// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ExtrusionDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
-// $Header:
+// $Header:
#include "SMESHGUI_ExtrusionDlg.h"
+
#include "SMESHGUI.h"
-#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
+
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
+#include "SMESH_NumberFilter.hxx"
+#include "SMESH_LogicalFilter.hxx"
+
#include "SMDS_Mesh.hxx"
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "QAD_MessageBox.h"
+#include "SUIT_ResourceMgr.h"
+#include "SUIT_OverrideCursor.h"
+#include "SUIT_Desktop.h"
+#include "SUIT_MessageBox.h"
+
+#include "SVTK_ViewModel.h"
+#include "SVTK_ViewWindow.h"
+#include "SVTK_Selector.h"
+#include "SVTK_Selection.h"
+#include "SALOME_ListIO.hxx"
+
#include "utilities.h"
+// OCCT Includes
+#include <TColStd_MapOfInteger.hxx>
+#include <TColStd_IndexedMapOfInteger.hxx>
+
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
+#include <qspinbox.h>
#include <qlayout.h>
-#include <qspinbox.h>
#include <qvalidator.h>
#include <qpixmap.h>
using namespace std;
//=================================================================================
-// class : SMESHGUI_ExtrusionDlg()
-// purpose :
+// function : SMESHGUI_ExtrusionDlg()
+// purpose : constructor
//=================================================================================
-SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
- bool modal, WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
- Qt::WDestructiveClose)
+SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule,
+ bool modal)
+ : QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_ExtrusionDlg", modal, WStyle_Customize |
+ WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myViewWindow( SMESH::GetViewWindow( theModule ) ),
+ mySelector( myViewWindow->GetSelector() )
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_EDGE")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE")));
- QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
-
- if ( !name )
- setName( "SMESHGUI_ExtrusionDlg" );
- resize( 303, 185 );
- setCaption( tr( "EXTRUSION_ALONG_LINE" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_ExtrusionDlgLayout = new QGridLayout( this );
- SMESHGUI_ExtrusionDlgLayout->setSpacing( 6 );
- SMESHGUI_ExtrusionDlgLayout->setMargin( 11 );
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
+ QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ resize(303, 185);
+ setCaption(tr("EXTRUSION_ALONG_LINE"));
+ setSizeGripEnabled(TRUE);
+
+ QGridLayout* SMESHGUI_ExtrusionDlgLayout = new QGridLayout(this);
+ SMESHGUI_ExtrusionDlgLayout->setSpacing(6);
+ SMESHGUI_ExtrusionDlgLayout->setMargin(11);
/***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "SMESH_EXTRUSION" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
- RadioButton1->setText( tr( "" ) );
- RadioButton1->setPixmap( image0 );
- GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 );
- RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" );
- RadioButton2->setText( tr( "" ) );
- RadioButton2->setPixmap( image1 );
- GroupConstructorsLayout->addWidget( RadioButton2, 0, 2 );
- SMESHGUI_ExtrusionDlgLayout->addWidget( GroupConstructors, 0, 0 );
-
+ GroupConstructors = new QButtonGroup("GroupConstructors", this);
+ GroupConstructors->setTitle(tr("SMESH_EXTRUSION"));
+ GroupConstructors->setExclusive(TRUE);
+ GroupConstructors->setColumnLayout(0, Qt::Vertical);
+ GroupConstructors->layout()->setSpacing(0);
+ GroupConstructors->layout()->setMargin(0);
+ QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
+ GroupConstructorsLayout->setAlignment(Qt::AlignTop);
+ GroupConstructorsLayout->setSpacing(6);
+ GroupConstructorsLayout->setMargin(11);
+ RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
+ RadioButton1->setText(tr(""));
+ RadioButton1->setPixmap(image0);
+ GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
+ RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
+ RadioButton2->setText(tr(""));
+ RadioButton2->setPixmap(image1);
+ GroupConstructorsLayout->addWidget(RadioButton2, 0, 2);
+ SMESHGUI_ExtrusionDlgLayout->addWidget(GroupConstructors, 0, 0);
+
/***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_ExtrusionDlgLayout->addWidget( GroupButtons, 2, 0 );
+ GroupButtons = new QGroupBox(this, "GroupButtons");
+ GroupButtons->setGeometry(QRect(10, 10, 281, 48));
+ GroupButtons->setTitle(tr(""));
+ GroupButtons->setColumnLayout(0, Qt::Vertical);
+ GroupButtons->layout()->setSpacing(0);
+ GroupButtons->layout()->setMargin(0);
