = myResult2AISObjectMap[theObject];
+ AISObjectPtr anObject = myResult2AISObjectMap.value(theObject);
if (anObject) {
Handle(AIS_InteractiveObject) anAIS = anObject->impl<Handle(AIS_InteractiveObject)>();
if (!anAIS.IsNull()) {
emit beforeObjectErase(theObject, anObject);
aContext->Remove(anAIS, false/*update viewer*/);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Remove(anAIS);
+ #endif
aErased = true;
}
}
return aErased;
}
+//**************************************************************
bool XGUI_Displayer::redisplay(ObjectPtr theObject, bool theUpdateViewer)
{
bool aRedisplayed = false;
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
if (aPrs) {
+ GeomScreenParamsPtr aScreen = std::dynamic_pointer_cast<GeomAPI_IScreenParams>(theObject);
+ if (aScreen.get()) {
+ aScreen->setScreenPlane(getScreenPlane());
+ aScreen->setViewScale(getViewScale());
+ }
AISObjectPtr aAIS_Obj = aPrs->getAISObject(aAISObj);
if (!aAIS_Obj) {
aRedisplayed = erase(theObject, theUpdateViewer);
return aRedisplayed;
}
if (aAIS_Obj != aAISObj) {
+ erase(theObject, theUpdateViewer);
appendResultObject(theObject, aAIS_Obj);
}
aAISIO = aAIS_Obj->impl<Handle(AIS_InteractiveObject)>();
Handle(AIS_InteractiveContext) aContext = AISContext();
if (!aContext.IsNull() && !aAISIO.IsNull()) {
// Check that the visualized shape is the same and the redisplay is not necessary
- // Redisplay of AIS object leads to this object selection compute and the selection
+ // Redisplay of AIS object leads to this object selection compute and the selection
// in the browser is lost
// this check is not necessary anymore because the selection store/restore is realized
// before and after the values modification.
bool isCustomized = customizeObject(theObject);
#ifdef DEBUG_FEATURE_REDISPLAY
qDebug(QString("Redisplay: %1, isEqualShapes=%2, isCustomized=%3").
- arg(!isEqualShapes || isCustomized).arg(isEqualShapes).arg(isCustomized).toStdString().c_str());
+ arg(!isEqualShapes || isCustomized).arg(isEqualShapes)
+ .arg(isCustomized).toStdString().c_str());
#endif
if (!isEqualShapes || isCustomized) {
/// if shapes are equal and presentation are customized, selection should be restored
if (aNeedToRestoreSelection)
myWorkshop->module()->storeSelection();
- aContext->Redisplay(aAISIO, false);
+#ifdef CLEAR_OUTDATED_SELECTION_BEFORE_REDISPLAY
+ myWorkshop->selector()->deselectPresentation(aAISIO);
+#endif
+ if (aContext->IsDisplayed(aAISIO))
+ aContext->Redisplay(aAISIO, false);
+ else
+ aContext->Display(aAISIO, false);
+
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Redisplay(aAISIO);
+ #endif
if (aNeedToRestoreSelection)
myWorkshop->module()->restoreSelection();
return aRedisplayed;
}
+//**************************************************************
void XGUI_Displayer::redisplayObjects()
{
// redisplay objects visualized in the viewer
static Events_ID EVENT_DISP = Events_Loop::eventByName(EVENT_OBJECT_TO_REDISPLAY);
static const ModelAPI_EventCreator* aECreator = ModelAPI_EventCreator::get();
- QObjectPtrList aDisplayed = myWorkshop->displayer()->displayedObjects();
+ QObjectPtrList aDisplayed = displayedObjects();
QObjectPtrList::const_iterator anIt = aDisplayed.begin(), aLast = aDisplayed.end();
for (; anIt != aLast; anIt++) {
aECreator->sendUpdated(*anIt, EVENT_DISP);
}
- Events_Loop::loop()->flush(EVENT_DISP);
-}
-
-void XGUI_Displayer::deactivate(ObjectPtr theObject, const bool theUpdateViewer)
-{
-#ifdef DEBUG_DEACTIVATE
- QString anInfoStr = ModuleBase_Tools::objectInfo(theObject);
- qDebug(QString("deactivate: myActiveSelectionModes[%1]: %2, objects = ").
- arg(myActiveSelectionModes.size()).arg(qIntListInfo(myActiveSelectionModes)).
- arg(anInfoStr).
