+// Copyright (C) 2014-20xx CEA/DEN, EDF R&D -->
+
// File: XGUI_Displayer.cpp
// Created: 20 Apr 2014
// Author: Natalia ERMOLAEVA
#include "XGUI_Displayer.h"
-#include "XGUI_Viewer.h"
#include "XGUI_Workshop.h"
#include "XGUI_ViewerProxy.h"
+#include <AppElements_Viewer.h>
+
#include <ModelAPI_Document.h>
#include <ModelAPI_Data.h>
#include <ModelAPI_Object.h>
#include <GeomAPI_Shape.h>
#include <GeomAPI_IPresentable.h>
+#include <GeomAPI_ICustomPrs.h>
#include <AIS_InteractiveContext.hxx>
#include <AIS_LocalContext.hxx>
#include <SelectMgr_ListOfFilter.hxx>
#include <SelectMgr_ListIteratorOfListOfFilter.hxx>
+#include <TColStd_MapOfTransient.hxx>
+#include <TColStd_MapIteratorOfMapOfTransient.hxx>
+
#include <set>
const int MOUSE_SENSITIVITY_IN_PIXEL = 10; ///< defines the local context mouse selection sensitivity
+
+// Workaround for bug #25637
+void displayedObjects(const Handle(AIS_InteractiveContext)& theAIS, AIS_ListOfInteractive& theList)
+{
+ // Get from null point
+ theAIS->DisplayedObjects(theList, true);
+ if (theAIS->HasOpenedContext()) {
+ // get from local context
+ const Handle(AIS_LocalContext)& aLC = theAIS->LocalContext();
+ TColStd_MapOfTransient aMap;
+ int NbDisp = aLC->DisplayedObjects(aMap);
+ TColStd_MapIteratorOfMapOfTransient aIt(aMap);
+
+ Handle(AIS_InteractiveObject) curIO;
+ Handle(Standard_Transient) Tr;
+ for(; aIt.More(); aIt.Next()){
+ Tr = aIt.Key();
+ curIO = *((Handle(AIS_InteractiveObject)*) &Tr);
+ theList.Append(curIO);
+ }
+ }
+}
+
+
XGUI_Displayer::XGUI_Displayer(XGUI_Workshop* theWorkshop)
- : myUseExternalObjects(false), myWorkshop(theWorkshop)
+ : myWorkshop(theWorkshop)
{
}
bool XGUI_Displayer::isVisible(ObjectPtr theObject) const
{
- return myResult2AISObjectMap.find(theObject) != myResult2AISObjectMap.end();
+ return myResult2AISObjectMap.contains(theObject);
}
void XGUI_Displayer::display(ObjectPtr theObject, bool isUpdateViewer)
GeomPresentablePtr aPrs = std::dynamic_pointer_cast<GeomAPI_IPresentable>(theObject);
bool isShading = false;
- if (aPrs) {
+ if (aPrs.get() != NULL) {
anAIS = aPrs->getAISObject(AISObjectPtr());
} else {
ResultPtr aResult = std::dynamic_pointer_cast<ModelAPI_Result>(theObject);
- if (aResult) {
+ if (aResult.get() != NULL) {
std::shared_ptr<GeomAPI_Shape> aShapePtr = ModelAPI_Tools::shape(aResult);
- if (aShapePtr) {
+ if (aShapePtr.get() != NULL) {
anAIS = AISObjectPtr(new GeomAPI_AISObject());
anAIS->setImpl(new Handle(AIS_InteractiveObject)(new ModuleBase_ResultPrs(aResult)));
//anAIS->createShape(aShapePtr);
}
}
+bool canBeShaded(Handle(AIS_InteractiveObject) theAIS)
+{
+ Handle(AIS_Shape) aShapePrs = Handle(AIS_Shape)::DownCast(theAIS);
+ if (!aShapePrs.IsNull()) {
+ TopoDS_Shape aShape = aShapePrs->Shape();
+ TopAbs_ShapeEnum aType = aShape.ShapeType();
+ if ((aType == TopAbs_VERTEX) || (aType == TopAbs_EDGE) || (aType == TopAbs_WIRE))
+ return false;
+ else
+ return true;
+ }
+ return false;
+}
+
void XGUI_Displayer::display(ObjectPtr theObject, AISObjectPtr theAIS,
bool isShading, bool isUpdateViewer)
{
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
myResult2AISObjectMap[theObject] = theAIS;
+ bool aCanBeShaded = canBeShaded(anAISIO);
+ // In order to avoid extra closing/opening context
+ if (aCanBeShaded)
+ closeLocalContexts(false);
aContext->Display(anAISIO, false);
- aContext->SetDisplayMode(anAISIO, isShading? Shading : Wireframe, isUpdateViewer);
- if (aContext->HasOpenedContext()) {
- if (myUseExternalObjects) {
- if (myActiveSelectionModes.size() == 0)
- aContext->Activate(anAISIO);
