-// File : SMESH_Pattern.cxx
-// Created : Thu Aug 5 11:09:29 2004
-// Author : Edward AGAPOV (eap)
-// Copyright : Open CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMESH_Pattern.hxx
+// Created : Mon Aug 2 10:30:00 2004
+// Author : Edward AGAPOV (eap)
#include "SMESH_Pattern.hxx"
-#include <Bnd_Box2d.hxx>
+#include "SMDS_EdgePosition.hxx"
+#include "SMDS_FacePosition.hxx"
+#include "SMDS_MeshElement.hxx"
+#include "SMDS_MeshFace.hxx"
+#include "SMDS_MeshNode.hxx"
+#include "SMDS_VolumeTool.hxx"
+#include "SMESHDS_Group.hxx"
+#include "SMESHDS_Mesh.hxx"
+#include "SMESHDS_SubMesh.hxx"
+#include "SMESH_Block.hxx"
+#include "SMESH_Mesh.hxx"
+#include "SMESH_MeshAlgos.hxx"
+#include "SMESH_MeshEditor.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "SMESH_subMesh.hxx"
+
+#include <BRepAdaptor_Curve.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
#include <BRep_Tool.hxx>
+#include <Bnd_Box.hxx>
+#include <Bnd_Box2d.hxx>
+#include <ElSLib.hxx>
+#include <Extrema_ExtPC.hxx>
+#include <Extrema_GenExtPS.hxx>
+#include <Extrema_POnSurf.hxx>
#include <Geom2d_Curve.hxx>
+#include <GeomAdaptor_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Surface.hxx>
-#include <IntAna2d_AnaIntersection.hxx>
+#include <Precision.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <TopExp.hxx>
+#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
+#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
-#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
-#include <TopTools_ListIteratorOfListOfShape.hxx>
-#include <TopTools_ListOfShape.hxx>
+#include <gp_Ax2.hxx>
#include <gp_Lin2d.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Trsf.hxx>
#include <gp_XY.hxx>
#include <gp_XYZ.hxx>
-#include <math_FunctionSetRoot.hxx>
-#include <math_FunctionSetWithDerivatives.hxx>
-#include <math_Matrix.hxx>
-#include <math_Vector.hxx>
-#include <Extrema_GenExtPS.hxx>
-#include <Extrema_POnSurf.hxx>
-#include <GeomAdaptor_Surface.hxx>
-
-#include "SMDS_EdgePosition.hxx"
-#include "SMDS_FacePosition.hxx"
-#include "SMDS_MeshElement.hxx"
-#include "SMDS_MeshNode.hxx"
-#include "SMESHDS_Mesh.hxx"
-#include "SMESHDS_SubMesh.hxx"
-#include "SMESH_Mesh.hxx"
+#include <Basics_Utils.hxx>
#include "utilities.h"
using namespace std;
-typedef map< const SMDS_MeshElement*, int > TNodePointIDMap;
+typedef std::map< const SMDS_MeshElement*, int > TNodePointIDMap;
+typedef std::list< TopoDS_Edge > TWire;
-#define SQRT_FUNC 1
-
-//=======================================================================
-//function : SMESH_Pattern
-//purpose :
-//=======================================================================
+#define smdsNode( elem ) static_cast<const SMDS_MeshNode*>( elem )
-SMESH_Pattern::SMESH_Pattern ()
+namespace
{
-}
+
//=======================================================================
//function : getInt
//purpose :
//=======================================================================
-static inline int getInt( const char * theSring )
+inline int getInt( const char * theSring )
{
if ( *theSring < '0' || *theSring > '9' )
return -1;
int val = strtol( theSring, &ptr, 10 );
if ( ptr == theSring ||
// there must not be neither '.' nor ',' nor 'E' ...
- (*ptr != ' ' && *ptr != '\n' && *ptr != '\0'))
+ (*ptr != ' ' && *ptr != '\n' && *ptr != '\0' && *ptr != '\r'))
return -1;
return val;
//purpose :
//=======================================================================
-static inline double getDouble( const char * theSring )
+inline double getDouble( const char * theSring )
{
char *ptr;
return strtod( theSring, &ptr );
// Return the number of the found tokens
//=======================================================================
-static int readLine (list <const char*> & theFields,
- const char* & theLineBeg,
- const bool theClearFields )
+int readLine (list <const char*> & theFields,
+ const char* & theLineBeg,
+ const bool theClearFields )
{
if ( theClearFields )
theFields.clear();
return nbRead;
}
+//=======================================================================
+//function : isRealSeam
+//purpose : return true if an EDGE encounters twice in a FACE
+//=======================================================================
+
+// bool isRealSeam( const TopoDS_Edge& e, const TopoDS_Face& f )
+// {
+// if ( BRep_Tool::IsClosed( e, f ))
+// {
+// int nb = 0;
+// for (TopExp_Explorer exp( f, TopAbs_EDGE ); exp.More(); exp.Next())
+// if ( exp.Current().IsSame( e ))
+// if ( ++nb == 2 )
+// return true;
+// }
+// return false;
+// }
+
+//=======================================================================
+//function : loadVE
+//purpose : load VERTEXes and EDGEs in a map. Return nb loaded VERTEXes
+//=======================================================================
+
+int loadVE( const list< TopoDS_Edge > & eList,
+ TopTools_IndexedMapOfOrientedShape & map )
+{
+ list< TopoDS_Edge >::const_iterator eIt = eList.begin();
+ // vertices
+ int nbV;
+ for ( eIt = eList.begin(); eIt != eList.end(); eIt++ )
+ {
+ nbV = map.Extent();
+ map.Add( TopExp::FirstVertex( *eIt, true ));
+ bool added = ( nbV < map.Extent() );
+ if ( !added ) { // vertex encountered twice
+ // a seam vertex have two corresponding key points
+ map.Add( TopExp::FirstVertex( *eIt, true ).Reversed());
+ }
+ }
+ nbV = map.Extent();
+
+ // edges
+ for ( eIt = eList.begin(); eIt != eList.end(); eIt++ )
+ map.Add( *eIt );
+
+ return nbV;
+}
+
+} // namespace
+
+//=======================================================================
+//function : SMESH_Pattern
+//purpose :
+//=======================================================================
+
+SMESH_Pattern::SMESH_Pattern (): myToKeepNodes(false)
+{
+}
+
//=======================================================================
//function : Load
//purpose : Load a pattern from <theFile>
bool SMESH_Pattern::Load (const char* theFileContents)
{
- MESSAGE("Load( file ) ");
-
+ Kernel_Utils::Localizer loc;
+
// file structure:
// ! This is a comment
// NB_POINTS ! 1 integer - the number of points in the pattern.
// X1 Y1 [Z1] ! 2 or 3 reals - nodes coordinates within 2D or 3D domain:
- // X2 Y2 [Z2] ! the pattern dimention is defined by the number of coordinates
+ // X2 Y2 [Z2] ! the pattern dimension is defined by the number of coordinates
// ...
// [ ID1 ID2 ... IDn ] ! Indices of key-points for a 2D pattern (only).
// ! elements description goes after all
// X1 Y1 [Z1] ! 2 or 3 reals - nodes coordinates within 2D or 3D domain:
- // read the first point coordinates to define pattern dimention
+ // read the first point coordinates to define pattern dimension
int dim = readLine( fields, lineBeg, clearFields );
if ( dim == 2 )
myIs2D = true;
MESSAGE(" Too few points ");
return setErrorCode( ERR_READ_TOO_FEW_POINTS );
}
-
+
// read the rest points
int iPoint;
for ( iPoint = 1; iPoint < nbPoints; iPoint++ )
while ( readLine( fields, lineBeg, clearFields ))
{
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
for ( fIt = fields.begin(); fIt != fields.end(); fIt++ )
{
int pointIndex = getInt( *fIt );
bool SMESH_Pattern::Save (ostream& theFile)
{
- MESSAGE(" ::Save(file) " );
+ Kernel_Utils::Localizer loc;
+
if ( !IsLoaded() ) {
MESSAGE(" Pattern not loaded ");
return setErrorCode( ERR_SAVE_NOT_LOADED );
}
// elements
theFile << "!!! Indices of points of " << myElemPointIDs.size() << " elements:" << endl;
- list<list< int > >::const_iterator epIt = myElemPointIDs.begin();
+ list<TElemDef >::const_iterator epIt = myElemPointIDs.begin();
for ( ; epIt != myElemPointIDs.end(); epIt++ )
{
- const list< int > & elemPoints = *epIt;
- list< int >::const_iterator iIt = elemPoints.begin();
+ const TElemDef & elemPoints = *epIt;
+ TElemDef::const_iterator iIt = elemPoints.begin();
for ( ; iIt != elemPoints.end(); iIt++ )
theFile << " " << *iIt;
theFile << endl;
}
theFile << endl;
-
+
return setErrorCode( ERR_OK );
}
template<typename T> void sortBySize( list< list < T > > & theListOfList )
{
if ( theListOfList.size() > 2 ) {
- // keep the car
- //list < T > & aFront = theListOfList.front();
- // sort the whole list
TSizeCmp< T > SizeCmp;
theListOfList.sort( SizeCmp );
}
}
-//=======================================================================
-//function : getOrderedEdges
-//purpose : return nb wires and a list of oredered edges
-//=======================================================================
-
-static int getOrderedEdges (const TopoDS_Face& theFace,
- const TopoDS_Vertex& theFirstVertex,
- list< TopoDS_Edge >& theEdges,
- list< int > & theNbVertexInWires)
-{