- toStdString().c_str());
-#endif
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull() && isVisible(theObject)) {
- AISObjectPtr anObj = myResult2AISObjectMap[theObject];
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
-
- deactivateAIS(anAIS);
- // the selection from the previous activation modes should be cleared manually (#26172)
- aContext->LocalContext()->ClearOutdatedSelection(anAIS, true);
- if (theUpdateViewer)
- updateViewer();
+ XGUI_ViewerProxy* aViewer = myWorkshop->viewer();
+ if (aViewer->isColorScaleVisible()) {
+ aViewer->setupColorScale();
+ aViewer->setColorScaleShown(true);
}
+ Events_Loop::loop()->flush(EVENT_DISP);
}
+//**************************************************************
void XGUI_Displayer::deactivateObjects(const QObjectPtrList& theObjList,
const bool theUpdateViewer)
{
QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
for (; anIt != aLast; anIt++) {
- deactivate(*anIt, false);
+ selectionActivate()->deactivate(*anIt, false);
}
//VSV It seems that there is no necessity to update viewer on deactivation
//if (theUpdateViewer)
// updateViewer();
}
-void XGUI_Displayer::getModesOfActivation(ObjectPtr theObject, QIntList& theModes)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull() || !isVisible(theObject))
- return;
-
- AISObjectPtr aAISObj = getAISObject(theObject);
-
- if (aAISObj.get() != NULL) {
- Handle(AIS_InteractiveObject) anAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
- TColStd_ListOfInteger aTColModes;
- aContext->ActivatedModes(anAISIO, aTColModes);
- TColStd_ListIteratorOfListOfInteger itr( aTColModes );
- for (; itr.More(); itr.Next() ) {
- theModes.append(itr.Value());
- }
- }
-}
-
-int XGUI_Displayer::getSelectionMode(int theShapeType)
-{
- return (theShapeType >= TopAbs_SHAPE)? theShapeType :
- AIS_Shape::SelectionMode((TopAbs_ShapeEnum)theShapeType);
-}
-
+//**************************************************************
bool XGUI_Displayer::isVisible(XGUI_Displayer* theDisplayer, const ObjectPtr& theObject)
{
bool aVisible = false;
ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
if (aPrs.get() || aResult.get()) {
aVisible = theDisplayer->isVisible(theObject);
- // compsolid is not visualized in the viewer, but should have presentation when all sub solids are
+ // compsolid is not visualized in the viewer,
+ // but should have presentation when all sub solids are
// visible. It is useful for highlight presentation where compsolid shape is selectable
- if (!aVisible && aResult.get() && aResult->groupName() == ModelAPI_ResultCompSolid::group()) {
- ResultCompSolidPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(aResult);
+ if (!aVisible && aResult.get() && aResult->groupName() == ModelAPI_ResultBody::group()) {
+ ResultBodyPtr aCompsolidResult = std::dynamic_pointer_cast<ModelAPI_ResultBody>(aResult);
if (aCompsolidResult.get() != NULL) { // change colors for all sub-solids
- bool anAllSubsVisible = aCompsolidResult->numberOfSubs() > 0;
- for(int i = 0; i < aCompsolidResult->numberOfSubs() && anAllSubsVisible; i++) {
+ int aNumberOfSubs = aCompsolidResult->numberOfSubs();
+ bool anAllSubsVisible = aNumberOfSubs > 0;
+ for(int i = 0; i < aNumberOfSubs && anAllSubsVisible; i++) {
anAllSubsVisible = theDisplayer->isVisible(aCompsolidResult->subResult(i));
}
aVisible = anAllSubsVisible;
}
}
}
- else {
+ // it is possible that feature is presentable and has results, so we should check visibility
+ // of results if presentation is not shown (e.g. Sketch Circle/Arc features)
+ if (!aVisible) {
// check if all results of the feature are visible
FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
- std::list<ResultPtr> aResults = aFeature->results();
+ std::list<ResultPtr> aResults;
+ ModelAPI_Tools::allResults(aFeature, aResults);
std::list<ResultPtr>::const_iterator aIt;
aVisible = !aResults.empty();
for (aIt = aResults.begin(); aIt != aResults.end(); ++aIt) {
return aVisible;
}
-
-void XGUI_Displayer::activateObjects(const QIntList& theModes, const QObjectPtrList& theObjList,
- const bool theUpdateViewer)
-{
- // Convert shape types to selection types
- QIntList aModes;
- foreach(int aType, theModes) {
- aModes.append(getSelectionMode(aType));
- }
-
-#ifdef DEBUG_ACTIVATE_OBJECTS
- QStringList anInfo;
- QObjectPtrList::const_iterator anIt = theObjList.begin(), aLast = theObjList.end();
- for (; anIt != aLast; ++anIt) {
- anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
- }
- QString anInfoStr = anInfo.join(", ");
-
- qDebug(QString("activateObjects: aModes[%1] = %2, myActiveSelectionModes[%3] = %4, objects = %5").
- arg(aModes.size()).arg(qIntListInfo(aModes)).
- arg(myActiveSelectionModes.size()).arg(qIntListInfo(myActiveSelectionModes)).
- arg(anInfoStr).
- toStdString().c_str());
-#endif
- // In order to avoid doblications of selection modes
- QIntList aNewModes;
- foreach (int aMode, aModes) {
- if (!aNewModes.contains(aMode))
- aNewModes.append(aMode);
- }
- myActiveSelectionModes = aNewModes;
- Handle(AIS_InteractiveContext) aContext = AISContext();
- // Open local context if there is no one
- if (aContext.IsNull() || !aContext->HasOpenedContext())
- return;
-
- //aContext->UseDisplayedObjects();
- //myUseExternalObjects = true;
-
- Handle(AIS_InteractiveObject) anAISIO;
- AIS_ListOfInteractive aPrsList;
- //if (aObjList.isEmpty())
- // return;
- //else {
- foreach(ObjectPtr aObj, theObjList) {
- if (myResult2AISObjectMap.contains(aObj))
- aPrsList.Append(myResult2AISObjectMap[aObj]->impl<Handle(AIS_InteractiveObject)>());
- }
- //}
-
- // Add trihedron because it has to partisipate in selection
- Handle(AIS_InteractiveObject) aTrihedron;
- if (isTrihedronActive()) {
- aTrihedron = getTrihedron();
- if (!aTrihedron.IsNull() && aContext->IsDisplayed(aTrihedron))
- aPrsList.Append(aTrihedron);
- }
- if (aPrsList.Extent() == 0)
- return;
-
- AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
- bool isActivationChanged = false;
- for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
- anAISIO = aLIt.Value();
- if (activate(anAISIO, myActiveSelectionModes, false))
- isActivationChanged = true;
- }
- if (!aTrihedron.IsNull()) {
- foreach(int aMode, myActiveSelectionModes)
- aContext->SetSelectionSensitivity(aTrihedron, aMode, 20);
- }
- // VSV It seems that there is no necessity to update viewer on activation
