Handle(AIS_InteractiveContext) aContext = AISContext();
Handle(AIS_Shape) anAIS = new AIS_Shape(theShape);
- std::vector<Handle(AIS_InteractiveObject)> aDispAIS;
- if (myFeature2AISObjectMap.find(theFeature) != myFeature2AISObjectMap.end()) {
- aDispAIS = myFeature2AISObjectMap[theFeature];
- }
- aDispAIS.push_back(anAIS);
- myFeature2AISObjectMap[theFeature] = aDispAIS;
+ myFeature2AISObjectMap[theFeature] = anAIS;
aContext->Display(anAIS, Standard_False);
-
if (isUpdateViewer)
aContext->UpdateCurrentViewer();
}
+boost::shared_ptr<ModelAPI_Feature> XGUI_Displayer::GetFeature(const TopoDS_Shape& theShape)
+{
+ boost::shared_ptr<ModelAPI_Feature> aFeature;
+
+ FeatureToAISMap::const_iterator aFIt = myFeature2AISObjectMap.begin(),
+ aFLast = myFeature2AISObjectMap.end();
+ for (; aFIt != aFLast && !aFeature; aFIt++)
+ {
+ Handle(AIS_InteractiveObject) anAIS = (*aFIt).second;
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast(anAIS);
+ if (!anAISShape.IsNull() && anAISShape->Shape() == theShape) {
+ aFeature = (*aFIt).first;
+ }
+ }
+ return aFeature;
+}
+
+std::list<XGUI_ViewerPrs> XGUI_Displayer::GetViewerPrs
+ (const NCollection_List<TopoDS_Shape>& theShapes)
+{
+ std::list<XGUI_ViewerPrs> aPresentations;
+ if (theShapes.IsEmpty())
+ return aPresentations;
+
+ NCollection_List<TopoDS_Shape>::Iterator anIt(theShapes);
+ for (; anIt.More(); anIt.Next()) {
+ const TopoDS_Shape& aShape = anIt.Value();
+ if (aShape.IsNull())
+ continue;
+ boost::shared_ptr<ModelAPI_Feature> aFeature = GetFeature(aShape);
+ aPresentations.push_back(XGUI_ViewerPrs(aFeature, aShape));
+ }
+
+ return aPresentations;
+}
+
void XGUI_Displayer::Erase(boost::shared_ptr<ModelAPI_Feature> theFeature,
const bool isUpdateViewer)
{
if (myFeature2AISObjectMap.find(theFeature) == myFeature2AISObjectMap.end())
return;
- std::vector<Handle(AIS_InteractiveObject)> aDispAIS = myFeature2AISObjectMap[theFeature];
- std::vector<Handle(AIS_InteractiveObject)>::const_iterator anIt = aDispAIS.begin(),
- aLast = aDispAIS.end();
Handle(AIS_InteractiveContext) aContext = AISContext();
- for (; anIt != aLast; anIt++) {
- Handle(AIS_InteractiveObject) anAIS = *anIt;
- Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast(anAIS);
- if (anAISShape.IsNull())
- continue;
- aContext->Erase(anAISShape);
+ Handle(AIS_InteractiveObject) anAIS = myFeature2AISObjectMap[theFeature];
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast(anAIS);
+ if (!anAISShape.IsNull())
+ {
+ aContext->Erase(anAISShape);
}
+ myFeature2AISObjectMap.erase(theFeature);
if (isUpdateViewer)
aContext->UpdateCurrentViewer();
}
-void XGUI_Displayer::DisplayInLocalContext(boost::shared_ptr<ModelAPI_Feature> theFeature,
- const TopoDS_Shape& theShape,
- const int theMode, const bool isUpdateViewer)
+void XGUI_Displayer::RedisplayInLocalContext(boost::shared_ptr<ModelAPI_Feature> theFeature,
+ const TopoDS_Shape& theShape,
+ const std::list<int>& theModes, const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) aContext = AISContext();
-
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext()) {
+ aContext->ClearCurrents(false);
+ aContext->OpenLocalContext(false/*use displayed objects*/, /*true*/false/*use displayed objects*/,
+ true/*allow shape decomposition*/);
+ }
+ // display or redisplay presentation
+ Handle(AIS_Shape) anAIS;
if (IsVisible(theFeature)) {
- Erase(theFeature, false);
+ anAIS = Handle(AIS_Shape)::DownCast(myFeature2AISObjectMap[theFeature]);
+ if (!anAIS.IsNull()) {
+ anAIS->Set(theShape);
+ anAIS->Redisplay();
+ }
}
-
- Handle(AIS_Shape) anAIS = new AIS_Shape(theShape);
- std::vector<Handle(AIS_InteractiveObject)> aDispAIS;
- if (myFeature2AISObjectMap.find(theFeature) != myFeature2AISObjectMap.end()) {
- aDispAIS = myFeature2AISObjectMap[theFeature];
+ else {
+ anAIS = new AIS_Shape(theShape);
+ myFeature2AISObjectMap[theFeature] = anAIS;
+ aContext->Display(anAIS, false);
+ }
+ // Activate selection of objects from prs
+ if (!anAIS.IsNull()) {
+ aContext->Load(anAIS, -1, true/*allow decomposition*/);
+ std::list<int>::const_iterator anIt = theModes.begin(), aLast = theModes.end();
+ for (; anIt != aLast; anIt++)
+ {
+ aContext->Activate(anAIS, AIS_Shape::SelectionMode((TopAbs_ShapeEnum)*anIt));
+ }
}
- aDispAIS.push_back(anAIS);
- myFeature2AISObjectMap[theFeature] = aDispAIS;
- aContext->Display(anAIS, Standard_False);
- AIS_ListOfInteractive anAISList;
- anAISList.Append(anAIS);
- activateInLocalContext(anAISList, theMode, true);
+ if (isUpdateViewer)
+ aContext->UpdateCurrentViewer();
}
void XGUI_Displayer::CloseLocalContexts(const bool isUpdateViewer)
closeAllContexts(true);
}
-void XGUI_Displayer::activateInLocalContext(const AIS_ListOfInteractive& theAISObjects, const int theMode,
- const bool isUpdateViewer)
-{
- Handle(AIS_InteractiveContext) ic = AISContext();
-
- // Open local context if there is no one
- bool allObjects = false; // calculate by AIS shape
- if (!ic->HasOpenedContext()) {
- ic->ClearCurrents(false);
- ic->OpenLocalContext(allObjects, true, true);
- }
-
- // Activate selection of objects from prs
- AIS_ListIteratorOfListOfInteractive aIter(theAISObjects);
- for (; aIter.More(); aIter.Next()) {
- Handle(AIS_InteractiveObject) anAIS = aIter.Value();
- if (!anAIS.IsNull()) {
- if (anAIS->IsKind(STANDARD_TYPE(AIS_Shape))) {
- ic->Load(anAIS, -1, false);
- ic->Activate(anAIS, AIS_Shape::SelectionMode((TopAbs_ShapeEnum)theMode));
- }
- else if (anAIS->DynamicType() != STANDARD_TYPE(AIS_Trihedron)) {
- ic->Load(anAIS, -1, false);
- ic->Activate(anAIS, theMode);
- }
- }
- }
- if (isUpdateViewer)
- ic->UpdateCurrentViewer();
-}
-
void XGUI_Displayer::closeAllContexts(const bool isUpdateViewer)
{
Handle(AIS_InteractiveContext) ic = AISContext();