- // put wires in a list, so that an outer wire comes first
- list<TopoDS_Wire> aWireList;
- TopoDS_Wire anOuterWire = BRepTools::OuterWire( theFace );
- aWireList.push_back( anOuterWire );
- for ( TopoDS_Iterator wIt (theFace); wIt.More(); wIt.Next() )
- if ( !anOuterWire.IsSame( wIt.Value() ))
- aWireList.push_back( TopoDS::Wire( wIt.Value() ));
-
- // loop on edges of wires
- theNbVertexInWires.clear();
- list<TopoDS_Wire>::iterator wlIt = aWireList.begin();
- for ( ; wlIt != aWireList.end(); wlIt++ )
- {
- int iE;
- BRepTools_WireExplorer wExp( *wlIt, theFace );
- for ( iE = 0; wExp.More(); wExp.Next(), iE++ )
- {
- TopoDS_Edge edge = wExp.Current();
- edge = TopoDS::Edge( edge.Oriented( wExp.Orientation() ));
- theEdges.push_back( edge );
- }
- theNbVertexInWires.push_back( iE );
- iE = 0;
- if ( wlIt == aWireList.begin() && theEdges.size() > 1 ) { // the outer wire
- // orient closed edges
- list< TopoDS_Edge >::iterator eIt, eIt2;
- for ( eIt = theEdges.begin(); eIt != theEdges.end(); eIt++ )
- {
- TopoDS_Edge& edge = *eIt;
- if ( TopExp::FirstVertex( edge ).IsSame( TopExp::LastVertex( edge ) ))
- {
- eIt2 = eIt;
- bool isNext = ( eIt2 == theEdges.begin() );
- TopoDS_Edge edge2 = isNext ? *(++eIt2) : *(--eIt2);
- double f1,l1,f2,l2;
- Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( edge, theFace, f1,l1 );
- Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( edge2, theFace, f2,l2 );
- gp_Pnt2d pf = c1->Value( edge.Orientation() == TopAbs_FORWARD ? f1 : l1 );
- gp_Pnt2d pl = c1->Value( edge.Orientation() == TopAbs_FORWARD ? l1 : f1 );
- bool isFirst = ( edge2.Orientation() == TopAbs_FORWARD ? isNext : !isNext );
- gp_Pnt2d p2 = c2->Value( isFirst ? f2 : l2 );
- isFirst = ( p2.SquareDistance( pf ) < p2.SquareDistance( pl ));
- if ( isNext ? isFirst : !isFirst )
- edge.Reverse();
- }
- }
- // rotate theEdges until it begins from theFirstVertex
- if ( ! theFirstVertex.IsNull() )
- while ( !theFirstVertex.IsSame( TopExp::FirstVertex( theEdges.front(), true )))
- {
- theEdges.splice(theEdges.end(), theEdges,
- theEdges.begin(), ++ theEdges.begin());
- if ( iE++ > theNbVertexInWires.back() )
- break; // break infinite loop
- }
- }
- }
-
- return aWireList.size();
-}
-
//=======================================================================
//function : project
//purpose :
MESSAGE( "SMESH_Pattern: point projection FAILED");
return gp_XY(0.,0.);
}
- double u, v, minVal = DBL_MAX;
+ double u =0, v =0, minVal = DBL_MAX;
for ( int i = theProjectorPS.NbExt(); i > 0; i-- )
- if ( theProjectorPS.Value( i ) < minVal ) {
- minVal = theProjectorPS.Value( i );
+ if ( theProjectorPS.SquareDistance( i ) < minVal ) {
+ minVal = theProjectorPS.SquareDistance( i );
theProjectorPS.Point( i ).Parameter( u, v );
}
return gp_XY( u, v );
}
//=======================================================================
-//function : isMeshBoundToShape
-//purpose : return true if all 2d elements are bound to shape
+//function : areNodesBound
+//purpose : true if all nodes of faces are bound to shapes
//=======================================================================
-static bool isMeshBoundToShape(SMESH_Mesh* theMesh)
+template <class TFaceIterator> bool areNodesBound( TFaceIterator & faceItr )
{
- // check faces binding
- SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
- SMESHDS_SubMesh * aMainSubMesh = aMeshDS->MeshElements( aMeshDS->ShapeToMesh() );
- if ( aMeshDS->NbFaces() != aMainSubMesh->NbElements() )
- return false;
-
- // check face nodes binding
- SMDS_FaceIteratorPtr fIt = aMeshDS->facesIterator();
- while ( fIt->more() )
+ while ( faceItr->more() )
{
- SMDS_ElemIteratorPtr nIt = fIt->next()->nodesIterator();
+ SMDS_ElemIteratorPtr nIt = faceItr->next()->nodesIterator();
while ( nIt->more() )
{
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
- SMDS_PositionPtr pos = node->GetPosition();
- if ( !pos || !pos->GetShapeId() )
+ const SMDS_MeshNode* node = smdsNode( nIt->next() );
+ if (node->getshapeId() <1) {
return false;
+ }
}
}
return true;
}
+//=======================================================================
+//function : isMeshBoundToShape
+//purpose : return true if all 2d elements are bound to shape
+// if aFaceSubmesh != NULL, then check faces bound to it
+// else check all faces in aMeshDS
+//=======================================================================
+
+static bool isMeshBoundToShape(SMESHDS_Mesh * aMeshDS,
+ SMESHDS_SubMesh * aFaceSubmesh,
+ const bool isMainShape)
+{
+ if ( isMainShape && aFaceSubmesh ) {
+ // check that all faces are bound to aFaceSubmesh
+ if ( aMeshDS->NbFaces() != aFaceSubmesh->NbElements() )
+ return false;
+ }
+
+ // check face nodes binding
+ if ( aFaceSubmesh ) {
+ SMDS_ElemIteratorPtr fIt = aFaceSubmesh->GetElements();
+ return areNodesBound( fIt );
+ }
+ SMDS_FaceIteratorPtr fIt = aMeshDS->facesIterator();
+ return areNodesBound( fIt );
+}
+
//=======================================================================
//function : Load
//purpose : Create a pattern from the mesh built on <theFace>.
bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
const TopoDS_Face& theFace,
- bool theProject)
+ bool theProject,
+ TopoDS_Vertex the1stVertex,
+ bool theKeepNodes)
{
- MESSAGE(" ::Load(face) " );
Clear();
myIs2D = true;
+ myToKeepNodes = theKeepNodes;
SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
SMESHDS_SubMesh * fSubMesh = aMeshDS->MeshElements( theFace );
+ const bool isQuadMesh = aMeshDS->GetMeshInfo().NbFaces( ORDER_QUADRATIC );
+ SMESH_MesherHelper helper( *theMesh );
+ helper.SetSubShape( theFace );
int nbNodes = ( !fSubMesh ? 0 : fSubMesh->NbNodes() );
int nbElems = ( !fSubMesh ? 0 : fSubMesh->NbElements() );
return setErrorCode( ERR_LOAD_EMPTY_SUBMESH );
}
- // check that face is not closed
- TopoDS_Vertex bidon;
+ TopoDS_Face face = TopoDS::Face( theFace.Oriented( TopAbs_FORWARD ));
+
+ // check if face is closed
+ bool isClosed = helper.HasSeam();
list<TopoDS_Edge> eList;
- getOrderedEdges( theFace, bidon, eList, myNbKeyPntInBoundary );
- list<TopoDS_Edge>::iterator elIt = eList.begin();
- for ( ; elIt != eList.end() ; elIt++ )
- if ( BRep_Tool::IsClosed( *elIt , theFace ))
- return setErrorCode( ERR_LOADF_CLOSED_FACE );
-
+ list<TopoDS_Edge>::iterator elIt;
+ SMESH_Block::GetOrderedEdges( face, eList, myNbKeyPntInBoundary, the1stVertex );
+
+ // check that requested or needed projection is possible
+ bool isMainShape = theMesh->IsMainShape( face );
+ bool needProject = !isMeshBoundToShape( aMeshDS, fSubMesh, isMainShape );
+ bool canProject = ( nbElems ? true : isMainShape );
+ if ( isClosed )
+ canProject = false; // so far
+
+ if ( ( theProject || needProject ) && !canProject )
+ return setErrorCode( ERR_LOADF_CANT_PROJECT );
Extrema_GenExtPS projector;
- GeomAdaptor_Surface aSurface( BRep_Tool::Surface( theFace ));
- if ( theProject || nbElems == 0 )
- projector.Initialize( aSurface, 20,20, 1e-5,1e-5 );
+ GeomAdaptor_Surface aSurface( BRep_Tool::Surface( face ));
+ projector.Initialize( aSurface, 20,20, 1e-5,1e-5 );
int iPoint = 0;
TNodePointIDMap nodePointIDMap;
+ TNodePointIDMap closeNodePointIDMap; // for nodes on seam edges
- if ( nbElems == 0 || (theProject &&
- theMesh->IsMainShape( theFace ) &&
- !isMeshBoundToShape( theMesh )))
+ if ( needProject )
{
- MESSAGE("Project the whole mesh");
// ---------------------------------------------------------------
- // The case where the whole mesh is projected to theFace
+ // The case where the submesh is projected to theFace
// ---------------------------------------------------------------
- // put nodes of all faces in the nodePointIDMap and fill myElemPointIDs
- SMDS_FaceIteratorPtr fIt = aMeshDS->facesIterator();
+ // get all faces
+ SMDS_ElemIteratorPtr fIt;
+ if ( nbElems > 0 )
+ fIt = fSubMesh->GetElements();
+ else
+ fIt = aMeshDS->elementsIterator( SMDSAbs_Face );
+
+ // put nodes of all faces into the nodePointIDMap and fill myElemPointIDs
while ( fIt->more() )
{
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
- SMDS_ElemIteratorPtr nIt = fIt->next()->nodesIterator();
- while ( nIt->more() )
+ const SMDS_MeshElement* face = fIt->next();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
+ int nbNodes = face->NbCornerNodes();
+ for ( int i = 0;i < nbNodes; ++i )
{
- const SMDS_MeshElement* node = nIt->next();
- TNodePointIDMap::iterator nIdIt = nodePointIDMap.find( node );
- if ( nIdIt == nodePointIDMap.end() )
- {
- elemPoints.push_back( iPoint );
- nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint++ ));
- }
- else
- elemPoints.push_back( (*nIdIt).second );