- //if (theUpdateViewer && isActivationChanged)
- // updateViewer();
-}
-
-bool XGUI_Displayer::isActive(ObjectPtr theObject) const
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull() || !isVisible(theObject))
- return false;
-
- AISObjectPtr anObj = myResult2AISObjectMap[theObject];
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
-
- TColStd_ListOfInteger aModes;
- aContext->ActivatedModes(anAIS, aModes);
- return aModes.Extent() > 0;
-}
-void XGUI_Displayer::setSelected(const QList<ModuleBase_ViewerPrsPtr>& theValues, bool theUpdateViewer)
+//**************************************************************
+void XGUI_Displayer::setSelected(const QList<ModuleBase_ViewerPrsPtr>& theValues,
+ bool theUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- if (aContext->HasOpenedContext()) {
- aContext->UnhilightSelected(false);
- aContext->ClearSelected(false);
- foreach (ModuleBase_ViewerPrsPtr aPrs, theValues) {
- const GeomShapePtr& aGeomShape = aPrs->shape();
- if (aGeomShape.get() && !aGeomShape->isNull()) {
- const TopoDS_Shape& aShape = aGeomShape->impl<TopoDS_Shape>();
- aContext->AddOrRemoveSelected(aShape, false);
- } else {
- ObjectPtr anObject = aPrs->object();
- ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(anObject);
- if (aResult.get() && isVisible(aResult)) {
- AISObjectPtr anObj = myResult2AISObjectMap[aResult];
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull()) {
- // The methods are replaced in order to provide multi-selection, e.g. restore selection
- // by activating multi selector widget. It also gives an advantage that the multi
- // selection in OB gives multi-selection in the viewer
- //aContext->SetSelected(anAIS, false);
- // The selection in the context was cleared, so the method sets the objects are selected
- aContext->AddOrRemoveSelected(anAIS, false);
- }
- }
- }
- }
- } else {
- aContext->UnhilightCurrents(false);
- aContext->ClearCurrents(false);
- foreach (ModuleBase_ViewerPrsPtr aPrs, theValues) {
+ aContext->UnhilightSelected(false);
+ aContext->ClearSelected(false);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->ClearSelected();
+ #endif
+ NCollection_DataMap<TopoDS_Shape, NCollection_Map<Handle(AIS_InteractiveObject)>>
+ aShapesToBeSelected;
+
+ foreach (ModuleBase_ViewerPrsPtr aPrs, theValues) {
+ const GeomShapePtr& aGeomShape = aPrs->shape();
+ if (aGeomShape.get() && !aGeomShape->isNull()) {
+ const TopoDS_Shape& aShape = aGeomShape->impl<TopoDS_Shape>();
+#ifdef DEBUG_OCCT_SHAPE_SELECTION
+ // problem 1: performance
+ // problem 2: IO is not specified, so the first found owner is selected, as a result
+ // it might belong to another result
+ aContext->AddOrRemoveSelected(aShape, false);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->AddOrRemoveSelected(aShape);
+ #endif
+#else
+ NCollection_Map<Handle(AIS_InteractiveObject)> aPresentations;
+ if (aShapesToBeSelected.IsBound(aShape))
+ aPresentations = aShapesToBeSelected.Find(aShape);
+ ObjectPtr anObject = aPrs->object();
+ getPresentations(anObject, aPresentations);
+
+ aShapesToBeSelected.Bind(aShape, aPresentations);
+#endif
+ } else {
ObjectPtr anObject = aPrs->object();
ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(anObject);
if (aResult.get() && isVisible(aResult)) {
- AISObjectPtr anObj = myResult2AISObjectMap[aResult];
+ AISObjectPtr anObj = myResult2AISObjectMap.value(aResult);
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull())
- aContext->SetCurrentObject(anAIS, false);
+ if (!anAIS.IsNull()) {
+ // The methods are replaced in order to provide multi-selection, e.g. restore selection
+ // by activating multi selector widget. It also gives an advantage that the multi
+ // selection in OB gives multi-selection in the viewer
+ //aContext->SetSelected(anAIS, false);
+ // The selection in the context was cleared, so the method sets the objects are selected
+ aContext->AddOrRemoveSelected(anAIS, false);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->AddOrRemoveSelected(anAIS);
+ #endif
+ }
}
}
}
+ if (!aShapesToBeSelected.IsEmpty())
+ XGUI_Displayer::AddOrRemoveSelectedShapes(aContext, aShapesToBeSelected);
+
if (theUpdateViewer)
updateViewer();
}
-void XGUI_Displayer::clearSelected()
+//**************************************************************
+void XGUI_Displayer::clearSelected(const bool theUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (!aContext.IsNull()) {
- aContext->UnhilightCurrents(false);
- aContext->ClearSelected();
+ aContext->UnhilightSelected(false);//UnhilightCurrents(false);
+ aContext->ClearSelected(theUpdateViewer);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->ClearSelected();
+ #endif
}
}
+//**************************************************************
bool XGUI_Displayer::eraseAll(const bool theUpdateViewer)
{
bool aErased = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
if (!aContext.IsNull()) {
- foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
+#ifdef OPTIMIZE_PRS
+ foreach(ObjectPtr aObj, myResult2AISObjectMap.objects()) {
+ AISObjectPtr aAISObj = myResult2AISObjectMap.value(aObj);
+#else
+ foreach(ObjectPtr aObj, myResult2AISObjectMap.keys()) {
AISObjectPtr aAISObj = myResult2AISObjectMap[aObj];
+#endif
// erase an object
Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
if (!anIO.IsNull()) {
emit beforeObjectErase(aObj, aAISObj);
aContext->Remove(anIO, false/*update viewer*/);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Remove(anIO);
+ #endif
aErased = true;
}
}
return aErased;
}
-void deactivateObject(Handle(AIS_InteractiveContext) theContext,
- Handle(AIS_InteractiveObject) theObject,
- const bool theClear = true)
-{
- if (!theObject.IsNull()) {
- theContext->Deactivate(theObject);
- //if (theClear) {
- //theObject->ClearSelected();
- // theContext->LocalContext()->ClearOutdatedSelection(theObject, true);
- //}
- }
-}
-
-void XGUI_Displayer::deactivateTrihedron(const bool theUpdateViewer) const
-{
- Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aTrihedron.IsNull() && aContext->IsDisplayed(aTrihedron)) {
- Handle(AIS_Trihedron) aTrie = Handle(AIS_Trihedron)::DownCast(aTrihedron);
- deactivateObject(aContext, aTrie);
-
- /// #1136 hidden axis are selected in sketch
- /// workaround for Cascade: there is a crash in AIS_LocalContext::ClearOutdatedSelection
- /// for Position AIS object in SelectionModes.