+ QGridLayout* GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
+ GroupButtonsLayout->setAlignment(Qt::AlignTop);
+ GroupButtonsLayout->setSpacing(6);
+ GroupButtonsLayout->setMargin(11);
+ buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
+ buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
+ buttonCancel->setAutoDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
+ buttonApply = new QPushButton(GroupButtons, "buttonApply");
+ buttonApply->setText(tr("SMESH_BUT_APPLY" ));
+ buttonApply->setAutoDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonApply, 0, 1);
+ QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
+ GroupButtonsLayout->addItem(spacer_9, 0, 2);
+ buttonOk = new QPushButton(GroupButtons, "buttonOk");
+ buttonOk->setText(tr("SMESH_BUT_OK" ));
+ buttonOk->setAutoDefault(TRUE);
+ buttonOk->setDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonOk, 0, 0);
+ SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons, 2, 0);
/***************************************************************/
- GroupArguments = new QGroupBox( this, "GroupArguments" );
- GroupArguments->setTitle( tr( "EXTRUSION_1D" ) );
- GroupArguments->setColumnLayout(0, Qt::Vertical );
- GroupArguments->layout()->setSpacing( 0 );
- GroupArguments->layout()->setMargin( 0 );
- GroupArgumentsLayout = new QGridLayout( GroupArguments->layout());
- GroupArgumentsLayout->setAlignment( Qt::AlignTop );
- GroupArgumentsLayout->setSpacing( 6 );
- GroupArgumentsLayout->setMargin( 11 );
+ GroupArguments = new QGroupBox(this, "GroupArguments");
+ GroupArguments->setTitle(tr("EXTRUSION_1D"));
+ GroupArguments->setColumnLayout(0, Qt::Vertical);
+ GroupArguments->layout()->setSpacing(0);
+ GroupArguments->layout()->setMargin(0);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
+ GroupArgumentsLayout->setAlignment(Qt::AlignTop);
+ GroupArgumentsLayout->setSpacing(6);
+ GroupArgumentsLayout->setMargin(11);
// Controls for elements selection
- TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
+ TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
+ TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
TextLabelElements->setFixedWidth(74);
- GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
-
- SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
- SelectElementsButton->setText( tr( "" ) );
- SelectElementsButton->setPixmap( image2 );
- SelectElementsButton->setToggleButton( FALSE );
- GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
-
- LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
- LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
- GroupArgumentsLayout->addMultiCellWidget( LineEditElements, 0, 0, 2, 7 );
+ GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
+
+ SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
+ SelectElementsButton->setText(tr("" ));
+ SelectElementsButton->setPixmap(image2);
+ SelectElementsButton->setToggleButton(FALSE);
+ GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+
+ LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
+ LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
+ GroupArgumentsLayout->addMultiCellWidget(LineEditElements, 0, 0, 2, 7);
// Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
- CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
- GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 7 );
+ CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
+ CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
+ GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 7);
// Controls for vector selection
- TextLabelVector = new QLabel( GroupArguments, "TextLabelVector" );
- TextLabelVector->setText( tr( "SMESH_VECTOR" ) );
- GroupArgumentsLayout->addWidget( TextLabelVector, 2, 0 );
-
- TextLabelDx = new QLabel( GroupArguments, "TextLabelDx" );
- TextLabelDx->setText( tr( "SMESH_DX" ) );
- GroupArgumentsLayout->addWidget( TextLabelDx, 2, 2 );
+ TextLabelVector = new QLabel(GroupArguments, "TextLabelVector");
+ TextLabelVector->setText(tr("SMESH_VECTOR"));
+ GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
+
+ TextLabelDx = new QLabel(GroupArguments, "TextLabelDx");
+ TextLabelDx->setText(tr("SMESH_DX"));
+ GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dx");
- GroupArgumentsLayout->addWidget( SpinBox_Dx, 2, 3 );
+ GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
- TextLabelDy = new QLabel( GroupArguments, "TextLabelDy" );
- TextLabelDy->setText( tr( "SMESH_DY" ) );
- GroupArgumentsLayout->addWidget( TextLabelDy, 2, 4 );
+ TextLabelDy = new QLabel(GroupArguments, "TextLabelDy");
