-// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
int iSide = trias[0] + 1;
if ( iSide == trias[1] )
++iSide;
+ if (iSide == 5)
+ // use first side (otherwise, out of bounds)
+ iSide = 0;
const SMDS_MeshElement* botFace = faces[ trias[0]];
const SMDS_MeshElement* topFace = faces[ trias[1]];
if ( hexa[1] == -1 )
return newHexPrism;
- int iSide = hexa[0] + 1;
- if ( iSide == hexa[1] )
- ++iSide;
-
const SMDS_MeshElement* botFace = faces[ hexa[ 0 ]];
const SMDS_MeshElement* topFace = faces[ hexa[ 1 ]];
std::vector< const SMDS_MeshNode* > nodes( 24 ); // last 12 is a working buffer