- deactivateObject(aContext, aTrie->XAxis());
- deactivateObject(aContext, aTrie->YAxis());
- deactivateObject(aContext, aTrie->Axis());
- deactivateObject(aContext, aTrie->Position());
-
- deactivateObject(aContext, aTrie->XYPlane());
- deactivateObject(aContext, aTrie->XZPlane());
- deactivateObject(aContext, aTrie->YZPlane());
-
- if (theUpdateViewer)
- updateViewer();
- }
-}
-
-Handle(AIS_InteractiveObject) XGUI_Displayer::getTrihedron() const
-{
- return myWorkshop->viewer()->trihedron();
-}
-
-void XGUI_Displayer::openLocalContext()
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- // Open local context if there is no one
- if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
- // Preserve selected objects
- //AIS_ListOfInteractive aAisList;
- //for (aContext->InitCurrent(); aContext->MoreCurrent(); aContext->NextCurrent())
- // aAisList.Append(aContext->Current());
-
- // get the filters from the global context and append them to the local context
- // a list of filters in the global context is not cleared and should be cleared here
- SelectMgr_ListOfFilter aFilters;
- aFilters.Assign(aContext->Filters());
- // it is important to remove the filters in the global context, because there is a code
- // in the closeLocalContex, which restore the global context filters
- aContext->RemoveFilters();
-
- //aContext->ClearCurrents();
- aContext->OpenLocalContext();
- //deactivateTrihedron();
- //aContext->NotUseDisplayedObjects();
-
- //myUseExternalObjects = false;
-
- SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
- for (;aIt.More(); aIt.Next()) {
- aContext->AddFilter(aIt.Value());
- }
- // Restore selection
- //AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
- //for(; aIt2.More(); aIt2.Next()) {
- // aContext->SetSelected(aIt2.Value(), false);
- //}
- }
-}
-
-void XGUI_Displayer::closeLocalContexts(const bool theUpdateViewer)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull() && aContext->HasOpenedContext()) {
- // Preserve selected objects
- //AIS_ListOfInteractive aAisList;
- //for (aContext->InitSelected(); aContext->MoreSelected(); aContext->NextSelected())
- // aAisList.Append(aContext->SelectedInteractive());
-
- // get the filters from the local context and append them to the global context
- // a list of filters in the local context is cleared
- SelectMgr_ListOfFilter aFilters;
- aFilters.Assign(aContext->Filters());
-
- //aContext->ClearSelected();
- aContext->CloseAllContexts(false);
-
- // From the moment when the AIS_DS_Displayed flag is used in the Display of AIS object,
- // this code is obsolete. It is temporaty commented and should be removed after
- // the test campaign.
- // Redisplay all object if they were displayed in localContext
- /*Handle(AIS_InteractiveObject) aAISIO;
- foreach (AISObjectPtr aAIS, myResult2AISObjectMap) {
- aAISIO = aAIS->impl<Handle(AIS_InteractiveObject)>();
- if (aContext->DisplayStatus(aAISIO) != AIS_DS_Displayed) {
- aContext->Display(aAISIO, false);
- aContext->SetDisplayMode(aAISIO, Shading, false);
- }
- }*/
-
- // Append the filters from the local selection in the global selection context
- SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
- for (;aIt.More(); aIt.Next()) {
- Handle(SelectMgr_Filter) aFilter = aIt.Value();
- aContext->AddFilter(aFilter);
- }
-
- if (theUpdateViewer)
- updateViewer();
- //myUseExternalObjects = false;
-
- // Restore selection
- //AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
- //for(; aIt2.More(); aIt2.Next()) {
- // if (aContext->IsDisplayed(aIt2.Value()))
- // aContext->SetCurrentObject(aIt2.Value(), false);
- //}
- }
-}
+//**************************************************************
AISObjectPtr XGUI_Displayer::getAISObject(ObjectPtr theObject) const
{
+#ifdef OPTIMIZE_PRS
+ return myResult2AISObjectMap.value(theObject);
+#else
AISObjectPtr anIO;
if (myResult2AISObjectMap.contains(theObject))
anIO = myResult2AISObjectMap[theObject];
return anIO;
+#endif
}
+//**************************************************************
ObjectPtr XGUI_Displayer::getObject(const AISObjectPtr& theIO) const
{
Handle(AIS_InteractiveObject) aRefAIS = theIO->impl<Handle(AIS_InteractiveObject)>();
return getObject(aRefAIS);
}
+//**************************************************************
ObjectPtr XGUI_Displayer::getObject(const Handle(AIS_InteractiveObject)& theIO) const
{
+#ifdef OPTIMIZE_PRS
+ ObjectPtr anObject = myResult2AISObjectMap.value(theIO);
+#else
ObjectPtr anObject;
- foreach (ObjectPtr anObj, myResult2AISObjectMap.keys()) {
- AISObjectPtr aAIS = myResult2AISObjectMap[anObj];
+ ResultToAISMap::const_iterator aMapIter = myResult2AISObjectMap.cbegin();
+ for (; aMapIter != myResult2AISObjectMap.cend(); aMapIter++) {
+ const AISObjectPtr& aAIS = aMapIter.value();
Handle(AIS_InteractiveObject) anAIS = aAIS->impl<Handle(AIS_InteractiveObject)>();
if (anAIS == theIO)
- anObject = anObj;
+ anObject = aMapIter.key();
if (anObject.get())
break;
}
+#endif
if (!anObject.get()) {
std::shared_ptr<GeomAPI_AISObject> anAISObj = AISObjectPtr(new GeomAPI_AISObject());
if (!theIO.IsNull()) {
return anObject;
}
+//**************************************************************