+ TextLabelDy->setText(tr("SMESH_DY"));
+ GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dy");
- GroupArgumentsLayout->addWidget( SpinBox_Dy, 2, 5 );
+ GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
+
+ TextLabelDz = new QLabel(GroupArguments, "TextLabelDz");
+ TextLabelDz->setText(tr("SMESH_DZ"));
+ GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
- TextLabelDz = new QLabel( GroupArguments, "TextLabelDz" );
- TextLabelDz->setText( tr( "SMESH_DZ" ) );
- GroupArgumentsLayout->addWidget( TextLabelDz, 2, 6 );
-
SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dz");
- GroupArgumentsLayout->addWidget( SpinBox_Dz, 2, 7 );
-
+ GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
+
// Controls for nb. steps defining
- TextLabelNbSteps = new QLabel( GroupArguments, "TextLabelNbSteps" );
- TextLabelNbSteps->setText( tr( "SMESH_NUMBEROFSTEPS" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelNbSteps, 3, 3, 0, 1 );
+ TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps");
+ TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
+ GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 3, 3, 0, 1);
SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
- GroupArgumentsLayout->addMultiCellWidget( SpinBox_NbSteps, 3, 3, 2, 7 );
-
- SMESHGUI_ExtrusionDlgLayout->addWidget( GroupArguments, 1, 0 );
-
+ GroupArgumentsLayout->addMultiCellWidget(SpinBox_NbSteps, 3, 3, 2, 7);
+
+ SMESHGUI_ExtrusionDlgLayout->addWidget(GroupArguments, 1, 0);
+
/* Initialisations */
- SpinBox_Dx->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Dy->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Dz->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
+ SpinBox_Dx->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
+ SpinBox_Dy->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
+ SpinBox_Dz->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
SpinBox_NbSteps->setValidator(anIntValidator);
- SpinBox_NbSteps->setRange( 1, 999999 );
-
+ SpinBox_NbSteps->setRange(1, 999999);
+
GroupArguments->show();
- RadioButton1->setChecked( TRUE );
- mySelection = Sel;
-
- mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
- // Costruction of the logical filter
- SMESH_ListOfFilter aListOfFilters;
- Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
- if ( !aMeshOrSubMeshFilter.IsNull() )
- aListOfFilters.Append( aMeshOrSubMeshFilter );
- Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
- if ( !aSmeshGroupFilter.IsNull() )
- aListOfFilters.Append( aSmeshGroupFilter );
-
- myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
-
+ RadioButton1->setChecked(TRUE);
+
+ mySMESHGUI->SetActiveDialogBox(this);
+
+ // Costruction of the logical filter for the elements: mesh/sub-mesh/group
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
+
+ QPtrList<SUIT_SelectionFilter> aListOfFilters;
+ if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
+ if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
+
+ myMeshOrSubMeshOrGroupFilter =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
+
Init();
- /* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
- connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
-
- connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+
+ /***************************************************************/
+ // signals and slots connections
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
+
+ connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( LineEditElements, SIGNAL( textChanged( const QString& )),
- SLOT( onTextChange( const QString& )));
- connect( CheckBoxMesh, SIGNAL( toggled( bool )),
- SLOT( onSelectMesh( bool )));
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ /***************************************************************/
/* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ; /* displays Dialog */
+ int x, y;
+ mySMESHGUI->DefineDlgPosition(this, x, y);
+ this->move(x, y);
+ this->show(); // displays Dialog
ConstructorsClicked(0);
}
//=================================================================================
// function : ~SMESHGUI_ExtrusionDlg()
-// purpose : Destroys the object and frees any allocated resources
+// purpose : destructor
//=================================================================================
SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg()
{
// no need to delete child widgets, Qt does it all for us
}
-
//=================================================================================
// function : Init()
-// purpose :
+// purpose : initialization