+ const SMDS_MeshElement* node = face->GetNode( i );
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.insert( make_pair( node, -1 )).first;
+ if ( nIdIt->second == -1 )
+ nIdIt->second = iPoint++;
+ elemPoints.push_back( (*nIdIt).second );
}
}
myPoints.resize( iPoint );
TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
{
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( (*nIdIt).first );
+ const SMDS_MeshNode* node = smdsNode( (*nIdIt).first );
TPoint * p = & myPoints[ (*nIdIt).second ];
p->myInitUV = project( node, projector );
p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
}
// find key-points: the points most close to UV of vertices
- TopExp_Explorer vExp( theFace, TopAbs_VERTEX );
+ TopExp_Explorer vExp( face, TopAbs_VERTEX );
set<int> foundIndices;
for ( ; vExp.More(); vExp.Next() ) {
const TopoDS_Vertex v = TopoDS::Vertex( vExp.Current() );
- gp_Pnt2d uv = BRep_Tool::Parameters( v, theFace );
+ gp_Pnt2d uv = BRep_Tool::Parameters( v, face );
double minDist = DBL_MAX;
- int index;
+ int index = 0;
vector< TPoint >::const_iterator pVecIt = myPoints.begin();
for ( iPoint = 0; pVecIt != myPoints.end(); pVecIt++, iPoint++ ) {
double dist = uv.SquareDistance( (*pVecIt).myInitUV );
// Load shapes in the consequent order and count nb of points
- // vertices
- for ( elIt = eList.begin(); elIt != eList.end(); elIt++ ) {
- myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
- SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( *elIt );
- if ( eSubMesh )
- nbNodes += eSubMesh->NbNodes() + 1;
- }
- // edges
+ loadVE( eList, myShapeIDMap );
+ myShapeIDMap.Add( face );
+
+ nbNodes += myShapeIDMap.Extent() - 1;
+
for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
- myShapeIDMap.Add( *elIt );
- // the face
- myShapeIDMap.Add( theFace );
+ if ( SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( *elIt ))
+ nbNodes += eSubMesh->NbNodes() + 1;
myPoints.resize( nbNodes );
+ // care of INTERNAL VERTEXes
+ TopExp_Explorer vExp( face, TopAbs_VERTEX, TopAbs_EDGE );
+ for ( ; vExp.More(); vExp.Next() )
+ {
+ const SMDS_MeshNode* node =
+ SMESH_Algo::VertexNode( TopoDS::Vertex( vExp.Current()), aMeshDS );
+ if ( !node || node->NbInverseElements( SMDSAbs_Face ) == 0 )
+ continue;
+ myPoints.resize( ++nbNodes );
+ list< TPoint* > & fPoints = getShapePoints( face );
+ nodePointIDMap.insert( make_pair( node, iPoint ));
+ TPoint* p = &myPoints[ iPoint++ ];
+ fPoints.push_back( p );
+ gp_XY uv = helper.GetNodeUV( face, node );
+ p->myInitUV.SetCoord( uv.X(), uv.Y() );
+ p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
+ }
+
// Load U of points on edges
- for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
+ Bnd_Box2d edgesUVBox;
+
+ list<int>::iterator nbEinW = myNbKeyPntInBoundary.begin();
+ int iE = 0;
+ vector< TopoDS_Edge > eVec;
+ for ( elIt = eList.begin(); elIt != eList.end(); elIt++, iE++ )
{
+ if ( isClosed && ( iE == 0 || iE == *nbEinW ))
+ {
+ // new wire begins; put wire EDGEs in eVec
+ list<TopoDS_Edge>::iterator eEnd = elIt;
+ if ( iE == *nbEinW )
+ ++nbEinW;
+ std::advance( eEnd, *nbEinW );
+ eVec.assign( elIt, eEnd );
+ iE = 0;
+ }
TopoDS_Edge & edge = *elIt;
list< TPoint* > & ePoints = getShapePoints( edge );
double f, l;
- Handle(Geom2d_Curve) C2d;
- if ( !theProject )
- C2d = BRep_Tool::CurveOnSurface( edge, theFace, f, l );
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface( edge, face, f, l );
bool isForward = ( edge.Orientation() == TopAbs_FORWARD );
+ TopoDS_Shape v1 = TopExp::FirstVertex( edge, true ); // always FORWARD
+ TopoDS_Shape v2 = TopExp::LastVertex( edge, true ); // always REVERSED
+ // to make adjacent edges share key-point, we make v2 FORWARD too
+ // (as we have different points for same shape with different orientation)
+ v2.Reverse();
+
+ // on closed face we must have REVERSED some of seam vertices
+ if ( isClosed ) {
+ if ( helper.IsSeamShape( edge ) ) {
+ if ( helper.IsRealSeam( edge ) && !isForward ) {
+ // reverse on reversed SEAM edge
+ v1.Reverse();
+ v2.Reverse();
+ }
+ }
+ else { // on CLOSED edge (i.e. having one vertex with different orientations)
+ for ( int is2 = 0; is2 < 2; ++is2 ) {
+ TopoDS_Shape & v = is2 ? v2 : v1;
+ if ( helper.IsRealSeam( v ) ) {
+ // reverse or not depending on orientation of adjacent seam
+ int iSeam = helper.WrapIndex( iE + ( is2 ? +1 : -1 ), eVec.size() );
+ if ( eVec[ iSeam ].Orientation() == TopAbs_REVERSED )
+ v.Reverse();
+ }
+ }
+ }
+ }
+
// the forward key-point
- TopoDS_Shape v = TopExp::FirstVertex( edge, true );
- list< TPoint* > & vPoint = getShapePoints( v );
- if ( vPoint.empty() )
+ list< TPoint* > * vPoint = & getShapePoints( v1 );
+ if ( vPoint->empty() )
{
- SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v );
+ SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v1 );
if ( vSubMesh && vSubMesh->NbNodes() ) {
myKeyPointIDs.push_back( iPoint );
SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
const SMDS_MeshNode* node = nIt->next();
- nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
+ if ( v1.Orientation() == TopAbs_REVERSED )
+ closeNodePointIDMap.insert( make_pair( node, iPoint ));
+ else
+ nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* keyPoint = &myPoints[ iPoint++ ];
- vPoint.push_back( keyPoint );
+ vPoint->push_back( keyPoint );
if ( theProject )
keyPoint->myInitUV = project( node, projector );
else
keyPoint->myInitUV = C2d->Value( isForward ? f : l ).XY();
keyPoint->myInitXYZ.SetCoord (keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0);
+ edgesUVBox.Add( gp_Pnt2d( keyPoint->myInitUV ));
}
}
- if ( !vPoint.empty() )
- ePoints.push_back( vPoint.front() );
+ if ( !vPoint->empty() )
+ ePoints.push_back( vPoint->front() );
// on-edge points
SMESHDS_SubMesh * eSubMesh = aMeshDS->MeshElements( edge );
// loop on nodes of an edge: sort them by param on edge
typedef map < double, const SMDS_MeshNode* > TParamNodeMap;
TParamNodeMap paramNodeMap;
+ int nbMeduimNodes = 0;
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
while ( nIt->more() )
{
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( nIt->next() );
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ const SMDS_MeshNode* node = nIt->next();
+ if ( isQuadMesh && helper.IsMedium( node, SMDSAbs_Face )) {
+ ++nbMeduimNodes;
+ continue;
+ }
+ SMDS_EdgePositionPtr epos = node->GetPosition();
double u = epos->GetUParameter();
- paramNodeMap.insert( TParamNodeMap::value_type( u, node ));
+ paramNodeMap.insert( make_pair( u, node ));
+ }
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes ) {
+ // wrong U on edge, project
+ Extrema_ExtPC proj;
+ BRepAdaptor_Curve aCurve( edge );
+ proj.Initialize( aCurve, f, l );
+ paramNodeMap.clear();
+ nIt = eSubMesh->GetNodes();
+ for ( int iNode = 0; nIt->more(); ++iNode ) {
+ const SMDS_MeshNode* node = nIt->next();
+ if ( isQuadMesh && helper.IsMedium( node, SMDSAbs_Face ))
+ continue;
+ proj.Perform( gp_Pnt( node->X(), node->Y(), node->Z()));
+ double u = 0;
+ if ( proj.IsDone() ) {
+ for ( int i = 1, nb = proj.NbExt(); i <= nb; ++i )
+ if ( proj.IsMin( i )) {
+ u = proj.Point( i ).Parameter();
+ break;
+ }
+ } else {
+ u = isForward ? iNode : eSubMesh->NbNodes() - iNode;
+ }
+ paramNodeMap.insert( make_pair( u, node ));
+ }
+
+ //rnv : To fix the bug IPAL21999 Pattern Mapping - New - collapse of pattern mesh
+ if ((int) paramNodeMap.size() != eSubMesh->NbNodes() - nbMeduimNodes )
+ return setErrorCode(ERR_UNEXPECTED);
}
+
// put U in [0,1] so that the first key-point has U==0
+ bool isSeam = helper.IsRealSeam( edge );
double du = l - f;
TParamNodeMap::iterator unIt = paramNodeMap.begin();
TParamNodeMap::reverse_iterator unRIt = paramNodeMap.rbegin();
TPoint* p = & myPoints[ iPoint ];
ePoints.push_back( p );
const SMDS_MeshNode* node = isForward ? (*unIt).second : (*unRIt).second;
- nodePointIDMap.insert ( TNodePointIDMap::value_type( node, iPoint ));
+ if ( isSeam && !isForward )
+ closeNodePointIDMap.insert( make_pair( node, iPoint ));
+ else
+ nodePointIDMap.insert ( make_pair( node, iPoint ));
if ( theProject )
p->myInitUV = project( node, projector );
p->myInitUV = C2d->Value( u ).XY();
}
p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
+ edgesUVBox.Add( gp_Pnt2d( p->myInitUV ));
unIt++; unRIt++;
iPoint++;
}
}
// the reverse key-point
- v = TopExp::LastVertex( edge, true ).Reversed();
- list< TPoint* > & vPoint2 = getShapePoints( v );
- if ( vPoint2.empty() )
+ vPoint = & getShapePoints( v2 );
+ if ( vPoint->empty() )
{
- SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v );
+ SMESHDS_SubMesh * vSubMesh = aMeshDS->MeshElements( v2 );