bool XGUI_Displayer::enableUpdateViewer(const bool isEnabled)
{
bool aWasEnabled = isUpdateEnabled();
else
myViewerBlockedRecursiveCount++;
+#ifdef DEBUG_VIEWER_BLOCKED_COUNT
+ std::cout << "myViewerBlockedRecursiveCount = " << myViewerBlockedRecursiveCount << std::endl;
+#endif
+
if (myNeedUpdate && isUpdateEnabled()) {
updateViewer();
myNeedUpdate = false;
return aWasEnabled;
}
-bool XGUI_Displayer::isUpdateEnabled() const
-{
- return myViewerBlockedRecursiveCount == 0;
-}
-
+//**************************************************************
void XGUI_Displayer::updateViewer() const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
+
+#ifdef DEBUG_VIEWER_BLOCKED_COUNT
+ std::cout << "updateViewer: " << (myViewerBlockedRecursiveCount == 0 ? " done" : " later")
+ << std::endl;
+#endif
+
if (!aContext.IsNull() && isUpdateEnabled()) {
- myWorkshop->viewer()->Zfitall();
+ //myWorkshop->viewer()->Zfitall();
aContext->UpdateCurrentViewer();
} else {
myNeedUpdate = true;
}
}
-void XGUI_Displayer::activateAIS(const Handle(AIS_InteractiveObject)& theIO,
- const int theMode, const bool theUpdateViewer) const
-{
- Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- if (!aContext.IsNull()) {
- aContext->Activate(theIO, theMode, false);
-
-#ifdef DEBUG_ACTIVATE_AIS
- ObjectPtr anObject = getObject(theIO);
- anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
- qDebug(QString("activateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
-#endif
- if (theUpdateViewer)
- updateViewer();
- }
-}
-
-void XGUI_Displayer::deactivateAIS(const Handle(AIS_InteractiveObject)& theIO, const int theMode) const
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (!aContext.IsNull()) {
- if (theMode == -1)
- aContext->Deactivate(theIO);
- else
- aContext->Deactivate(theIO, theMode);
-
-#ifdef DEBUG_DEACTIVATE_AIS
- ObjectPtr anObject = getObject(theIO);
- anInfo.append(ModuleBase_Tools::objectInfo((*anIt)));
- qDebug(QString("deactivateAIS: theMode = %1, object = %2").arg(theMode).arg(anInfo).toStdString().c_str());
-#endif
- }
-}
-
+//**************************************************************
Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
{
Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
- if (!aContext.IsNull() && !aContext->HasOpenedContext()) {
- aContext->OpenLocalContext();
- if (!isTrihedronActive())
- deactivateTrihedron(true);
+ if (!aContext.IsNull() && myIsFirstAISContextUse/*&& !aContext->HasOpenedContext()*/) {
+ XGUI_Displayer* aDisplayer = (XGUI_Displayer*)this;
+ aDisplayer->myIsFirstAISContextUse = false;
+ if (!myWorkshop->selectionActivate()->isTrihedronActive())
+ selectionActivate()->deactivateTrihedron(true);
aContext->DefaultDrawer()->VIsoAspect()->SetNumber(0);
aContext->DefaultDrawer()->UIsoAspect()->SetNumber(0);
+
+ ModuleBase_IViewer::DefaultHighlightDrawer = aContext->HighlightStyle();
+ // Commented out according to discussion in bug #2825
+ //Handle(Prs3d_Drawer) aSelStyle = aContext->SelectionStyle();
+ //double aDeflection =
+ // QString(ModelAPI_ResultConstruction::DEFAULT_DEFLECTION().c_str()).toDouble();
+ //try {
+ // aDeflection = Config_PropManager::real("Visualization", "construction_deflection");
+ //} catch (...) {}
+
+ //ModuleBase_IViewer::DefaultHighlightDrawer->SetDeviationCoefficient(aDeflection);
+ //aSelStyle->SetDeviationCoefficient(aDeflection);
}
return aContext;
}
+//**************************************************************
Handle(SelectMgr_AndFilter) XGUI_Displayer::GetFilter()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
return myAndFilter;
}
+//**************************************************************
bool XGUI_Displayer::displayAIS(AISObjectPtr theAIS, const bool toActivateInSelectionModes,
- bool theUpdateViewer)
+ const Standard_Integer theDisplayMode, bool theUpdateViewer)
{
bool aDisplayed = false;
Handle(AIS_InteractiveContext) aContext = AISContext();
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!aContext.IsNull() && !anAISIO.IsNull()) {
- aContext->Display(anAISIO, 0/*wireframe*/, 0, false/*update viewer*/, true, AIS_DS_Displayed);
+ aContext->Display(anAISIO, theDisplayMode, 0, false/*update viewer*/, true, AIS_DS_Displayed);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Display(anAISIO);
+ #endif
aDisplayed = true;
aContext->Deactivate(anAISIO);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Deactivate(anAISIO);
+ #endif
aContext->Load(anAISIO);
- if (toActivateInSelectionModes) {
- if (aContext->HasOpenedContext()) {
- if (myActiveSelectionModes.size() == 0)
- activateAIS(anAISIO, 0, theUpdateViewer);
- else {
- foreach(int aMode, myActiveSelectionModes) {
- activateAIS(anAISIO, aMode, theUpdateViewer);
- }
- }
- }
- }
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Load(anAISIO);
+ #endif
+ if (toActivateInSelectionModes)
+ myWorkshop->selectionActivate()->activateOnDisplay(anAISIO, theUpdateViewer);
+
if (theUpdateViewer)
updateViewer();
}
return aDisplayed;
}
+//**************************************************************
bool XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool theUpdateViewer)
{
bool aErased = false;
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull() && aContext->IsDisplayed(anAISIO)) {