//=================================================================================
-void SMESHGUI_ExtrusionDlg::Init( bool ResetControls )
+void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
{
- myBusy = false;
-
+ myBusy = false;
+
LineEditElements->clear();
myElementsId = "";
- myNbOkElements = 0 ;
+ myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
- myActor = 0;
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
+ myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
-
- if( ResetControls )
- {
- SpinBox_NbSteps->setValue(1);
- SpinBox_Dx->SetValue(0);
- SpinBox_Dy->SetValue(0);
- SpinBox_Dz->SetValue(0);
-
- CheckBoxMesh->setChecked(false);
- onSelectMesh( false );
- }
-}
+ if (ResetControls) {
+ SpinBox_NbSteps->setValue(1);
+ SpinBox_Dx->SetValue(0);
+ SpinBox_Dy->SetValue(0);
+ SpinBox_Dz->SetValue(0);
+
+ CheckBoxMesh->setChecked(false);
+ onSelectMesh(false);
+ }
+}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
-void SMESHGUI_ExtrusionDlg::ConstructorsClicked(int constructorId)
+void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
{
- disconnect(mySelection, 0, this, 0);
-
- switch(constructorId)
- {
- case 0 :
- {
- GroupArguments->setTitle( tr( "EXTRUSION_1D" ) );
- if ( !CheckBoxMesh->isChecked() )
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- break;
- }
- case 1 :
- {
- GroupArguments->setTitle( tr( "EXTRUSION_2D" ) );
- if ( !CheckBoxMesh->isChecked() )
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
- break;
- }
+ disconnect(mySelectionMgr, 0, this, 0);
+
+ switch (constructorId) {
+ case 0:
+ {
+ GroupArguments->setTitle(tr("EXTRUSION_1D"));
+ if (!CheckBoxMesh->isChecked())
+ myViewWindow->SetSelectionMode(EdgeSelection);
+ break;
}
+ case 1:
+ {
+ GroupArguments->setTitle(tr("EXTRUSION_2D"));
+ if (!CheckBoxMesh->isChecked())
+ myViewWindow->SetSelectionMode(FaceSelection);
+ break;
+ }
+ }
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
-
+
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
-
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
-}
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+}
//=================================================================================
// function : ClickOnApply()
-// purpose :
+// purpose : Called when user presses <Apply> button
//=================================================================================
-void SMESHGUI_ExtrusionDlg::ClickOnApply()
+bool SMESHGUI_ExtrusionDlg::ClickOnApply()
{
- if (mySMESHGUI->ActiveStudyLocked())
- return;
-
- if ( myNbOkElements)
- {
- QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
-
- SMESH::long_array_var anElementsId = new SMESH::long_array;
-
- anElementsId->length( aListElementsId.count() );
- for ( int i = 0; i < aListElementsId.count(); i++ )
- anElementsId[i] = aListElementsId[i].toInt();
-
- SMESH::DirStruct aVector;
- aVector.PS.x = SpinBox_Dx->GetValue();
- aVector.PS.y = SpinBox_Dy->GetValue();
- aVector.PS.z = SpinBox_Dz->GetValue();
-
- long aNbSteps = (long)SpinBox_NbSteps->value();
-
- try
- {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::waitCursor);
- aMeshEditor->ExtrusionSweep(anElementsId.inout(), aVector, aNbSteps);
- QApplication::restoreOverrideCursor();
- }
- catch( ... )
- {
- }
-
- mySelection->ClearIObjects();
- SMESH::UpdateView();
- Init( false);
- ConstructorsClicked( GetConstructorId() );
+ if (mySMESHGUI->isActiveStudyLocked())
+ return false;
+
+ if (myNbOkElements) {
+ QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::DirStruct aVector;
+ aVector.PS.x = SpinBox_Dx->GetValue();
+ aVector.PS.y = SpinBox_Dy->GetValue();
+ aVector.PS.z = SpinBox_Dz->GetValue();
+
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+
+ try {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ QApplication::setOverrideCursor(Qt::waitCursor);
+ aMeshEditor->ExtrusionSweep(anElementsId.inout(), aVector, aNbSteps);
+ QApplication::restoreOverrideCursor();
+ } catch (...) {
}
+
+ mySelectionMgr->clearSelected();
+ SMESH::UpdateView();
+ Init(false);
+ ConstructorsClicked(GetConstructorId());
+ }
+ return true;
}
//=================================================================================
// function : ClickOnOk()
-// purpose :
+// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnOk()
{
- ClickOnApply();
- ClickOnCancel();
+ if (ClickOnApply())
+ ClickOnCancel();
}
-
//=================================================================================
// function : ClickOnCancel()
-// purpose :
+// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnCancel()
{