- else {
- foreach(int aMode, myActiveSelectionModes) {
- aContext->Activate(anAISIO, aMode);
- }
- }
- }
+ qDebug("### Display %i", (long)anAISIO.Access());
+
+ aContext->SetDisplayMode(anAISIO, isShading? Shading : Wireframe, false);
+ // Customization of presentation
+ FeaturePtr aFeature = ModelAPI_Feature::feature(theObject);
+ if (aFeature.get() != NULL) {
+ GeomCustomPrsPtr aCustPrs = std::dynamic_pointer_cast<GeomAPI_ICustomPrs>(aFeature);
+ if (aCustPrs.get() != NULL)
+ aCustPrs->customisePresentation(theAIS);
}
+ if (aCanBeShaded)
+ openLocalContext();
+
+ aContext->Load(anAISIO, -1, true);
+ activate(theObject);
}
+ if (isUpdateViewer)
+ updateViewer();
}
void XGUI_Displayer::erase(ObjectPtr theObject, const bool isUpdateViewer)
aContext->Remove(anAIS, isUpdateViewer);
}
}
- myResult2AISObjectMap.erase(theObject);
+ myResult2AISObjectMap.remove(theObject);
}
void XGUI_Displayer::redisplay(ObjectPtr theObject, bool isUpdateViewer)
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
aContext->Deactivate(anAIS);
+ qDebug("### Deactivate obj %i", (long)anAIS.Access());
}
}
+void XGUI_Displayer::activate(ObjectPtr theFeature)
+{
+ activate(theFeature, myActiveSelectionModes);
+}
+
void XGUI_Displayer::activate(ObjectPtr theObject, const QIntList& theModes)
{
if (isVisible(theObject)) {
AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (aContext->HasOpenedContext()) {
- aContext->Load(anAIS, -1, true);
- }
+ aContext->Deactivate(anAIS);
+ //if (aContext->HasOpenedContext()) {
+ // aContext->Load(anAIS, -1, true);
+ //}
+ // In order to clear active modes list
if (theModes.size() > 0) {
foreach(int aMode, theModes) {
aContext->Activate(anAIS, aMode);
+ qDebug("### 1. Activate obj %i, %i", (long)anAIS.Access(), aMode);
}
- } else
+ } else {
aContext->Activate(anAIS);
+ qDebug("### 2. Activate obj %i", (long)anAIS.Access());
+ }
+ }
+}
+
+void XGUI_Displayer::activateObjects(const QIntList& theModes)
+{
+ // In order to avoid doblications of selection modes
+ myActiveSelectionModes.clear();
+ foreach (int aMode, theModes) {
+ if (!myActiveSelectionModes.contains(aMode))
+ myActiveSelectionModes.append(aMode);
+ }
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext())
+ return;
+
+ //aContext->UseDisplayedObjects();
+ //myUseExternalObjects = true;
+
+ AIS_ListOfInteractive aPrsList;
+ displayedObjects(aContext, aPrsList);
+
+ Handle(AIS_Trihedron) aTrihedron;
+ AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
+ Handle(AIS_InteractiveObject) anAISIO;
+ for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
+ anAISIO = aLIt.Value();
+ aContext->Deactivate(anAISIO);
+ aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
+ //Deactivate trihedron which can be activated in local selector
+ if (aTrihedron.IsNull()) {
+ //aContext->Load(anAISIO, -1, true);
+ // In order to clear active modes list
+ if (myActiveSelectionModes.size() == 0) {
+ aContext->Activate(anAISIO);
+ qDebug("### 2. Activate all %i", (long)anAISIO.Access());
+ } else {
+ foreach(int aMode, myActiveSelectionModes) {
+ aContext->Activate(anAISIO, aMode);
+ qDebug("### 1. Activate all %i, %i", (long)anAISIO.Access(), aMode);
+ }
+ }
+ }
+ }
+}
+
+
+void XGUI_Displayer::deactivateObjects()
+{
+ myActiveSelectionModes.clear();
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext())
+ return;
+
+ //aContext->NotUseDisplayedObjects();
+ AIS_ListOfInteractive aPrsList;
+ displayedObjects(aContext, aPrsList);
+
+ AIS_ListIteratorOfListOfInteractive aLIt;
+ Handle(AIS_Trihedron) aTrihedron;