if ( vSubMesh && vSubMesh->NbNodes() ) {
myKeyPointIDs.push_back( iPoint );
SMDS_NodeIteratorPtr nIt = vSubMesh->GetNodes();
const SMDS_MeshNode* node = nIt->next();
- nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
+ if ( v2.Orientation() == TopAbs_REVERSED )
+ closeNodePointIDMap.insert( make_pair( node, iPoint ));
+ else
+ nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* keyPoint = &myPoints[ iPoint++ ];
- vPoint2.push_back( keyPoint );
+ vPoint->push_back( keyPoint );
if ( theProject )
keyPoint->myInitUV = project( node, projector );
else
keyPoint->myInitUV = C2d->Value( isForward ? l : f ).XY();
keyPoint->myInitXYZ.SetCoord( keyPoint->myInitUV.X(), keyPoint->myInitUV.Y(), 0 );
+ edgesUVBox.Add( gp_Pnt2d( keyPoint->myInitUV ));
}
}
- if ( !vPoint2.empty() )
- ePoints.push_back( vPoint2.front() );
+ if ( !vPoint->empty() )
+ ePoints.push_back( vPoint->front() );
// compute U of edge-points
if ( theProject )
if ( fSubMesh && fSubMesh->NbElements() )
{
- list< TPoint* > & fPoints = getShapePoints( theFace );
+ list< TPoint* > & fPoints = getShapePoints( face );
SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
while ( nIt->more() )
{
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( nIt->next() );
- nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
+ const SMDS_MeshNode* node = nIt->next();
+ if ( isQuadMesh && helper.IsMedium( node, SMDSAbs_Face ))
+ continue;
+ nodePointIDMap.insert( make_pair( node, iPoint ));
TPoint* p = &myPoints[ iPoint++ ];
fPoints.push_back( p );
- if ( theProject )
+ if ( theProject || edgesUVBox.IsOut( p->myInitUV ) )
p->myInitUV = project( node, projector );
else {
- const SMDS_FacePosition* pos =
- static_cast<const SMDS_FacePosition*>(node->GetPosition().get());
+ SMDS_FacePositionPtr pos = node->GetPosition();
p->myInitUV.SetCoord( pos->GetUParameter(), pos->GetVParameter() );
}
p->myInitXYZ.SetCoord( p->myInitUV.X(), p->myInitUV.Y(), 0 );
}
// load elements
+ TNodePointIDMap::iterator n_id, not_found = closeNodePointIDMap.end();
SMDS_ElemIteratorPtr elemIt = fSubMesh->GetElements();
- while ( elemIt->more() ) {
- SMDS_ElemIteratorPtr nIt = elemIt->next()->nodesIterator();
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
+ // find point indices corresponding to element nodes
while ( nIt->more() )
- elemPoints.push_back( nodePointIDMap[ nIt->next() ]);
+ {
+ const SMDS_MeshNode* node = smdsNode( nIt->next() );
+ n_id = nodePointIDMap.find( node );
+ if ( n_id == nodePointIDMap.end() )
+ continue; // medium node
+ iPoint = n_id->second; // point index of interest
+ // for a node on a seam edge there are two points
+ if ( helper.IsRealSeam( node->getshapeId() ) &&
+ ( n_id = closeNodePointIDMap.find( node )) != not_found )
+ {
+ TPoint & p1 = myPoints[ iPoint ];
+ TPoint & p2 = myPoints[ n_id->second ];
+ // Select point closest to the rest nodes of element in UV space
+ SMDS_ElemIteratorPtr nIt2 = elem->nodesIterator();
+ const SMDS_MeshNode* notSeamNode = 0;
+ // find node not on a seam edge
+ while ( nIt2->more() && !notSeamNode ) {
+ const SMDS_MeshNode* n = smdsNode( nIt2->next() );
+ if ( !helper.IsSeamShape( n->getshapeId() ))
+ notSeamNode = n;
+ }
+ gp_Pnt2d uv = helper.GetNodeUV( theFace, node, notSeamNode );
+ double dist1 = uv.SquareDistance( p1.myInitUV );
+ double dist2 = uv.SquareDistance( p2.myInitUV );
+ if ( dist2 < dist1 )
+ iPoint = n_id->second;
+ }
+ elemPoints.push_back( iPoint );
+ }
}
}
+ myPoints.resize( nodePointIDMap.size() + closeNodePointIDMap.size() );
myIsBoundaryPointsFound = true;
}
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() + closeNodePointIDMap.size() );
+
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+
+ nIdIt = closeNodePointIDMap.begin();
+ for ( ; nIdIt != closeNodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
// Assure that U range is proportional to V range
Bnd_Box2d bndBox;
double dU = maxU - minU, dV = maxV - minV;
if ( dU <= DBL_MIN || dV <= DBL_MIN ) {
Clear();
- return setErrorCode( ERR_LOADF_NARROW_FACE );
+ bndBox.SetVoid();
+ // define where is the problem, in the face or in the mesh
+ TopExp_Explorer vExp( face, TopAbs_VERTEX );
+ for ( ; vExp.More(); vExp.Next() ) {
+ gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( vExp.Current() ), face );
+ bndBox.Add( uv );
+ }
+ bndBox.Get( minU, minV, maxU, maxV );
+ dU = maxU - minU, dV = maxV - minV;
+ if ( dU <= DBL_MIN || dV <= DBL_MIN )
+ // face problem
+ return setErrorCode( ERR_LOADF_NARROW_FACE );
+ else
+ // mesh is projected onto a line, e.g.
+ return setErrorCode( ERR_LOADF_CANT_PROJECT );
}
double ratio = dU / dV, maxratio = 3, scale;
int iCoord = 0;
BRep_Tool::CurveOnSurface( theEdge, TopoDS::Face( myShape ), f, l );
ePoints.back()->myInitU = 1.0;
+ //ePoints.front()->myInitU = 0.0; //myUV = C2d->Value( isForward ? f : l ).XY();
list< TPoint* >::const_iterator pIt = ePoints.begin();
for ( pIt++; pIt != ePoints.end(); pIt++ )
{
gp_XY loc1 = uv11 * ( 1 - r1 ) + uv12 * r1;
gp_XY loc2 = uv21 * ( 1 - r2 ) + uv22 * r2;
resUV = 0.5 * ( loc1 + loc2 );
- isDeformed = ( loc1 - loc2 ).SquareModulus() > 1e-8;
+ //isDeformed = ( loc1 - loc2 ).SquareModulus() > 1e-8;
+ // SKL 26.07.2007 for NPAL16567
+ double d1 = (uv11-uv12).Modulus();
+ double d2 = (uv21-uv22).Modulus();
+ // double delta = d1*d2*1e-6; PAL17233
+ double delta = min( d1, d2 ) / 10.;
+ isDeformed = ( loc1 - loc2 ).SquareModulus() > delta * delta;
+
// double len1 = ( uv11 - uv12 ).Modulus();
// double len2 = ( uv21 - uv22 ).Modulus();
// resUV = loc1 * len2 / ( len1 + len2 ) + loc2 * len1 / ( len1 + len2 );
// return true;
-
+
// gp_Lin2d line1( uv11, uv12 - uv11 );
// gp_Lin2d line2( uv21, uv22 - uv21 );
// double angle = Abs( line1.Angle( line2 ) );
// inter.Perform( line1, line2 );
// interUV = inter.Point(1).Value();
// resUV += interUV.XY();
-
+
// resUV /= 2.;
// }
+ // if ( isDeformed ) {
+ // MESSAGE("intersectIsolines(), d1 = " << d1 << ", d2 = " << d2 << ", delta = " << delta <<
+ // ", " << (loc1 - loc2).SquareModulus() << " > " << delta * delta);
+ // }
return true;
}
const list< TPoint* > & bndPoints = * bndIt;
TPoint* prevP = bndPoints.back(); // this is the first point
list< TPoint* >::const_iterator pIt = bndPoints.begin();
- bool coincPrev = false;
+ bool coincPrev = false;
// loop on the edge-points
for ( ; pIt != bndPoints.end(); pIt++ )
{
}
if ( !intersectIsolines( uv1[0], uv2[0], ratio[0],
uv1[1], uv2[1], ratio[1], theUV, theIsDeformed )) {
- MESSAGE(" Cant intersect isolines for a point "<<theInitUV.X()<<", "<<theInitUV.Y());
+ MESSAGE(" Can't intersect isolines for a point "<<theInitUV.X()<<", "<<theInitUV.Y());
return setErrorCode( ERR_APPLF_BAD_TOPOLOGY );
}
TIsoNode* myNext[4]; // order: (iDir=0,isForward=0), (1,0), (0,1), (1,1)
TIsoNode* myBndNodes[4]; // order: (iDir=0,i=0), (1,0), (0,1), (1,1)
TIsoNode(double initU, double initV):
- myInitUV( initU, initV ), myUV( 1e100, 1e100 ), myIsMovable(true)
+ myIsMovable(true), myInitUV( initU, initV ), myUV( 1e100, 1e100 )
{ myNext[0] = myNext[1] = myNext[2] = myNext[3] = 0; }
bool IsUVComputed() const
{ return myUV.X() != 1e100; }
maxLen2 = Max( maxLen2, ( n[1]->myUV - n[2]->myUV ).SquareModulus() );
}
maxLen2 = Max( maxLen2, ( n[2]->myUV - node->myUV ).SquareModulus() );
- minDiag = sqrt( maxLen2 ) * PI / 60.; // ~ maxLen * Sin( 3 deg )
+ minDiag = sqrt( maxLen2 ) * M_PI / 60.; // ~ maxLen * Sin( 3 deg )
}
// check if newUV is behind 3 dirs: n[0]-n[1], n[1]-n[2] and n[0]-n[2]
gp_XY uv1, uv2 = node->myUV;
for ( i = isTriangle ? 2 : 0; i < 3; i++ ) // mark not computed vectors
if ( wasOk[i] )
- moveVec[ i ].SetCoord( 1, 2e100); // not use this vector
+ moveVec[ i ].SetCoord( 1, 2e100); // not use this vector
while ( !isOldOk ) {
// find the least moveVec
int i, iMin = 4;
return false;
}
else {
- //MESSAGE(" Cant improve UV, uv: "<<uv.X()<<" "<<uv.Y());
+ //MESSAGE(" Can't improve UV, uv: "<<uv.X()<<" "<<uv.Y());
}
}
if ( !oldIsIn && nbOldFix ) {
return false;
}
else {
- //MESSAGE(" Cant fix UV, uv: "<<uv.X()<<" "<<uv.Y());
+ //MESSAGE(" Can't fix UV, uv: "<<uv.X()<<" "<<uv.Y());
}
}
if ( newIsIn && oldIsIn )
compUVByElasticIsolines(const list< list< TPoint* > >& theBndPoints,
const list< TPoint* >& thePntToCompute)
{
+ return false; // PAL17233
//cout << "============================== KEY POINTS =============================="<<endl;
// list< int >::iterator kpIt = myKeyPointIDs.begin();
// for ( ; kpIt != myKeyPointIDs.end(); kpIt++ ) {
// " dir0: "<<bndNode2->myDir[0].X()<<" "<<bndNode2->myDir[0].Y() <<