aContext->Remove(anAISIO, false/*update viewer*/);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Remove(anAISIO);
+ #endif
aErased = true;
}
}
return aErased;
}
-
+//**************************************************************
void XGUI_Displayer::setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool theUpdateViewer)
{
if (theMode == NoMode)
updateViewer();
}
+//**************************************************************
XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
return (XGUI_Displayer::DisplayMode) aAISIO->DisplayMode();
}
-void XGUI_Displayer::deactivateSelectionFilters()
+//**************************************************************
+void XGUI_Displayer::deactivateSelectionFilters(const bool theAddFilterOnly)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (!myAndFilter.IsNull()) {
}
}
+//**************************************************************
void XGUI_Displayer::addSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
}
}
+//**************************************************************
void XGUI_Displayer::removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
aCompositeFilter->Remove(theFilter);
#ifdef DEBUG_SELECTION_FILTERS
int aCount = aCompositeFilter->StoredFilters().Extent();
- qDebug(QString("removeSelectionFilter: filters.count() = %1").arg(aCount).toStdString().c_str());
+ qDebug(QString("removeSelectionFilter: filters.count() = %1")
+ .arg(aCount).toStdString().c_str());
#endif
}
}
+//**************************************************************
bool XGUI_Displayer::hasSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
{
bool aFilterFound = false;
const SelectMgr_ListOfFilter& aFilters = aContext->Filters();
SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
for (; aIt.More() && !aFilterFound; aIt.Next()) {
- if (theFilter.Access() == aIt.Value().Access())
+ if (theFilter.get() == aIt.Value().get())
aFilterFound = true;
}
Handle(SelectMgr_CompositionFilter) aCompositeFilter = GetFilter();
if (!aCompositeFilter.IsNull()) {
const SelectMgr_ListOfFilter& aStoredFilters = aCompositeFilter->StoredFilters();
for (aIt.Initialize(aStoredFilters); aIt.More() && !aFilterFound; aIt.Next()) {
- if (theFilter.Access() == aIt.Value().Access())
+ if (theFilter.get() == aIt.Value().get())
aFilterFound = true;
}
}
return aFilterFound;
}
+//**************************************************************
void XGUI_Displayer::removeFilters()
{
Handle(AIS_InteractiveContext) aContext = AISContext();
aCompositeFilter->Clear();
}
+//**************************************************************
void XGUI_Displayer::showOnly(const QObjectPtrList& theList)
{
+#ifdef OPTIMIZE_PRS
+ QObjectPtrList aDispList = myResult2AISObjectMap.objects();
+#else
QObjectPtrList aDispList = myResult2AISObjectMap.keys();
+#endif
foreach(ObjectPtr aObj, aDispList) {
if (!theList.contains(aObj))
erase(aObj, false);
updateViewer();
}
+//**************************************************************
bool XGUI_Displayer::canBeShaded(ObjectPtr theObject) const
-{
+{
if (!isVisible(theObject))
return false;
return ::canBeShaded(anAIS, myWorkshop->module());
}
-bool XGUI_Displayer::activate(const Handle(AIS_InteractiveObject)& theIO,
- const QIntList& theModes,
- const bool theUpdateViewer) const
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull() || theIO.IsNull())
- return false;
-
- bool isActivationChanged = false;
- // deactivate object in all modes, which are not in the list of activation
- // It seems that after the IO deactivation the selected state of the IO's owners
- // is modified in OCC(version: 6.8.0) and the selection of the object later is lost.
- // By this reason, the number of the IO deactivate is decreased and the object is deactivated
- // only if there is a difference in the current modes and the parameters modes.
- // If the selection problem happens again, it is possible to write a test scenario and create
- // a bug. The bug steps are the following:
- // Create two IO, activate them in 5 modes, select the first IO, deactivate 3 modes for both,
- // with clicked SHIFT select the second object. The result is the selection of the first IO is lost.
- TColStd_ListOfInteger aTColModes;
- aContext->ActivatedModes(theIO, aTColModes);
- TColStd_ListIteratorOfListOfInteger itr( aTColModes );
- QIntList aModesActivatedForIO;
- bool isDeactivated = false;
- for (; itr.More(); itr.Next() ) {
- Standard_Integer aMode = itr.Value();
- if (!theModes.contains(aMode)) {
- deactivateAIS(theIO, aMode);
- isDeactivated = true;
- }
- else {
- aModesActivatedForIO.append(aMode);
- }
- }
- if (isDeactivated) {
- // the selection from the previous activation modes should be cleared manually (#26172)
- theIO->ClearSelected();
- aContext->LocalContext()->ClearOutdatedSelection(theIO, true);
- // For performance issues
- //if (theUpdateViewer)
- // updateViewer();
- isActivationChanged = true;
- }
-
- // loading the interactive object allowing the decomposition
- if (aTColModes.IsEmpty()) {
- aContext->Load(theIO, -1, true);
- }
-
- // trihedron AIS check should be after the AIS loading.
- // If it is not loaded, it is steel selectable in the viewer.