+ Handle(AIS_InteractiveObject) anAISIO;
+ for(aLIt.Initialize(aPrsList); aLIt.More(); aLIt.Next()){
+ anAISIO = aLIt.Value();
+ aContext->Deactivate(anAISIO);
+ aTrihedron = Handle(AIS_Trihedron)::DownCast(anAISIO);
+ if (aTrihedron.IsNull()) {
+ //aContext->Load(anAISIO, -1, true);
+ qDebug("### Deactivate all %i", (long)anAISIO.Access());
+ //aContext->Activate(anAISIO);
+ }
}
}
if (!isVisible(theObject))
return false;
- AISObjectPtr anObj = myResult2AISObjectMap.at(theObject);
+ AISObjectPtr anObj = myResult2AISObjectMap[theObject];
Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
TColStd_ListOfInteger aModes;
return aModes.Extent() > 0;
}
-void XGUI_Displayer::stopSelection(const QList<ObjectPtr>& theResults, const bool isStop,
+void XGUI_Displayer::stopSelection(const QObjectPtrList& theResults, const bool isStop,
const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
return;
Handle(AIS_Shape) anAIS;
- QList<ObjectPtr>::const_iterator anIt = theResults.begin(), aLast = theResults.end();
+ QObjectPtrList::const_iterator anIt = theResults.begin(), aLast = theResults.end();
ObjectPtr aFeature;
for (; anIt != aLast; anIt++) {
aFeature = *anIt;
updateViewer();
}
-void XGUI_Displayer::setSelected(const QList<ObjectPtr>& theResults, const bool isUpdateViewer)
+void XGUI_Displayer::setSelected(const QObjectPtrList& theResults, const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
- // we need to unhighligth objects manually in the current local context
- // in couple with the selection clear (TODO)
- Handle(AIS_LocalContext) aLocalContext = aContext->LocalContext();
- if (!aLocalContext.IsNull())
- aLocalContext->UnhilightLastDetected(myWorkshop->viewer()->activeView());
-
- aContext->ClearSelected();
- foreach(ObjectPtr aResult, theResults)
- {
- if (isVisible(aResult)) {
- AISObjectPtr anObj = myResult2AISObjectMap[aResult];
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull())
- aContext->SetSelected(anAIS, false);
+ if (aContext.IsNull())
+ return;
+ if (aContext->HasOpenedContext()) {
+ aContext->UnhilightSelected();
+ aContext->ClearSelected();
+ foreach(ObjectPtr aResult, theResults) {
+ if (isVisible(aResult)) {
+ AISObjectPtr anObj = myResult2AISObjectMap[aResult];
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull())
+ aContext->SetSelected(anAIS, false);
+ }
+ }
+ } else {
+ aContext->UnhilightCurrents();
+ aContext->ClearCurrents();
+ foreach(ObjectPtr aResult, theResults) {
+ if (isVisible(aResult)) {
+ AISObjectPtr anObj = myResult2AISObjectMap[aResult];
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull())
+ aContext->SetCurrentObject(anAIS, false);
+ }
}
}
if (isUpdateViewer)
void XGUI_Displayer::eraseAll(const bool isUpdateViewer)
{
- Handle(AIS_InteractiveContext) ic = AISContext();
- if (ic.IsNull())
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
return;
- ResultToAISMap::iterator aIt;
- for (aIt = myResult2AISObjectMap.begin(); aIt != myResult2AISObjectMap.end(); aIt++) {
+ foreach (AISObjectPtr aAISObj, myResult2AISObjectMap) {
// erase an object
- AISObjectPtr aAISObj = (*aIt).second;
Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
if (!anIO.IsNull())
- ic->Remove(anIO, false);
+ aContext->Remove(anIO, false);
}
myResult2AISObjectMap.clear();
if (isUpdateViewer)
updateViewer();
}
-void XGUI_Displayer::eraseDeletedResults(const bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
-
- ResultToAISMap::const_iterator aFIt = myResult2AISObjectMap.begin(), aFLast =
- myResult2AISObjectMap.end();
- std::list<ObjectPtr> aRemoved;