// " dir1: "<<bndNode2->myDir[1].X()<<" "<<bndNode2->myDir[1].Y() << endl;
}
+ else {
+ /// WHAT IN THIS CASE ????????????? MAY BE THIS, I AM NOT SURE :(
+ node->SetBoundaryNode( 0, iDir, 0 );
+ node->SetBoundaryNode( 0, iDir, 1 );
+ }
}
nIt++; nPrevIt++;
if ( nNextIt != isoLine.end() ) nNextIt++;
aNorm[1-iDir].Normalize();
double r = Abs ( ratio[iDir] - 0.5 ) * 2.0; // [0,1] - distance from the middle
r *= r;
-
+
node->myDir[iDir] = //aTgt[iDir];
aNorm[1-iDir] * r + aTgt[iDir] * ( 1. - r );
}
double initAngle = initTgt1.Angle( initTgt2 );
double angle = node->myDir[0].Angle( node->myDir[1] );
if ( reversed ) angle = -angle;
- if ( initAngle > angle && initAngle - angle > PI / 2.1 ) {
+ if ( initAngle > angle && initAngle - angle > M_PI / 2.1 ) {
// find a close internal node
TIsoNode* nClose = 0;
list< TIsoNode* > testNodes;
list < TIsoNode* > internNodes;
bool needIteration = true;
if ( startNodes.empty() ) {
- MESSAGE( " Starting UV by compUVByIsoIntersection()");
+ //MESSAGE( " Starting UV by compUVByIsoIntersection()");
needIteration = false;
map < double, TIsoLine >& isos = isoMap[ 0 ];
map < double, TIsoLine >::iterator isoIt = isos.begin();
for ( nIt = startNodes.begin(); nIt != startNodes.end(); nIt++ )
{
- TIsoNode* prevN[2], *node = *nIt;
+ TIsoNode *node = *nIt;
if ( node->IsUVComputed() || !node->IsMovable() )
continue;
gp_XY newUV( 0, 0 ), sumDir( 0, 0 );
// dir = node->myDir[ 1 - iDir ].XY() * ( isEnd ? -1. : 1. );
//cout << "__________"<<endl<< "NODE: "<<node->myInitUV.X()<<" "<<node->myInitUV.Y()<<endl;
TIsoNode* bndNode = node->GetBoundaryNode( iDir, isEnd );
+ if ( !bndNode ) {
+ MESSAGE("Why we are here?");
+ continue;
+ }
gp_XY tgt( bndNode->myDir[0].XY() + bndNode->myDir[1].XY() );
dir.SetCoord( 1, tgt.Y() * ( reversed ? 1 : -1 ));
dir.SetCoord( 2, tgt.X() * ( reversed ? -1 : 1 ));
newUV += prevNode1->myUV + dir * step[ iDir ];
}
sumDir += dir;
- prevN[ iDir ] = prevNode1;
nbComp++;
}
}
+ if ( !nbComp ) continue;
newUV /= nbComp;
node->myUV = newUV;
//cout << "NODE: "<<node->myInitUV.X()<<" "<<node->myInitUV.Y()<<endl;
}
internNodes.push_back( node );
}
-
+
// Move nodes
static int maxNbIter = 100;
int nbNodeMove = 0;
if ( !useNbMoveNode )
maxNbIter = ( maxNbIter < 0 ) ? 100 : -1;
-#endif
+#endif
double maxMove;
int nbIter = 0;
do {
// line[ iDir ].SetDirection( node->myDir[ iDir ] );
}
// define ratio
- double locR[2] = { 0, 0 };
+ bool ok = true; // <- stupid fix TO AVOID PB OF NODES WITH NULL BND NODES
+// double locR[2] = { 0, 0 };
for ( iDir = 0; iDir < 2; iDir++ )
{
const int iCoord = 2 - iDir; // coord changing along an isoline
TIsoNode* bndNode1 = node->GetBoundaryNode( iDir, 0 );
TIsoNode* bndNode2 = node->GetBoundaryNode( iDir, 1 );
+ if ( !bndNode1 || !bndNode2 ) {
+ ok = false; break;
+ }
double par1 = bndNode1->myInitUV.Coord( iCoord );
double par2 = node->myInitUV.Coord( iCoord );
double par3 = bndNode2->myInitUV.Coord( iCoord );
double r = ( par2 - par1 ) / ( par3 - par1 );
r = Abs ( r - 0.5 ) * 2.0; // [0,1] - distance from the middle
- locR[ iDir ] = ( 1 - r * r ) * 0.25;
+// locR[ iDir ] = ( 1 - r * r ) * 0.25;
}
//locR[0] = locR[1] = 0.25;
// intersect the 2 lines and move a node
//IntAna2d_AnaIntersection inter( line[0], line[1] );
- if ( /*inter.IsDone() && inter.NbPoints() ==*/ 1 )
+ if ( ok /*inter.IsDone() && inter.NbPoints() ==*/ )
{
// double intR = 1 - locR[0] - locR[1];
// gp_XY newUV = inter.Point(1).Value().XY();
#endif
} while ( maxMove > 1e-8 && nbIter++ < maxNbIter );
- MESSAGE( "compUVByElasticIsolines(): Nb iterations " << nbIter << " dist: " << sqrt( maxMove ));
+ //MESSAGE( "compUVByElasticIsolines(): Nb iterations " << nbIter << " dist: " << sqrt( maxMove ));
if ( nbIter >= maxNbIter && sqrt(maxMove) > minUvSize * 0.05 ) {
MESSAGE( "compUVByElasticIsolines() failed: "<<sqrt(maxMove)<<">"<<minUvSize * 0.05);
}
}
}
-
-
+
return true;
}
int eID = theFirstEdgeID;
for ( iE = 0; iE < nbEdges; iE++ )
maxNbPnt = Max ( maxNbPnt, getShapePoints( eID++ ).size() );
-
+
// compute bnd boxes
TopoDS_Face face = TopoDS::Face( myShape );
Bnd_Box2d bndBox, eBndBox;
bndBox.Get( minPar[0], minPar[1], maxPar[0], maxPar[1] );
eBndBox.Get( eMinPar[0], eMinPar[1], eMaxPar[0], eMaxPar[1] );
#ifdef DBG_SETFIRSTEDGE
- cout << "EDGES: X: " << eMinPar[0] << " - " << eMaxPar[0] << " Y: "
- << eMinPar[1] << " - " << eMaxPar[1] << endl;
+ MESSAGE ( "EDGES: X: " << eMinPar[0] << " - " << eMaxPar[0] << " Y: "
+ << eMinPar[1] << " - " << eMaxPar[1] );
#endif
for ( int iC = 1, i = 0; i < 2; iC++, i++ ) // loop on 2 coordinates
{
for ( iE = 0 ; iE < nbEdges; iE++ )
{
#ifdef DBG_SETFIRSTEDGE
- cout << " VARIANT " << iE << endl;
+ MESSAGE ( " VARIANT " << iE );
#endif
// evaluate the distance between UV computed by the 2 methods:
// by isos intersection ( myXYZ ) and by edge p-curves ( myUV )
TPoint* p = (*pIt);
dist += ( p->myUV - gp_XY( p->myXYZ.X(), p->myXYZ.Y() )).SquareModulus();
#ifdef DBG_SETFIRSTEDGE
- cout << " ISO : ( " << p->myXYZ.X() << ", "<< p->myXYZ.Y() << " ) PCURVE : ( " <<
- p->myUV.X() << ", " << p->myUV.Y() << ") " << endl;
+ MESSAGE ( " ISO : ( " << p->myXYZ.X() << ", "<< p->myXYZ.Y() << " ) PCURVE : ( " <<
+ p->myUV.X() << ", " << p->myUV.Y() << ") " );
#endif
}
}
#ifdef DBG_SETFIRSTEDGE
- cout << "dist -- " << dist << endl;
+ MESSAGE ( "dist -- " << dist );
#endif
if ( dist < minDist ) {
minDist = dist;
list< TPoint* > & ePoints = getShapePoints( eID++ );
TPoint* p = ePoints.front();
if ( !compUVByIsoIntersection( theEdgesPointsList, p->myInitUV, p->myUV, aBool )) {
- MESSAGE("cant sortSameSizeWires()");
+ MESSAGE("can't sortSameSizeWires()");
return false;
}
gcVec[iW] += p->myUV;
// " \t vertex: " << vGcVec[iW].X() << " " << vGcVec[iW].Y() << endl;
double minDist = DBL_MAX;
gp_XY & wGc = vGcVec[ iW ];
- int bIndex;
+ int bIndex = 0;
for ( int iB = 0; iB < nbWires; iB++ ) {
if ( bndFound[ iB ] ) continue;
double dist = ( wGc - gcVec[ iB ] ).SquareModulus();
bndIndWirePosMap.insert( TIntWirePosMap::value_type( bIndex, wlIt ));
}
- // Treat each wire
+ // Treat each wire
TIntWirePosMap::iterator bIndWPosIt = bndIndWirePosMap.begin();
eID = theFirstEdgeID;
// choose the best first edge of a wire
setFirstEdge( wire, eID );
-
+
// compute eventual UV and fill theEdgesPointsList
theEdgesPointsList.push_back( list< TPoint* >() );
list< TPoint* > & edgesPoints = theEdgesPointsList.back();
const TopoDS_Vertex& theVertexOnKeyPoint1,
const bool theReverse)
{
- MESSAGE(" ::Apply(face) " );
TopoDS_Face face = theReverse ? TopoDS::Face( theFace.Reversed() ) : theFace;
if ( !setShapeToMesh( face ))
return false;
list< TopoDS_Edge > eList;
list< int > nbVertexInWires;
- int nbWires = getOrderedEdges( face, theVertexOnKeyPoint1, eList, nbVertexInWires);
+ int nbWires = SMESH_Block::GetOrderedEdges( face, eList, nbVertexInWires, theVertexOnKeyPoint1);
if ( !theVertexOnKeyPoint1.IsSame( TopExp::FirstVertex( eList.front(), true )))
{
MESSAGE( " theVertexOnKeyPoint1 not found in the outer wire ");
}
// here shapes get IDs, for the outer wire IDs are OK
- list<TopoDS_Edge>::iterator elIt = eList.begin();
- for ( ; elIt != eList.end(); elIt++ ) {
- myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
- if ( BRep_Tool::IsClosed( *elIt, theFace ) )
- myShapeIDMap.Add( TopExp::LastVertex( *elIt, true ));
- }
- int nbVertices = myShapeIDMap.Extent();
-
- //int nbSeamShapes = 0; // count twice seam edge and its vertices
- for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
- myShapeIDMap.Add( *elIt );
-
+ int nbVertices = loadVE( eList, myShapeIDMap );
myShapeIDMap.Add( face );
- if ( myShapeIDToPointsMap.size() != myShapeIDMap.Extent()/* + nbSeamShapes*/ ) {
+ if ((int) myShapeIDToPointsMap.size() != myShapeIDMap.Extent() ) {
MESSAGE( myShapeIDToPointsMap.size() <<" != " << myShapeIDMap.Extent());
return setErrorCode( ERR_APPLF_INTERNAL_EEROR );
}
list< list< TPoint* > > edgesPointsList;
edgesPointsList.push_back( list< TPoint* >() );
list< TPoint* > * edgesPoints = & edgesPointsList.back();
- list< TPoint* >::iterator pIt;
+ list< TPoint* >::iterator pIt, pEnd;
// compute UV of points on the outer wire
int iE, nbEdgesInOuterWire = nbVertexInWires.front();
+ list< TopoDS_Edge >::iterator elIt;
for (iE = 0, elIt = eList.begin();
iE < nbEdgesInOuterWire && elIt != eList.end();
iE++, elIt++ )
// If there are several wires, define the order of edges of inner wires:
// compute UV of inner edge-points using 2 methods: the one for in-face points
// and the one for on-edge points and then choose the best edge order
- // by the best correspondance of the 2 results
+ // by the best correspondence of the 2 results.
