-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_SMESHDS.hxx"
+#include "SMDS_ElementHolder.hxx"
#include "SMDS_Mesh.hxx"
-#include <set>
#include <vector>
+#include <boost/container/flat_set.hpp>
+class SMESHDS_SubMesh;
+typedef boost::container::flat_set< const SMESHDS_SubMesh* > TSubMeshSet;
+
class SMESHDS_SubMesh;
typedef SMDS_Iterator<const SMESHDS_SubMesh*> SMESHDS_SubMeshIterator;
typedef boost::shared_ptr< SMESHDS_SubMeshIterator > SMESHDS_SubMeshIteratorPtr;
class SMESHDS_Mesh;
-class SMESHDS_EXPORT SMESHDS_SubMesh
+class SMESHDS_EXPORT SMESHDS_SubMesh : public SMDS_ElementHolder
{
public:
- SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index);
+ SMESHDS_SubMesh(const SMESHDS_Mesh *parent, int index);
virtual ~SMESHDS_SubMesh();
virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); }
// if !IsComplexSubmesh()
virtual void AddElement(const SMDS_MeshElement * ME);
- virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
+ virtual bool RemoveElement(const SMDS_MeshElement * ME); // ret true if ME was in
virtual void AddNode(const SMDS_MeshNode * ME);
- virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
+ virtual bool RemoveNode(const SMDS_MeshNode * ME); // ret true if ME was in
// if IsComplexSubmesh()
void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
// for both types
virtual int NbElements() const;
- virtual SMDS_ElemIteratorPtr GetElements() const;
virtual int NbNodes() const;
+ virtual SMDS_ElemIteratorPtr GetElements() const;
virtual SMDS_NodeIteratorPtr GetNodes() const;
virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in
+ virtual bool IsQuadratic() const;
// clear the contents
virtual void Clear();
- int getSize();
- void compactList();
- SMESHDS_Mesh *GetParent() { return myParent; }
- int GetID() const { return myIndex; }
+ SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); }
+ int GetID() const { return myIndex; }
+
+ protected: // methods of SMDS_ElementHolder
+
+ virtual SMDS_ElemIteratorPtr getElements();
+ virtual void tmpClear();
+ virtual void add( const SMDS_MeshElement* element );
+ virtual void compact() {}
private:
- SMESHDS_Mesh * myParent;
- std::vector<const SMDS_MeshElement*> myElements;
- std::vector<const SMDS_MeshNode*> myNodes;
- int myUnusedIdNodes;
- int myUnusedIdElements;
- int myIndex;
+ int myIndex;
+ int myNbElements;
+ int myNbNodes;
+ const SMDS_MeshElement* my1stElemNode[2]; // elem and node with least ID, to optimize iteration
+ const SMESHDS_Mesh * myParent;
+ TSubMeshSet mySubMeshes;
- std::set<const SMESHDS_SubMesh*> mySubMeshes;
};
#endif