- for (; aFIt != aFLast; aFIt++) {
- ObjectPtr aFeature = (*aFIt).first;
- if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
- AISObjectPtr anObj = (*aFIt).second;
- if (!anObj)
- continue;
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (!anAIS.IsNull()) {
- aContext->Remove(anAIS, false);
- aRemoved.push_back(aFeature);
- }
- }
- }
- std::list<ObjectPtr>::const_iterator anIt = aRemoved.begin(), aLast = aRemoved.end();
- for (; anIt != aLast; anIt++) {
- myResult2AISObjectMap.erase(myResult2AISObjectMap.find(*anIt));
- }
-
- if (isUpdateViewer)
- updateViewer();
-}
+//void XGUI_Displayer::eraseDeletedResults(const bool isUpdateViewer)
+//{
+// Handle(AIS_InteractiveContext) aContext = AISContext();
+// if (aContext.IsNull())
+// return;
+//
+// QObjectPtrList aRemoved;
+// foreach (ObjectPtr aFeature, myResult2AISObjectMap.keys()) {
+// if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
+// AISObjectPtr anObj = myResult2AISObjectMap[aFeature];
+// if (!anObj)
+// continue;
+// Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+// if (!anAIS.IsNull()) {
+// aContext->Remove(anAIS, false);
+// aRemoved.append(aFeature);
+// }
+// }
+// }
+// foreach(ObjectPtr aObj, aRemoved) {
+// myResult2AISObjectMap.remove(aObj);
+// }
+//
+// if (isUpdateViewer)
+// updateViewer();
+//}
void XGUI_Displayer::openLocalContext()
{
return;
// Open local context if there is no one
if (!aContext->HasOpenedContext()) {
- aContext->ClearCurrents(false);
- //aContext->OpenLocalContext(false/*use displayed objects*/, true/*allow shape decomposition*/);
+ // Preserve selected objects
+ //AIS_ListOfInteractive aAisList;
+ //for (aContext->InitCurrent(); aContext->MoreCurrent(); aContext->NextCurrent())
+ // aAisList.Append(aContext->Current());
+
+ // get the filters from the global context and append them to the local context
+ // a list of filters in the global context is not cleared and should be cleared here
+ SelectMgr_ListOfFilter aFilters;
+ aFilters.Assign(aContext->Filters());
+ // it is important to remove the filters in the global context, because there is a code
+ // in the closeLocalContex, which restore the global context filters
+ aContext->RemoveFilters();
+
+ //aContext->ClearCurrents();
aContext->OpenLocalContext();
- aContext->NotUseDisplayedObjects();
+ qDebug("### Open context");
+ //aContext->NotUseDisplayedObjects();
- myUseExternalObjects = false;
+ //myUseExternalObjects = false;
myActiveSelectionModes.clear();
+
+ SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
+ for (;aIt.More(); aIt.Next()) {
+ aContext->AddFilter(aIt.Value());
+ }
+ // Restore selection
+ //AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
+ //for(; aIt2.More(); aIt2.Next()) {
+ // aContext->SetSelected(aIt2.Value(), false);
+ //}
}
}
void XGUI_Displayer::closeLocalContexts(const bool isUpdateViewer)
{
- AISContext()->ClearSelected(false);
- closeAllContexts(true);
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if ( (!aContext.IsNull()) && (aContext->HasOpenedContext()) ) {
+ // Preserve selected objects
+ //AIS_ListOfInteractive aAisList;
+ //for (aContext->InitSelected(); aContext->MoreSelected(); aContext->NextSelected())
+ // aAisList.Append(aContext->SelectedInteractive());
+
+ // get the filters from the local context and append them to the global context
+ // a list of filters in the local context is cleared
+ SelectMgr_ListOfFilter aFilters;
+ aFilters.Assign(aContext->Filters());
+
+ //aContext->ClearSelected();
+ aContext->CloseAllContexts(false);