- mySelection->ClearFilters();
- mySelection->ClearIObjects();
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ mySelectionMgr->clearSelected();
+ SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- mySMESHGUI->ResetState() ;
- reject() ;
+ myViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+ reject();
}
-//=======================================================================
-//function : onTextChange
-//purpose :
-//=======================================================================
-void SMESHGUI_ExtrusionDlg::onTextChange(const QString& theNewText)
+//=================================================================================
+// function : onTextChange()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
-
- if ( myBusy ) return;
+
+ // return if busy
+ if (myBusy) return;
+
+ // set busy flag
myBusy = true;
-
+
if (send == LineEditElements)
myNbOkElements = 0;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
// hilight entered elements/nodes
SMDS_Mesh* aMesh = 0;
- if ( myActor )
+ if (myActor)
aMesh = myActor->GetObject()->GetMesh();
-
- if ( aMesh ) {
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
-
- QStringList aListId = QStringList::split( " ", theNewText, false);
-
+
+ if (aMesh) {
+ //mySelectionMgr->clearSelected();
+ //mySelectionMgr->AddIObject(myActor->getIO());
+ SALOME_ListIO aList;
+ aList.Append(myActor->getIO());
+ mySelectionMgr->setSelectedObjects(aList, false);
+
+ QStringList aListId = QStringList::split(" ", theNewText, false);
+
if (send == LineEditElements) {
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
- if ( e ) {
- if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
- mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
+ const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO();
+ TColStd_IndexedMapOfInteger selectedIndices;
+ TColStd_MapOfInteger newIndices;
+ mySelector->GetIndex(anIO, selectedIndices);
+ for (int i = 0; i < aListId.count(); i++) {
+ const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
+ if (e) {
+ //if (!mySelectionMgr->IsIndexSelected(myActor->getIO(), e->GetID())) {
+ if (selectedIndices.Add(e->GetID())) {
+ //mySelectionMgr->AddOrRemoveIndex(myActor->getIO(), e->GetID(), true);
+ newIndices.Add(e->GetID());
+ }
myNbOkElements++;
}
}
+ if (newIndices.Extent() > 0) {
+ mySelector->AddOrRemoveIndex(anIO, newIndices, true);
+ myViewWindow->highlight( anIO, true, true );
+ }
myElementsId = theNewText;
}
}
-
- if ( myNbOkElements ) {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+
+ if (myNbOkElements) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
}
-
+
myBusy = false;
}
//=================================================================================
void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
{
- if ( myBusy ) return;
-
+ if (myBusy) return;
+
+ // return if dialog box is inactive
+ if (!GroupButtons->isEnabled())
+ return;
+
// clear
myActor = 0;
QString aString = "";
+ // set busy flag
myBusy = true;
- myEditCurrentArgument->setText( aString );
+
+ myEditCurrentArgument->setText(aString);
myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
myBusy = false;
-
- if ( !GroupButtons->isEnabled() ) // inactive
- return;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
+
// get selected mesh
-
- int nbSel = SMESH::GetNameOfSelectedIObjects(mySelection, aString);
- if(nbSel != 1)
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
+ int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ if (nbSel != 1)
return;
-
- Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
+
+ Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
- if(myMesh->_is_nil())
+ if (myMesh->_is_nil())
return;
+
myActor = SMESH::FindActorByObject(myMesh);
if (!myActor)
return;
-
- if (myEditCurrentArgument == LineEditElements)
- {
- int aNbElements = 0;
- myElementsId = "";
-
- if (CheckBoxMesh->isChecked())
- {
- SMESH::GetNameOfSelectedIObjects(mySelection, aString);
-
- int aConstructorId = GetConstructorId();
-
- if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
- {
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- if (aConstructorId == 0)
- {
- SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
-
- while ( anIter->more() )
- {
- const SMDS_MeshEdge * edge = anIter->next();
- if ( edge ) {
- myElementsId += QString(" %1").arg(edge->GetID());
- aNbElements++;
- }
- }
- }
- else if (aConstructorId == 1)
- {
- SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
- while ( anIter->more() )
- {
- const SMDS_MeshFace * face = anIter->next();
