-// Copyright (C) 2014-20xx CEA/DEN, EDF R&D
-
-// File: XGUI_ColorDialog.cpp
-// Created: 27 Apr 2015
-// Author: Natalia ERMOLAEVA
+// Copyright (C) 2014-2017 CEA/DEN, EDF R&D
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or
+// email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
+//
#include <XGUI_ColorDialog.h>
XGUI_ColorDialog::XGUI_ColorDialog(QWidget* theParent)
: QDialog(theParent)
{
- setWindowTitle("Color");
+ setWindowTitle(tr("Color"));
QGridLayout* aLay = new QGridLayout(this);
QRadioButton* aRandomChoiceBtn = new QRadioButton(this);
myColorButton->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
aLay->addWidget(myColorButton, 0, 1);
- QLabel* aRandomLabel = new QLabel("Random", this);
+ QLabel* aRandomLabel = new QLabel(tr("Random"), this);
aLay->addWidget(aRandomLabel, 1, 1);
QDialogButtonBox* aButtons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel,
return aValues;
}
+// contains global cash for integer index of the color -> RGB of this color
+static std::map<int, std::vector<int> > myColorMap;
+
+void appendValues(std::vector<int>& theRGB, const int theRed, const int theGreen, const int theBlue)
+{
+ theRGB.push_back(theRed);
+ theRGB.push_back(theGreen);
+ theRGB.push_back(theBlue);
+}
+
+bool containsValues(std::map<int, std::vector<int> >& theColorMap, std::vector<int>& theValues)
+{
+ std::map<int, std::vector<int> >::const_iterator anIt = theColorMap.begin(),
+ aLast = theColorMap.end();
+ bool isFound = false;
+ for (; anIt != aLast && !isFound; anIt++) {
+ std::vector<int> aValues = anIt->second;
+ isFound = aValues[0] == theValues[0] &&
+ aValues[1] == theValues[1] &&
+ aValues[2] == theValues[2];
+ }
+ return isFound;
+}
+
+std::vector<int> HSVtoRGB(int theH, int theS, int theV)
+{
+ std::vector<int> aRGB;
+ if (theH < 0 || theH > 360 ||
+ theS < 0 || theS > 100 ||
+ theV < 0 || theV > 100)
+ return aRGB;
+
+ int aHi = (int)theH/60;
+
+ double aV = theV;
+ double aVmin = (100 - theS)*theV/100;
+
+ double anA = (theV - aVmin)* (theH % 60) / 60;
+
+ double aVinc = aVmin + anA;
+ double aVdec = theV - anA;
+
+ double aPercentToValue = 255./100;
+ int aV_int = (int)(aV*aPercentToValue);
+ int aVinc_int = (int)(aVinc*aPercentToValue);
+ int aVmin_int = (int)(aVmin*aPercentToValue);
+ int aVdec_int = (int)(aVdec*aPercentToValue);
+
+ switch(aHi) {
+ case 0: appendValues(aRGB, aV_int, aVinc_int, aVmin_int); break;
+ case 1: appendValues(aRGB, aVdec_int, aV_int, aVmin_int); break;
+ case 2: appendValues(aRGB, aVmin_int, aV_int, aVinc_int); break;
+ case 3: appendValues(aRGB, aVmin_int, aVdec_int, aV_int); break;
+ case 4: appendValues(aRGB, aVinc_int, aVmin_int, aV_int); break;
+ case 5: appendValues(aRGB, aV_int, aVmin_int, aVdec_int); break;
+ default: break;
+ }
+ return aRGB;
+}
+
+
+void fillColorMap()
+{
+ if (!myColorMap.empty())
+ return;
+
+ int i = 0;
+ for (int s = 100; s > 0; s = s - 50)
+ {
+ for (int v = 100; v >= 40; v = v - 20)
+ {
+ for (int h = 0; h < 359 ; h = h + 60)
+ {
+ std::vector<int> aColor = HSVtoRGB(h, s, v);
+ if (containsValues(myColorMap, aColor))
+ continue;
+ myColorMap[i] = aColor;
+ i++;
+ }
+ }
+ }
+}
+
+void findRandomColor(std::vector<int>& theValues)
+{
+ theValues.clear();
+ if (myColorMap.empty()) {
+ fillColorMap();
+ }
+
+ size_t aSize = myColorMap.size();
+ int anIndex = rand() % aSize;
+ if (myColorMap.find(anIndex) != myColorMap.end()) {
+ theValues = myColorMap.at(anIndex);
+ }
+}
std::vector<int> XGUI_ColorDialog::getRandomColor() const
{
std::vector<int> aValues;
if (isRandomColor()) {
- ModelAPI_Tools::findRandomColor(aValues);
+ findRandomColor(aValues);
}
return aValues;
}