- Handle(AIS_Trihedron) aTrihedron;
- if (!isTrihedronActive())
- aTrihedron = Handle(AIS_Trihedron)::DownCast(theIO);
- if (aTrihedron.IsNull()) {
- // In order to clear active modes list
- if (theModes.size() == 0) {
- activateAIS(theIO, 0, theUpdateViewer);
- } else {
- foreach(int aMode, theModes) {
- if (!aModesActivatedForIO.contains(aMode)) {
- activateAIS(theIO, aMode, theUpdateViewer);
- isActivationChanged = true;
- }
- }
- }
- }
- return isActivationChanged;
-}
-
+//**************************************************************
bool XGUI_Displayer::customizeObject(ObjectPtr theObject)
{
AISObjectPtr anAISObj = getAISObject(theObject);
}
bool isCustomized = aCustomPrs.get() &&
aCustomPrs->customisePresentation(aResult, anAISObj, myCustomPrs);
+ isCustomized = myWorkshop->module()->afterCustomisePresentation(aResult, anAISObj, myCustomPrs)
+ || isCustomized;
+
+ // update presentation state if faces panel is active
+ if (anAISObj.get() && myWorkshop->facesPanel())
+ isCustomized = myWorkshop->facesPanel()->customizeObject(theObject, anAISObj) || isCustomized;
+
return isCustomized;
}
-
-QColor XGUI_Displayer::setObjectColor(ObjectPtr theObject, const QColor& theColor, bool theUpdateViewer)
+//**************************************************************
+QColor XGUI_Displayer::setObjectColor(ObjectPtr theObject,
+ const QColor& theColor,
+ bool theUpdateViewer)
{
if (!isVisible(theObject))
return Qt::black;
return QColor(aR, aG, aB);
}
+//**************************************************************
void XGUI_Displayer::appendResultObject(ObjectPtr theObject, AISObjectPtr theAIS)
{
+#ifdef OPTIMIZE_PRS
+ myResult2AISObjectMap.add(theObject, theAIS);
+#else
myResult2AISObjectMap[theObject] = theAIS;
+#endif
#ifdef DEBUG_DISPLAY
std::ostringstream aPtrStr;
#endif
}
+#ifdef _DEBUG
+//**************************************************************
std::string XGUI_Displayer::getResult2AISObjectMapInfo() const
{
QStringList aContent;
- foreach (ObjectPtr aObj, myResult2AISObjectMap.keys()) {
+#ifdef OPTIMIZE_PRS
+ foreach(ObjectPtr aObj, myResult2AISObjectMap.objects()) {
+ AISObjectPtr aAISObj = myResult2AISObjectMap.value(aObj);
+#else
+ foreach(ObjectPtr aObj, myResult2AISObjectMap.keys()) {
AISObjectPtr aAISObj = myResult2AISObjectMap[aObj];
+#endif
std::ostringstream aPtrStr;
aPtrStr << "aObj = " << aObj.get() << ":";
aPtrStr << "anAIS = " << aAISObj.get() << ":";
aPtrStr << "[" << ModuleBase_Tools::objectInfo(aObj).toStdString().c_str() << "]";
-
+
aContent.append(aPtrStr.str().c_str());
}
return QString("myResult2AISObjectMap: size = %1\n%2\n").arg(myResult2AISObjectMap.size()).
arg(aContent.join("\n")).toStdString().c_str();
}
+#endif
-void XGUI_Displayer::activateTrihedron(bool theIsActive)
-{
- myIsTrihedronActive = theIsActive;
- if (!myIsTrihedronActive) {
- deactivateTrihedron(true);
+//**************************************************************
+void XGUI_Displayer::getPresentations(const ObjectPtr& theObject,
+ NCollection_Map<Handle(AIS_InteractiveObject)>& thePresentations)
+{
+ ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
+ if (aResult.get()) {
+ AISObjectPtr aAISObj = getAISObject(aResult);
+ if (aAISObj.get() == NULL) {
+ // if result is a result of a composite feature, it is visualized by visualization of
+ // composite children, so we should get one of this presentations
+ ResultBodyPtr aCompSolid = std::dynamic_pointer_cast<ModelAPI_ResultBody>(aResult);
+ if (aCompSolid.get() && aCompSolid->numberOfSubs() > 0) {
+ aAISObj = getAISObject(aCompSolid->subResult(0));
+ }
+ }
+ if (aAISObj.get() != NULL) {
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull() && !thePresentations.Contains(anAIS))
+ thePresentations.Add(anAIS);
+ }
+ }
+ else {
+ FeaturePtr aFeature = std::dynamic_pointer_cast<ModelAPI_Feature>(theObject);
+ // find presentation of the feature
+ AISObjectPtr aAISObj = getAISObject(aFeature);
+ if (aAISObj.get() != NULL) {
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull() && !thePresentations.Contains(anAIS))
+ thePresentations.Add(anAIS);
+ }
+ // find presentations of the feature results
+ std::list<ResultPtr> aResults;
+ ModelAPI_Tools::allResults(aFeature, aResults);
+ std::list<ResultPtr>::const_iterator anIt = aResults.begin(), aLast = aResults.end();
+ for (; anIt != aLast; ++anIt) {
+ AISObjectPtr aAISObj = getAISObject(*anIt);
+ if (aAISObj.get() != NULL) {
+ Handle(AIS_InteractiveObject) anAIS = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull() && !thePresentations.Contains(anAIS))
+ thePresentations.Add(anAIS);
+ }
+ }
}
}
+//**************************************************************
void XGUI_Displayer::displayTrihedron(bool theToDisplay) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
Handle(AIS_Trihedron) aTrihedron = myWorkshop->viewer()->trihedron();
+ XGUI_SelectionActivate* aSelectionActive = selectionActivate();
if (theToDisplay) {
if (!aContext->IsDisplayed(aTrihedron))
aContext->Display(aTrihedron,
Standard_True /* update viewer*/,
Standard_False /* allow decomposition */,
AIS_DS_Displayed /* xdisplay status */);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Display(aTrihedron);
+ #endif
- if (!isTrihedronActive())
- deactivateTrihedron(false);
+ if (!aSelectionActive->isTrihedronActive())
+ aSelectionActive->deactivateTrihedron(false);
else
- activate(aTrihedron, myActiveSelectionModes, false);
+ aSelectionActive->activate(aTrihedron, false);
} else {
- deactivateTrihedron(false);
- //aContext->LocalContext()->ClearOutdatedSelection(aTrihedron, true);
- // the selection from the previous activation modes should be cleared manually (#26172)
+ aSelectionActive->deactivateTrihedron(false);
- aContext->Erase(aTrihedron);
+ aContext->Erase(aTrihedron, Standard_True);
+ #ifdef TINSPECTOR
+ if (getCallBack()) getCallBack()->Remove(aTrihedron);
+ #endif
}
+}
- updateViewer();
+//**************************************************************
+void XGUI_Displayer::AddOrRemoveSelectedShapes(Handle(AIS_InteractiveContext) theContext,
+ const NCollection_DataMap<TopoDS_Shape,
+ NCollection_Map<Handle(AIS_InteractiveObject)>>& theShapesToBeSelected)
+{
+ NCollection_Map<Handle(AIS_InteractiveObject)> aCompsolidPresentations;
+ NCollection_Map<Handle(AIS_InteractiveObject)> aSelectedPresentations;
+
+ NCollection_List<Handle(SelectBasics_EntityOwner)> anActiveOwners;
+ theContext->MainSelector()->ActiveOwners(anActiveOwners);
+ NCollection_List<Handle(SelectBasics_EntityOwner)>::Iterator anOwnersIt (anActiveOwners);
+ Handle(SelectMgr_EntityOwner) anOwner;
+
+ /// It is very important to check that the owner is processed only once and has a map of
+ /// processed owners because SetSelected works as a switch.