+ // The wires are sorted by number of edges to correspond to wires of the pattern
if ( nbWires > 1 )
{
// compute UV of inner edge-points using the method for in-face points
- // and devide eList into a list of separate wires
+ // and divide eList into a list of separate wires
bool aBool;
- list< list< TopoDS_Edge > > wireList;
+ list< TWire > wireList;
list<TopoDS_Edge>::iterator eIt = elIt;
list<int>::iterator nbEIt = nbVertexInWires.begin();
for ( nbEIt++; nbEIt != nbVertexInWires.end(); nbEIt++ )
{
int nbEdges = *nbEIt;
wireList.push_back( list< TopoDS_Edge >() );
- list< TopoDS_Edge > & wire = wireList.back();
+ TWire & wire = wireList.back();
for ( iE = 0 ; iE < nbEdges; eIt++, iE++ )
{
list< TPoint* > & ePoints = getShapePoints( *eIt );
for ( pIt++; pIt != ePoints.end(); pIt++ ) {
TPoint* p = (*pIt);
if ( !compUVByIsoIntersection( edgesPointsList, p->myInitUV, p->myUV, aBool )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
// keep the computed UV to compare against by setFirstEdge()
// find points - edge correspondence for wires of unique size,
// edge order within a wire should be defined only
- list< list< TopoDS_Edge > >::iterator wlIt = wireList.begin();
+ list< TWire >::iterator wlIt = wireList.begin();
while ( wlIt != wireList.end() )
{
- list< TopoDS_Edge >& wire = (*wlIt);
- int nbEdges = wire.size();
+ TWire& wire = (*wlIt);
+ size_t nbEdges = wire.size();
wlIt++;
if ( wlIt == wireList.end() || (*wlIt).size() != nbEdges ) // a unique size wire
{
edgesPoints->insert( edgesPoints->end(), ePoints.begin(), (--ePoints.end()));
}
}
+ else
+ {
+ // skip same size wires
+ while ( wlIt != wireList.end() && (*wlIt).size() == nbEdges )
+ wlIt++;
+ }
id1 += nbEdges;
}
// find boundary - wire correspondence for several wires of same size
-
+
id1 = nbVertices + nbEdgesInOuterWire + 1;
wlIt = wireList.begin();
while ( wlIt != wireList.end() )
{
- int nbSameSize = 0, nbEdges = (*wlIt).size();
- list< list< TopoDS_Edge > >::iterator wlIt2 = wlIt;
+ size_t nbSameSize = 0, nbEdges = (*wlIt).size();
+ list< TWire >::iterator wlIt2 = wlIt;
wlIt2++;
while ( wlIt2 != wireList.end() && (*wlIt2).size() == nbEdges ) { // a same size wire
nbSameSize++;
}
// add well-ordered edges to eList
-
+
for ( wlIt = wireList.begin(); wlIt != wireList.end(); wlIt++ )
{
- list< TopoDS_Edge >& wire = (*wlIt);
+ TWire& wire = (*wlIt);
eList.splice( eList.end(), wire, wire.begin(), wire.end() );
}
// re-fill myShapeIDMap - all shapes get good IDs
myShapeIDMap.Clear();
- for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
- myShapeIDMap.Add( TopExp::FirstVertex( *elIt, true ));
- for ( elIt = eList.begin(); elIt != eList.end(); elIt++ )
- myShapeIDMap.Add( *elIt );
+ nbVertices = loadVE( eList, myShapeIDMap );
myShapeIDMap.Add( face );
-
+
} // there are inner wires
+ // Set XYZ of on-vertex points
+
+ // for ( int iV = 1; iV <= nbVertices; ++iV )
+ // {
+ // const TopoDS_Vertex& V = TopoDS::Vertex( myShapeIDMap( iV ));
+ // list< TPoint* > & vPoints = getShapePoints( iV );
+ // if ( !vPoints.empty() )
+ // {
+ // //vPoints.front()->myUV = BRep_Tool::Parameters( V, theFace ).XY();
+ // vPoints.front()->myXYZ = BRep_Tool::Pnt( V );
+ // }
+ // }
+
// Compute XYZ of on-edge points
TopLoc_Location loc;
for ( iE = nbVertices + 1, elIt = eList.begin(); elIt != eList.end(); elIt++ )
{
- double f,l;
- Handle(Geom_Curve) C3d = BRep_Tool::Curve( *elIt, loc, f, l );
- const gp_Trsf & aTrsf = loc.Transformation();
+ BRepAdaptor_Curve C3d( *elIt );
list< TPoint* > & ePoints = getShapePoints( iE++ );
- pIt = ePoints.begin();
- for ( pIt++; pIt != ePoints.end(); pIt++ )
+ for ( pIt = ++ePoints.begin(), pEnd = ePoints.end(); pIt != pEnd; pIt++ )
{
TPoint* point = *pIt;
- point->myXYZ = C3d->Value( point->myU );
- if ( !loc.IsIdentity() )
- aTrsf.Transforms( point->myXYZ.ChangeCoord() );
+ point->myXYZ = C3d.Value( point->myU );
}
}
for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
// try to use a complex algo if it is a difficult case
for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
(*pIt)->myUV, isDeformed )) {
- MESSAGE("cant Apply(face)");
+ MESSAGE("can't Apply(face)");
return false;
}
}
return setErrorCode( ERR_OK );
}
-// =========================================================
-// class calculating coordinates of 3D points by normalized
-// parameters inside the block and vice versa
-// =========================================================
+//=======================================================================
+//function : Apply
+//purpose : Compute nodes coordinates applying
+// the loaded pattern to <theFace>. The first key-point
+// will be mapped into <theNodeIndexOnKeyPoint1>-th node
+//=======================================================================
-class TBlock: public math_FunctionSetWithDerivatives
+bool SMESH_Pattern::Apply (const SMDS_MeshFace* theFace,
+ const int theNodeIndexOnKeyPoint1,
+ const bool theReverse)
{
- public:
- enum TBlockShapeID { // ids of the block sub-shapes
- ID_V000 = 1, ID_V100, ID_V010, ID_V110, ID_V001, ID_V101, ID_V011, ID_V111,
-
- ID_Ex00, ID_Ex10, ID_Ex01, ID_Ex11,
- ID_E0y0, ID_E1y0, ID_E0y1, ID_E1y1,
- ID_E00z, ID_E10z, ID_E01z, ID_E11z,
-
- ID_Fxy0, ID_Fxy1, ID_Fx0z, ID_Fx1z, ID_F0yz, ID_F1yz,
-
- ID_Shell
- };
- static inline
-bool IsVertexID( int theShapeID )
- { return ( theShapeID >= ID_V000 && theShapeID <= ID_V111 ); }
- static inline bool IsEdgeID( int theShapeID )
- { return ( theShapeID >= ID_Ex00 && theShapeID <= ID_E11z ); }
- static inline bool IsFaceID( int theShapeID )
- { return ( theShapeID >= ID_Fxy0 && theShapeID <= ID_F1yz ); }
-
-
- TBlock (const TopoDS_Shell& theBlock):
- myShell( theBlock ), myNbIterations(0), mySumDist(0.) {}
-
- bool LoadBlockShapes(const TopoDS_Vertex& theVertex000,
- const TopoDS_Vertex& theVertex001,
-// TopTools_IndexedMapOfShape& theShapeIDMap
- TopTools_IndexedMapOfOrientedShape& theShapeIDMap );
- // add sub-shapes of theBlock to theShapeIDMap so that they get
- // IDs acoording to enum TBlockShapeID
-
- static int GetShapeIDByParams ( const gp_XYZ& theParams );
- // define an id of the block sub-shape by point parameters
-
- bool VertexPoint( const int theVertexID, gp_XYZ& thePoint ) const {
- if ( !IsVertexID( theVertexID )) return false;
- thePoint = myPnt[ theVertexID - ID_V000 ]; return true;
- }
- // return vertex coordinates
+// MESSAGE(" ::Apply(MeshFace) " );
- bool EdgePoint( const int theEdgeID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const {
- if ( !IsEdgeID( theEdgeID )) return false;
- thePoint = myEdge[ theEdgeID - ID_Ex00 ].Point( theParams ); return true;
+ if ( !IsLoaded() ) {
+ MESSAGE( "Pattern not loaded" );
+ return setErrorCode( ERR_APPL_NOT_LOADED );
}
- // return coordinates of a point on edge
- bool FacePoint( const int theFaceID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const {
- if ( !IsFaceID ( theFaceID )) return false;
- thePoint = myFace[ theFaceID - ID_Fxy0 ].Point( theParams ); return true;
- }
- // return coordinates of a point on face
-
- bool ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const;
- // return coordinates of a point in shell
-
- bool ComputeParameters (const gp_Pnt& thePoint,
- gp_XYZ& theParams,
- const int theShapeID = ID_Shell);
- // compute point parameters in the block
-
- static void GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec );
- // return edges IDs of a face in the order u0, u1, 0v, 1v
-
- static int GetCoordIndOnEdge (const int theEdgeID)
- { return (theEdgeID < ID_E0y0) ? 1 : (theEdgeID < ID_E00z) ? 2 : 3; }
- // return an index of a coordinate which varies along the edge
-
- static double* GetShapeCoef (const int theShapeID);
- // for theShapeID( TBlockShapeID ), returns 3 coefficients used
- // to compute an addition of an on-theShape point to coordinates
- // of an in-shell point. If an in-shell point has parameters (Px,Py,Pz),
- // then the addition of a point P is computed as P*kx*ky*kz and ki is
- // defined by the returned coef like this:
- // ki = (coef[i] == 0) ? 1 : (coef[i] < 0) ? 1 - Pi : Pi
-
- static bool IsForwardEdge (const TopoDS_Edge & theEdge,
- //TopTools_IndexedMapOfShape& theShapeIDMap
- TopTools_IndexedMapOfOrientedShape& theShapeIDMap) {
- int v1ID = theShapeIDMap.FindIndex( TopExp::FirstVertex( theEdge ).Oriented( TopAbs_FORWARD ));
- int v2ID = theShapeIDMap.FindIndex( TopExp::LastVertex( theEdge ).Oriented( TopAbs_FORWARD ));
- return ( v1ID < v2ID );
+ // check nb of nodes
+ const int nbFaceNodes = theFace->NbCornerNodes();
+ if ( nbFaceNodes != myNbKeyPntInBoundary.front() ) {
+ MESSAGE( myKeyPointIDs.size() << " != " << nbFaceNodes );