- if ( face ) {
- myElementsId += QString(" %1").arg(face->GetID());
- aNbElements++;
- }
- }
- }
- }
- else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
- {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- if (aConstructorId == 0)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
- else if (aConstructorId == 1)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
-
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbElements = anElementsIds->length();
- }
- else // GROUP
- {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- if ( (aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
- (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE) )
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbElements = anElementsIds->length();
- }
- }
- else
- {
- aNbElements = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
- myElementsId = aString;
- }
-
- if(aNbElements < 1)
- return ;
-
- myNbOkElements = true;
+
+ if (myEditCurrentArgument == LineEditElements) {
+ int aNbElements = 0;
+ myElementsId = "";
+
+ if (CheckBoxMesh->isChecked()) {
+ int aConstructorId = GetConstructorId();
+
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+
+ if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
+ // get IDs from mesh
+ SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
+ if (!aSMDSMesh)
+ return;
+
+ if (aConstructorId == 0) {
+ SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
+
+ while (anIter->more()) {
+ const SMDS_MeshEdge * edge = anIter->next();
+ if (edge) {
+ myElementsId += QString(" %1").arg(edge->GetID());
+ aNbElements++;
+ }
+ }
+ } else if (aConstructorId == 1) {
+ SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
+ while (anIter->more()) {
+ const SMDS_MeshFace * face = anIter->next();
+ if (face) {
+ myElementsId += QString(" %1").arg(face->GetID());
+ aNbElements++;
+ }
+ }
+ }
+ } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
+ // get submesh
+ SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
+
+ // get IDs from submesh
+ SMESH::long_array_var anElementsIds = new SMESH::long_array;
+ if (aConstructorId == 0)
+ anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
+ else if (aConstructorId == 1)
+ anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
+
+ for (int i = 0; i < anElementsIds->length(); i++)
+ myElementsId += QString(" %1").arg(anElementsIds[i]);
+ aNbElements = anElementsIds->length();
+ } else { // GROUP
+ // get smesh group
+ SMESH::SMESH_GroupBase_var aGroup =
+ SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
+ if (aGroup->_is_nil())
+ return;
+
+ if ((aConstructorId == 0 && aGroup->GetType() != SMESH::EDGE) ||
+ (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE))
+ return;
+
+ // get IDs from smesh group
+ SMESH::long_array_var anElementsIds = new SMESH::long_array;
+ anElementsIds = aGroup->GetListOfID();
+ for (int i = 0; i < anElementsIds->length(); i++)
+ myElementsId += QString(" %1").arg(anElementsIds[i]);
+ aNbElements = anElementsIds->length();
+ }
+ } else {
+ aNbElements = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
+ myElementsId = aString;
}
-
+
+ if (aNbElements < 1)
+ return;
+
+ myNbOkElements = true;
+ }
+
myBusy = true;
- myEditCurrentArgument->setText( aString );
+ myEditCurrentArgument->setText(aString);
myBusy = false;
-
+
// OK
-
- if(myNbOkElements)
- {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- }
+ if (myNbOkElements) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+ }
}
-
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
-
- disconnect( mySelection, 0, this, 0 );
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
-
- if(send == SelectElementsButton) {
+
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
- if (CheckBoxMesh->isChecked())
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- }
- else
- {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- else if (aConstructorId == 1)
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
- }
+ if (CheckBoxMesh->isChecked()) {
+ myViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ } else {
+ int aConstructorId = GetConstructorId();
+ if (aConstructorId == 0)
+ myViewWindow->SetSelectionMode(EdgeSelection);
+ else if (aConstructorId == 1)
+ myViewWindow->SetSelectionMode(FaceSelection);
+ }
}
-
+
myEditCurrentArgument->setFocus();
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- SelectionIntoArgument() ;
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
-// purpose :
+// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupArguments->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- mySMESHGUI->ResetState() ;