+ qDebug("### Close context");
+
+ // Redisplay all object if they were displayed in localContext
+ Handle(AIS_InteractiveObject) aAISIO;
+ foreach (AISObjectPtr aAIS, myResult2AISObjectMap) {
+ aAISIO = aAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (aContext->DisplayStatus(aAISIO) != AIS_DS_Displayed) {
+ aContext->Display(aAISIO, false);
+ aContext->SetDisplayMode(aAISIO, Shading, false);
+ }
+ }
+
+ // Append the filters from the local selection in the global selection context
+ SelectMgr_ListIteratorOfListOfFilter aIt(aFilters);
+ for (;aIt.More(); aIt.Next()) {
+ Handle(SelectMgr_Filter) aFilter = aIt.Value();
+ aContext->AddFilter(aFilter);
+ }
+
+ if (isUpdateViewer)
+ updateViewer();
+ //myUseExternalObjects = false;
+ myActiveSelectionModes.clear();
+
+ // Restore selection
+ //AIS_ListIteratorOfListOfInteractive aIt2(aAisList);
+ //for(; aIt2.More(); aIt2.Next()) {
+ // if (aContext->IsDisplayed(aIt2.Value()))
+ // aContext->SetCurrentObject(aIt2.Value(), false);
+ //}
+ }
}
AISObjectPtr XGUI_Displayer::getAISObject(ObjectPtr theObject) const
{
AISObjectPtr anIO;
- if (myResult2AISObjectMap.find(theObject) != myResult2AISObjectMap.end())
- anIO = (myResult2AISObjectMap.find(theObject))->second;
+ if (myResult2AISObjectMap.contains(theObject))
+ anIO = myResult2AISObjectMap[theObject];
return anIO;
}
ObjectPtr XGUI_Displayer::getObject(const Handle(AIS_InteractiveObject)& theIO) const
{
ObjectPtr aFeature;
- ResultToAISMap::const_iterator aFIt = myResult2AISObjectMap.begin(), aFLast =
- myResult2AISObjectMap.end();
- for (; aFIt != aFLast && !aFeature; aFIt++) {
- AISObjectPtr anObj = (*aFIt).second;
- if (!anObj)
- continue;
- Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
- if (anAIS != theIO)
- continue;
- aFeature = (*aFIt).first;
+ foreach (ObjectPtr anObj, myResult2AISObjectMap.keys()) {
+ AISObjectPtr aAIS = myResult2AISObjectMap[anObj];
+ Handle(AIS_InteractiveObject) anAIS = aAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (anAIS == theIO)
+ return anObj;
}
return aFeature;
}
-void XGUI_Displayer::closeAllContexts(const bool isUpdateViewer)
+void XGUI_Displayer::updateViewer()
{
- Handle(AIS_InteractiveContext) ic = AISContext();
- if (!ic.IsNull()) {
- ic->CloseAllContexts(false);
- if (isUpdateViewer)
- updateViewer();
- myUseExternalObjects = false;
- myActiveSelectionModes.clear();
- }
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (!aContext.IsNull())
+ aContext->UpdateCurrentViewer();
}
-void XGUI_Displayer::updateViewer()
+Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
{
- Handle(AIS_InteractiveContext) ic = AISContext();
- if (!ic.IsNull())
- ic->UpdateCurrentViewer();
+ Handle(AIS_InteractiveContext) aContext = myWorkshop->viewer()->AISContext();
+ if ((!aContext.IsNull()) && (!aContext->HasOpenedContext())) {
+ aContext->OpenLocalContext();
+ qDebug("### Open context");
+ }
+ return aContext;
}
-Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
+Handle(SelectMgr_AndFilter) XGUI_Displayer::GetFilter()
{
- return myWorkshop->viewer()->AISContext();
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (myAndFilter.IsNull() && !aContext.IsNull()) {
+ myAndFilter = new SelectMgr_AndFilter();
+ aContext->AddFilter(myAndFilter);
+ }
+ return myAndFilter;
}
-void XGUI_Displayer::display(AISObjectPtr theAIS, bool isUpdate)
+void XGUI_Displayer::displayAIS(AISObjectPtr theAIS, bool isUpdate)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
if (!anAISIO.IsNull()) {
aContext->Display(anAISIO, isUpdate);
if (aContext->HasOpenedContext()) {