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
}
- // Return true if an in-block parameter increases along theEdge curve
-
- static void Swap(double& a, double& b) { double tmp = a; a = b; b = tmp; }
-
- // methods of math_FunctionSetWithDerivatives
- Standard_Integer NbVariables() const;
- Standard_Integer NbEquations() const;
- Standard_Boolean Value(const math_Vector& X,math_Vector& F) ;
- Standard_Boolean Derivatives(const math_Vector& X,math_Matrix& D) ;
- Standard_Boolean Values(const math_Vector& X,math_Vector& F,math_Matrix& D) ;
- Standard_Integer GetStateNumber ();
-
- static ostream& DumpShapeID (const int theBlockShapeID, ostream& stream);
- // DEBUG: dump an id of a block sub-shape
-
- private:
-
- struct TEdge {
- int myCoordInd;
- double myFirst;
- double myLast;
- Handle(Geom_Curve) myC3d;
- gp_Trsf myTrsf;
- double GetU( const gp_XYZ& theParams ) const;
- gp_XYZ Point( const gp_XYZ& theParams ) const;
- };
-
- struct TFace {
- // 4 edges in the order u0, u1, 0v, 1v
- int myCoordInd[ 4 ];
- double myFirst [ 4 ];
- double myLast [ 4 ];
- Handle(Geom2d_Curve) myC2d [ 4 ];
- // 4 corner points in the order 00, 10, 11, 01
- gp_XY myCorner [ 4 ];
- // surface
- Handle(Geom_Surface) myS;
- gp_Trsf myTrsf;
- gp_XY GetUV( const gp_XYZ& theParams ) const;
- gp_XYZ Point( const gp_XYZ& theParams ) const;
- int GetUInd() const { return myCoordInd[ 0 ]; }
- int GetVInd() const { return myCoordInd[ 2 ]; }
- };
-
- TopoDS_Shell myShell;
- // geometry:
- // 8 vertices
- gp_XYZ myPnt[ 8 ];
- // 12 edges
- TEdge myEdge[ 12 ];
- // 6 faces
- TFace myFace[ 6 ];
-
- // for param computation
-
- int myFaceIndex;
- double myFaceParam;
- int myNbIterations;
- double mySumDist;
-
- gp_XYZ myPoint; // the given point
- gp_XYZ myParam; // the best parameters guess
- double myValues[ 4 ]; // values computed at myParam
-
- typedef pair<gp_XYZ,gp_XYZ> TxyzPair;
- TxyzPair my3x3x3GridNodes[ 27 ];
- bool myGridComputed;
-};
-//=======================================================================
-//function : Load
-//purpose : Create a pattern from the mesh built on <theBlock>
-//=======================================================================
+ // find points on edges, it fills myNbKeyPntInBoundary
+ if ( !findBoundaryPoints() )
+ return false;
-bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
- const TopoDS_Shell& theBlock)
-{
- MESSAGE(" ::Load(volume) " );
- Clear();
- myIs2D = false;
- SMESHDS_Mesh * aMeshDS = theMesh->GetMeshDS();
+ // check that there are no holes in a pattern
+ if (myNbKeyPntInBoundary.size() > 1 ) {
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
+ }
- // load shapes in myShapeIDMap
- TBlock block( theBlock );
- TopoDS_Vertex v1, v2;
- if ( !block.LoadBlockShapes( v1, v2, myShapeIDMap ))
- return setErrorCode( ERR_LOADV_BAD_SHAPE );
+ // Define the nodes order
+
+ list< const SMDS_MeshNode* > nodes;
+ list< const SMDS_MeshNode* >::iterator n = nodes.end();
+ SMDS_NodeIteratorPtr noIt = theFace->nodeIterator();
+ int iSub = 0;
+ while ( noIt->more() && iSub < nbFaceNodes ) {
+ const SMDS_MeshNode* node = noIt->next();
+ nodes.push_back( node );
+ if ( iSub++ == theNodeIndexOnKeyPoint1 )
+ n = --nodes.end();
+ }
+ if ( n != nodes.end() ) {
+ if ( theReverse ) {
+ if ( n != --nodes.end() )
+ nodes.splice( nodes.begin(), nodes, ++n, nodes.end() );
+ nodes.reverse();
+ }
+ else if ( n != nodes.begin() )
+ nodes.splice( nodes.end(), nodes, nodes.begin(), n );
+ }
+ list< gp_XYZ > xyzList;
+ myOrderedNodes.resize( nbFaceNodes );
+ for ( iSub = 0, n = nodes.begin(); n != nodes.end(); ++n ) {
+ xyzList.push_back( SMESH_TNodeXYZ( *n ));
+ myOrderedNodes[ iSub++] = *n;
+ }
- // count nodes
- int nbNodes = 0, shapeID;
- for ( shapeID = 1; shapeID <= myShapeIDMap.Extent(); shapeID++ )
+ // Define a face plane
+
+ list< gp_XYZ >::iterator xyzIt = xyzList.begin();
+ gp_Pnt P ( *xyzIt++ );
+ gp_Vec Vx( P, *xyzIt++ ), N;
+ do {
+ N = Vx ^ gp_Vec( P, *xyzIt++ );
+ } while ( N.SquareMagnitude() <= DBL_MIN && xyzIt != xyzList.end() );
+ if ( N.SquareMagnitude() <= DBL_MIN )
+ return setErrorCode( ERR_APPLF_BAD_FACE_GEOM );
+ gp_Ax2 pos( P, N, Vx );
+
+ // Compute UV of key-points on a plane
+ for ( xyzIt = xyzList.begin(), iSub = 1; xyzIt != xyzList.end(); xyzIt++, iSub++ )
{
- const TopoDS_Shape& S = myShapeIDMap( shapeID );
- SMESHDS_SubMesh * aSubMesh = aMeshDS->MeshElements( S );
- if ( aSubMesh )
- nbNodes += aSubMesh->NbNodes();
+ gp_Vec vec ( pos.Location(), *xyzIt );
+ TPoint* p = getShapePoints( iSub ).front();
+ p->myUV.SetX( vec * pos.XDirection() );
+ p->myUV.SetY( vec * pos.YDirection() );
+ p->myXYZ = *xyzIt;
+ }
+
+ // points on edges to be used for UV computation of in-face points
+ list< list< TPoint* > > edgesPointsList;
+ edgesPointsList.push_back( list< TPoint* >() );
+ list< TPoint* > * edgesPoints = & edgesPointsList.back();
+ list< TPoint* >::iterator pIt;
+
+ // compute UV and XYZ of points on edges
+
+ for ( xyzIt = xyzList.begin(); xyzIt != xyzList.end(); iSub++ )
+ {
+ gp_XYZ& xyz1 = *xyzIt++;
+ gp_XYZ& xyz2 = ( xyzIt != xyzList.end() ) ? *xyzIt : xyzList.front();
+
+ list< TPoint* > & ePoints = getShapePoints( iSub );
+ ePoints.back()->myInitU = 1.0;
+ list< TPoint* >::const_iterator pIt = ++ePoints.begin();
+ while ( *pIt != ePoints.back() )
+ {
+ TPoint* p = *pIt++;
+ p->myXYZ = xyz1 * ( 1 - p->myInitU ) + xyz2 * p->myInitU;
+ gp_Vec vec ( pos.Location(), p->myXYZ );
+ p->myUV.SetX( vec * pos.XDirection() );
+ p->myUV.SetY( vec * pos.YDirection() );
+ }
+ // collect on-edge points (excluding the last one)
+ edgesPoints->insert( edgesPoints->end(), ePoints.begin(), --ePoints.end());
+ }
+
+ // Compute UV and XYZ of in-face points
+
+ // try to use a simple algo to compute UV
+ list< TPoint* > & fPoints = getShapePoints( iSub );
+ bool isDeformed = false;
+ for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
+ if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
+ (*pIt)->myUV, isDeformed )) {
+ MESSAGE("can't Apply(face)");
+ return false;
+ }
+ // try to use a complex algo if it is a difficult case
+ if ( isDeformed && !compUVByElasticIsolines( edgesPointsList, fPoints ))
+ {
+ for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
+ if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
+ (*pIt)->myUV, isDeformed )) {
+ MESSAGE("can't Apply(face)");
+ return false;
+ }
+ }
+
+ for ( pIt = fPoints.begin(); pIt != fPoints.end(); pIt++ )
+ {
+ (*pIt)->myXYZ = ElSLib::PlaneValue( (*pIt)->myUV.X(), (*pIt)->myUV.Y(), pos );
+ }
+
+ myIsComputed = true;
+
+ return setErrorCode( ERR_OK );
+}
+
+//=======================================================================
+//function : Apply
+//purpose : Compute nodes coordinates applying
+// the loaded pattern to <theFace>. The first key-point
+// will be mapped into <theNodeIndexOnKeyPoint1>-th node
+//=======================================================================
+
+bool SMESH_Pattern::Apply (SMESH_Mesh* theMesh,
+ const SMDS_MeshFace* theFace,
+ const TopoDS_Shape& theSurface,
+ const int theNodeIndexOnKeyPoint1,
+ const bool theReverse)
+{
+// MESSAGE(" ::Apply(MeshFace) " );
+ if ( theSurface.IsNull() || theSurface.ShapeType() != TopAbs_FACE ) {
+ return Apply( theFace, theNodeIndexOnKeyPoint1, theReverse);
+ }
+ const TopoDS_Face& face = TopoDS::Face( theSurface );
+ TopLoc_Location loc;
+ Handle(Geom_Surface) surface = BRep_Tool::Surface( face, loc );
+ const gp_Trsf & aTrsf = loc.Transformation();
+
+ if ( !IsLoaded() ) {
+ MESSAGE( "Pattern not loaded" );
+ return setErrorCode( ERR_APPL_NOT_LOADED );
+ }
+
+ // check nb of nodes
+ if (theFace->NbNodes() != myNbKeyPntInBoundary.front() ) {
+ MESSAGE( myKeyPointIDs.size() << " != " << theFace->NbNodes() );
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
+ }
+
+ // find points on edges, it fills myNbKeyPntInBoundary
+ if ( !findBoundaryPoints() )
+ return false;
+
+ // check that there are no holes in a pattern
+ if (myNbKeyPntInBoundary.size() > 1 ) {
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
+ }
+
+ // Define the nodes order
+
+ list< const SMDS_MeshNode* > nodes;
+ list< const SMDS_MeshNode* >::iterator n = nodes.end();
+ SMDS_ElemIteratorPtr noIt = theFace->nodesIterator();
+ int iSub = 0;
+ while ( noIt->more() ) {
+ const SMDS_MeshNode* node = smdsNode( noIt->next() );
+ nodes.push_back( node );
+ if ( iSub++ == theNodeIndexOnKeyPoint1 )
+ n = --nodes.end();
+ }
+ if ( n != nodes.end() ) {
+ if ( theReverse ) {
+ if ( n != --nodes.end() )
+ nodes.splice( nodes.begin(), nodes, ++n, nodes.end() );
+ nodes.reverse();
+ }