- mySMESHGUI->SetActiveDialogBox(0) ;
+ if (GroupConstructors->isEnabled()) {
+ GroupConstructors->setEnabled(false);
+ GroupArguments->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
}
-
//=================================================================================
// function : ActivateThisDialog()
-// purpose :
+// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_ExtrusionDlg::ActivateThisDialog()
{
- /* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupArguments->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
-
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ // Emit a signal to deactivate the active dialog
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ GroupConstructors->setEnabled(true);
+ GroupArguments->setEnabled(true);
+ GroupButtons->setEnabled(true);
+
+ mySMESHGUI->SetActiveDialogBox(this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
-
//=================================================================================
// function : enterEvent()
-// purpose :
+// purpose : Mouse enter event
//=================================================================================
-void SMESHGUI_ExtrusionDlg::enterEvent(QEvent* e)
+void SMESHGUI_ExtrusionDlg::enterEvent (QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
+ if (!GroupConstructors->isEnabled())
+ ActivateThisDialog();
}
-
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
-void SMESHGUI_ExtrusionDlg::closeEvent( QCloseEvent* e )
-{
- /* same than click on cancel button */
- this->ClickOnCancel() ;
-}
-
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-
-void SMESHGUI_ExtrusionDlg::hideEvent ( QHideEvent * e )
-{
- if ( !isMinimized() )
- ClickOnCancel();
-}
-
+//void SMESHGUI_ExtrusionDlg::closeEvent (QCloseEvent*)
+//{
+// /* same than click on cancel button */
+// this->ClickOnCancel();
+//}
+//
+//=================================================================================
+// function : hideEvent()
+// purpose : caused by ESC key
+//=================================================================================
+//void SMESHGUI_ExtrusionDlg::hideEvent (QHideEvent*)
+//{
+// if (!isMinimized())
+// ClickOnCancel();
+//}
-//=======================================================================
-//function : onSelectMesh
-//purpose :
-//=======================================================================
-void SMESHGUI_ExtrusionDlg::onSelectMesh ( bool toSelectMesh )
+//=================================================================================
+// function : onSelectMesh()
+// purpose :
+//=================================================================================
+void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
- TextLabelElements->setText( tr( "SMESH_NAME" ) );
+ TextLabelElements->setText(tr("SMESH_NAME"));
else
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
-
- if (myEditCurrentArgument != LineEditElements)
- {
- LineEditElements->clear();
- return;
- }
-
- mySelection->ClearFilters() ;
-
- if (toSelectMesh)
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
- }
- else
- {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- else if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
-
- LineEditElements->setReadOnly(false);
- onTextChange(LineEditElements->text());
- }
-
+ TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+
+ if (myEditCurrentArgument != LineEditElements) {
+ LineEditElements->clear();
+ return;
+ }
+
+ mySelectionMgr->clearFilters();
+
+ if (toSelectMesh) {
+ myViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ LineEditElements->setReadOnly(true);
+ } else {
+ int aConstructorId = GetConstructorId();
+ if (aConstructorId == 0)
+ myViewWindow->SetSelectionMode(EdgeSelection);
+ else if (aConstructorId == 0)
+ myViewWindow->SetSelectionMode(FaceSelection);
+
+ LineEditElements->setReadOnly(false);
+ onTextChange(LineEditElements->text());
+ }
+
SelectionIntoArgument();
}
-
//=================================================================================
// function : GetConstructorId()
-// purpose :
+// purpose :
//=================================================================================
int SMESHGUI_ExtrusionDlg::GetConstructorId()
-{
- if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL )
- return GroupConstructors->id( GroupConstructors->selected() );
+{
+ if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
+ return GroupConstructors->id(GroupConstructors->selected());
return -1;
}