- if (myUseExternalObjects) {
+ //if (myUseExternalObjects) {
if (myActiveSelectionModes.size() == 0)
aContext->Activate(anAISIO);
else {
aContext->Activate(anAISIO, aMode);
}
}
- }
+ //}
}
}
}
-void XGUI_Displayer::erase(AISObjectPtr theAIS, const bool isUpdate)
+void XGUI_Displayer::eraseAIS(AISObjectPtr theAIS, const bool isUpdate)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
}
}
-void XGUI_Displayer::activateObjectsOutOfContext(const QIntList& theModes)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- // Open local context if there is no one
- if (!aContext->HasOpenedContext())
- return;
-
- aContext->UseDisplayedObjects();
- myUseExternalObjects = true;
- myActiveSelectionModes = theModes;
-
- //Deactivate trihedron which can be activated in local selector
- AIS_ListOfInteractive aPrsList;
- aContext->DisplayedObjects(aPrsList, true);
-
- Handle(AIS_Trihedron) aTrihedron;
- AIS_ListIteratorOfListOfInteractive aLIt(aPrsList);
- for(; aLIt.More(); aLIt.Next()){
- aTrihedron = Handle(AIS_Trihedron)::DownCast(aLIt.Value());
- if (!aTrihedron.IsNull()) {
- aContext->Deactivate(aTrihedron);
- break;
- }
- }
-
- ResultToAISMap::iterator aIt;
- Handle(AIS_InteractiveObject) anAISIO;
- for (aIt = myResult2AISObjectMap.begin(); aIt != myResult2AISObjectMap.end(); aIt++) {
- anAISIO = (*aIt).second->impl<Handle(AIS_InteractiveObject)>();
- aContext->Load(anAISIO, -1, true);
- if (theModes.size() == 0)
- aContext->Activate(anAISIO);
- else {
- foreach(int aMode, theModes) {
- aContext->Activate(anAISIO, aMode);
- }
- }
- }
-}
-
-
-void XGUI_Displayer::deactivateObjectsOutOfContext()
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- // Open local context if there is no one
- if (!aContext->HasOpenedContext())
- return;
-
- aContext->NotUseDisplayedObjects();
-}
-
void XGUI_Displayer::setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool toUpdate)
{
aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
}
-void XGUI_Displayer::setSelectionModes(const QIntList& theModes)
-{
- Handle(AIS_InteractiveContext) aContext = AISContext();
- if (aContext.IsNull())
- return;
- if (!aContext->HasOpenedContext())
- return;
- // Clear previous mode
- const TColStd_ListOfInteger& aModes = aContext->ActivatedStandardModes();
- if (!aModes.IsEmpty()) {
- TColStd_ListOfInteger aMModes;
- aMModes.Assign(aModes);
- TColStd_ListIteratorOfListOfInteger it(aMModes);
- for(; it.More(); it.Next()) {
- aContext->DeactivateStandardMode((TopAbs_ShapeEnum)it.Value());
- }
- }
- foreach(int aMode, theModes) {
- aContext->ActivateStandardMode((TopAbs_ShapeEnum)aMode);
- }
-}
-
XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
{
Handle(AIS_InteractiveContext) aContext = AISContext();
if (theFilter.Access() == aIt.Value().Access())
return;
}
- aContext->AddFilter(theFilter);
+ GetFilter()->Add(theFilter);
}
void XGUI_Displayer::removeSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
Handle(AIS_InteractiveContext) aContext = AISContext();
if (aContext.IsNull())
return;
- aContext->RemoveFilter(theFilter);
+ GetFilter()->Remove(theFilter);
+}
+
+void XGUI_Displayer::removeFilters()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+ GetFilter()->Clear();
+}
+
+void XGUI_Displayer::showOnly(const QObjectPtrList& theList)
+{
+ QObjectPtrList aDispList = myResult2AISObjectMap.keys();
+ foreach(ObjectPtr aObj, aDispList) {
+ if (!theList.contains(aObj))
+ erase(aObj, false);
+ }
+ foreach(ObjectPtr aObj, theList) {
+ if (!isVisible(aObj))
+ display(aObj, false);
+ }
+ updateViewer();
}