+ /// If count of calls setSelectec is even, the object stays in the previous state
+ /// (selected, deselected)
+ /// OCCT: to write about the problem that active owners method returns one owner several times
+ QList<size_t> aSelectedIds; // Remember of selected address in order to avoid duplicates
+ for (; anOwnersIt.More(); anOwnersIt.Next()) {
+ anOwner = Handle(SelectMgr_EntityOwner)::DownCast (anOwnersIt.Value());
+ if (aSelectedIds.contains((size_t)anOwner.get()))
+ continue;
+ aSelectedIds.append((size_t)anOwner.get());
+
+ Handle(StdSelect_BRepOwner) BROwnr = Handle(StdSelect_BRepOwner)::DownCast(anOwner);
+ if (!BROwnr.IsNull() && BROwnr->HasShape()) {
+ const TopoDS_Shape& aShape = BROwnr->Shape();
+ if (aShape.IsNull())
+ continue;
+
+ Handle(ModuleBase_BRepOwner) aCustomOwner = Handle(ModuleBase_BRepOwner)::DownCast(anOwner);
+
+ NCollection_DataMap<TopoDS_Shape, NCollection_Map<Handle(AIS_InteractiveObject)> >
+ ::Iterator aShapeIt(theShapesToBeSelected);
+ for (; aShapeIt.More(); aShapeIt.Next()) {
+ const TopoDS_Shape& aParameterShape = aShapeIt.Key();
+ // In case of compound we cannot rely on simple comparison method.
+ // If the compound is generated by Group feature then this compound is alwais new.
+ // So, we have to compare content of these compounds
+
+ // isSame should be used here as it does not check orientation of shapes
+ // despite on isEqual of shapes or IsBound for shape in QMap. Orientation is
+ // different for Edges shapes in model shape and owner even if this is the same shape
+ if (ModuleBase_Tools::isSameShape(aParameterShape, aShape)) {
+ Handle(AIS_InteractiveObject) anOwnerPresentation =
+ Handle(AIS_InteractiveObject)::DownCast(anOwner->Selectable());
+ NCollection_Map<Handle(AIS_InteractiveObject)> aPresentations =
+ theShapesToBeSelected.Find(aParameterShape);
+ if (aPresentations.Contains(anOwnerPresentation)) {
+ theContext->AddOrRemoveSelected(anOwner, Standard_False);
+ anOwner->SetSelected(Standard_True);
+ // collect selected presentations to do not select them if compsolid is selected
+ if (!aSelectedPresentations.Contains(anOwnerPresentation))
+ aSelectedPresentations.Add(anOwnerPresentation);
+ }
+ }
+ else if (!aCustomOwner.IsNull()) { // CompSolid processing #2219
+ // shape of owner is compound, but shape to be selected is compsolid, so
+ // we need to compare shape to AIS presentation of owner(rule of the owner creation)
+ Handle(AIS_Shape) anOwnerPresentation =
+ Handle(AIS_Shape)::DownCast(anOwner->Selectable());
+ const TopoDS_Shape& aPresentationShape = anOwnerPresentation->Shape();
+ if (aParameterShape.IsSame(anOwnerPresentation->Shape()) &&
+ !aCompsolidPresentations.Contains(anOwnerPresentation))
+ aCompsolidPresentations.Add(anOwnerPresentation);
+ }
+ }
+ }
+ }
+ // select CompSolid presentations if their owners was not selected yet
+ NCollection_Map<Handle(AIS_InteractiveObject)>::Iterator anIt (aCompsolidPresentations);
+ for (; anIt.More(); anIt.Next()) {
+ if (aSelectedPresentations.Contains(anIt.Value()))
+ continue;
+ theContext->AddOrRemoveSelected(anIt.Value(), Standard_False);
+ }
+}
+
+//**************************************************************
+XGUI_SelectionActivate* XGUI_Displayer::selectionActivate() const
+{
+ return myWorkshop->selectionActivate();
+}
+
+//**************************************************************
+GeomPlanePtr XGUI_Displayer::getScreenPlane() const
+{
+ GeomPlanePtr aResult;
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull()) {
+ Handle(V3d_Viewer) aViewer = aContext->CurrentViewer();
+ Handle(V3d_View) aView;
+ for (aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews()) {
+ aView = aViewer->ActiveView();
+ break;
+ }
+ if (!aView.IsNull()) {
+ double aEyeX, aEyeY, aEyeZ;
+ aView->Eye(aEyeX, aEyeY, aEyeZ);
+
+ double aProjX, aProjY, aProjZ;
+ aView->Proj(aProjX, aProjY, aProjZ);
+
+ GeomPointPtr aPnt = GeomPointPtr(new GeomAPI_Pnt(aEyeX, aEyeY, aEyeZ));
+ GeomDirPtr aDir = GeomDirPtr(new GeomAPI_Dir(aProjX, aProjY, aProjZ));
+
+ aResult = GeomPlanePtr(new GeomAPI_Pln(aPnt, aDir));
+ }
+ }
+ return aResult;
}
-QIntList XGUI_Displayer::activeSelectionModes() const
-{
- QIntList aModes;
- foreach (int aMode, myActiveSelectionModes) {
- // aMode < 9 is a Shape Enum values
- aModes << ((aMode < 9)? AIS_Shape::SelectionType(aMode) : aMode);
+double XGUI_Displayer::getViewScale() const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull()) {
+ Handle(V3d_Viewer) aViewer = aContext->CurrentViewer();
+ Handle(V3d_View) aView;
+ for (aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews()) {
+ aView = aViewer->ActiveView();
+ break;
+ }
+ return aView->Camera()->Scale();
}
- return aModes;
+ return 1;
}