+ else if ( n != nodes.begin() )
+ nodes.splice( nodes.end(), nodes, nodes.begin(), n );
+ }
+
+ // find a node not on a seam edge, if necessary
+ SMESH_MesherHelper helper( *theMesh );
+ helper.SetSubShape( theSurface );
+ const SMDS_MeshNode* inFaceNode = 0;
+ if ( helper.GetNodeUVneedInFaceNode() )
+ {
+ SMESH_MeshEditor editor( theMesh );
+ for ( n = nodes.begin(); ( !inFaceNode && n != nodes.end()); ++n ) {
+ int shapeID = editor.FindShape( *n );
+ if ( !shapeID )
+ return Apply( theFace, theNodeIndexOnKeyPoint1, theReverse);
+ if ( !helper.IsSeamShape( shapeID ))
+ inFaceNode = *n;
+ }
+ }
+
+ // Set UV of key-points (i.e. of nodes of theFace )
+ vector< gp_XY > keyUV( theFace->NbNodes() );
+ myOrderedNodes.resize( theFace->NbNodes() );
+ for ( iSub = 1, n = nodes.begin(); n != nodes.end(); ++n, ++iSub )
+ {
+ TPoint* p = getShapePoints( iSub ).front();
+ p->myUV = helper.GetNodeUV( face, *n, inFaceNode );
+ p->myXYZ = gp_XYZ( (*n)->X(), (*n)->Y(), (*n)->Z() );
+
+ keyUV[ iSub-1 ] = p->myUV;
+ myOrderedNodes[ iSub-1 ] = *n;
+ }
+
+ // points on edges to be used for UV computation of in-face points
+ list< list< TPoint* > > edgesPointsList;
+ edgesPointsList.push_back( list< TPoint* >() );
+ list< TPoint* > * edgesPoints = & edgesPointsList.back();
+ list< TPoint* >::iterator pIt;
+
+ // compute UV and XYZ of points on edges
+
+ for ( size_t i = 0; i < myOrderedNodes.size(); ++i, ++iSub )
+ {
+ gp_XY& uv1 = keyUV[ i ];
+ gp_XY& uv2 = ( i+1 < keyUV.size() ) ? keyUV[ i+1 ] : keyUV[ 0 ];
+
+ list< TPoint* > & ePoints = getShapePoints( iSub );
+ ePoints.back()->myInitU = 1.0;
+ list< TPoint* >::const_iterator pIt = ++ePoints.begin();
+ while ( *pIt != ePoints.back() )
+ {
+ TPoint* p = *pIt++;
+ p->myUV = uv1 * ( 1 - p->myInitU ) + uv2 * p->myInitU;
+ p->myXYZ = surface->Value( p->myUV.X(), p->myUV.Y() );
+ if ( !loc.IsIdentity() )
+ aTrsf.Transforms( p->myXYZ.ChangeCoord() );
+ }
+ // collect on-edge points (excluding the last one)
+ edgesPoints->insert( edgesPoints->end(), ePoints.begin(), --ePoints.end());
+ }
+
+ // Compute UV and XYZ of in-face points
+
+ // try to use a simple algo to compute UV
+ list< TPoint* > & fPoints = getShapePoints( iSub );
+ bool isDeformed = false;
+ for ( pIt = fPoints.begin(); !isDeformed && pIt != fPoints.end(); pIt++ )
+ if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
+ (*pIt)->myUV, isDeformed )) {
+ MESSAGE("can't Apply(face)");
+ return false;
+ }
+ // try to use a complex algo if it is a difficult case
+ if ( isDeformed && !compUVByElasticIsolines( edgesPointsList, fPoints ))
+ {
+ for ( ; pIt != fPoints.end(); pIt++ ) // continue with the simple algo
+ if ( !compUVByIsoIntersection( edgesPointsList, (*pIt)->myInitUV,
+ (*pIt)->myUV, isDeformed )) {
+ MESSAGE("can't Apply(face)");
+ return false;
+ }
+ }
+
+ for ( pIt = fPoints.begin(); pIt != fPoints.end(); pIt++ )
+ {
+ TPoint * point = *pIt;
+ point->myXYZ = surface->Value( point->myUV.X(), point->myUV.Y() );
+ if ( !loc.IsIdentity() )
+ aTrsf.Transforms( point->myXYZ.ChangeCoord() );
+ }
+
+ myIsComputed = true;
+
+ return setErrorCode( ERR_OK );
+}
+
+//=======================================================================
+//function : undefinedXYZ
+//purpose :
+//=======================================================================
+
+static const gp_XYZ& undefinedXYZ()
+{
+ static gp_XYZ xyz( 1.e100, 0., 0. );
+ return xyz;
+}
+
+//=======================================================================
+//function : isDefined
+//purpose :
+//=======================================================================
+
+inline static bool isDefined(const gp_XYZ& theXYZ)
+{
+ return theXYZ.X() < 1.e100;
+}
+
+//=======================================================================
+//function : Apply
+//purpose : Compute nodes coordinates applying
+// the loaded pattern to <theFaces>. The first key-point
+// will be mapped into <theNodeIndexOnKeyPoint1>-th node
+//=======================================================================
+
+bool SMESH_Pattern::Apply (SMESH_Mesh* theMesh,
+ std::set<const SMDS_MeshFace*>& theFaces,
+ const int theNodeIndexOnKeyPoint1,
+ const bool theReverse)
+{
+ MESSAGE(" ::Apply(set<MeshFace>) " );
+
+ if ( !IsLoaded() ) {
+ MESSAGE( "Pattern not loaded" );
+ return setErrorCode( ERR_APPL_NOT_LOADED );
+ }
+
+ // find points on edges, it fills myNbKeyPntInBoundary
+ if ( !findBoundaryPoints() )
+ return false;
+
+ // check that there are no holes in a pattern
+ if (myNbKeyPntInBoundary.size() > 1 ) {
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
+ }
+
+ myShape.Nullify();
+ myXYZ.clear();
+ myElemXYZIDs.clear();
+ myXYZIdToNodeMap.clear();
+ myElements.clear();
+ myIdsOnBoundary.clear();
+ myReverseConnectivity.clear();
+
+ myXYZ.resize( myPoints.size() * theFaces.size(), undefinedXYZ() );
+ myElements.reserve( theFaces.size() );
+
+ int ind1 = 0; // lowest point index for a face
+
+ // meshed geometry
+ TopoDS_Shape shape;
+// int shapeID = 0;
+// SMESH_MeshEditor editor( theMesh );
+
+ // apply to each face in theFaces set
+ set<const SMDS_MeshFace*>::iterator face = theFaces.begin();
+ for ( ; face != theFaces.end(); ++face )
+ {
+// int curShapeId = editor.FindShape( *face );
+// if ( curShapeId != shapeID ) {
+// if ( curShapeId )
+// shape = theMesh->GetMeshDS()->IndexToShape( curShapeId );
+// else
+// shape.Nullify();
+// shapeID = curShapeId;
+// }
+ bool ok;
+ if ( shape.IsNull() )
+ ok = Apply( *face, theNodeIndexOnKeyPoint1, theReverse );
+ else
+ ok = Apply( theMesh, *face, shape, theNodeIndexOnKeyPoint1, theReverse );
+ if ( !ok ) {
+ MESSAGE( "Failed on " << *face );
+ continue;
+ }
+ myElements.push_back( *face );
+
+ // store computed points belonging to elements
+ list< TElemDef >::iterator ll = myElemPointIDs.begin();
+ for ( ; ll != myElemPointIDs.end(); ++ll )
+ {
+ myElemXYZIDs.push_back(TElemDef());
+ TElemDef& xyzIds = myElemXYZIDs.back();
+ TElemDef& pIds = *ll;
+ for ( TElemDef::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
+ int pIndex = *id + ind1;
+ xyzIds.push_back( pIndex );
+ myXYZ[ pIndex ] = myPoints[ *id ].myXYZ.XYZ();
+ myReverseConnectivity[ pIndex ].push_back( & xyzIds );
+ }
+ }
+ // put points on links to myIdsOnBoundary,
+ // they will be used to sew new elements on adjacent refined elements
+ int nbNodes = (*face)->NbCornerNodes(), eID = nbNodes + 1;
+ for ( int i = 0; i < nbNodes; i++ )
+ {
+ list< TPoint* > & linkPoints = getShapePoints( eID++ );
+ const SMDS_MeshNode* n1 = myOrderedNodes[ i ];
+ const SMDS_MeshNode* n2 = myOrderedNodes[( i+1 ) % nbNodes ];
+ // make a link and a node set
+ TNodeSet linkSet, node1Set;
+ linkSet.insert( n1 );
+ linkSet.insert( n2 );
+ node1Set.insert( n1 );
+ list< TPoint* >::iterator p = linkPoints.begin();
+ {
+ // map the first link point to n1
+ int nId = ( *p - &myPoints[0] ) + ind1;
+ myXYZIdToNodeMap[ nId ] = n1;
+ list< list< int > >& groups = myIdsOnBoundary[ node1Set ];
+ groups.push_back(list< int > ());
+ groups.back().push_back( nId );
+ }
+ // add the linkSet to the map
+ list< list< int > >& groups = myIdsOnBoundary[ linkSet ];
+ groups.push_back(list< int > ());
+ list< int >& indList = groups.back();
+ // add points to the map excluding the end points
+ for ( p++; *p != linkPoints.back(); p++ )
+ indList.push_back( ( *p - &myPoints[0] ) + ind1 );
+ }
+ ind1 += myPoints.size();
+ }
+
+ return !myElemXYZIDs.empty();
+}
+
+//=======================================================================
+//function : Apply
+//purpose : Compute nodes coordinates applying
+// the loaded pattern to <theVolumes>. The (0,0,0) key-point
+// will be mapped into <theNode000Index>-th node. The
+// (0,0,1) key-point will be mapped into <theNode000Index>-th
+// node.
+//=======================================================================
+
+bool SMESH_Pattern::Apply (std::set<const SMDS_MeshVolume*> & theVolumes,
+ const int theNode000Index,
+ const int theNode001Index)
+{
+ if ( !IsLoaded() ) {
+ MESSAGE( "Pattern not loaded" );
+ return setErrorCode( ERR_APPL_NOT_LOADED );
+ }
+
+ // bind ID to points
+ if ( !findBoundaryPoints() )
+ return false;
+
+ // check that there are no holes in a pattern
+ if (myNbKeyPntInBoundary.size() > 1 ) {
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
+ }
+
+ myShape.Nullify();
+ myXYZ.clear();
+ myElemXYZIDs.clear();
+ myXYZIdToNodeMap.clear();
+ myElements.clear();
+ myIdsOnBoundary.clear();
+ myReverseConnectivity.clear();
+
+ myXYZ.resize( myPoints.size() * theVolumes.size(), undefinedXYZ() );
+ myElements.reserve( theVolumes.size() );
+
+ // to find point index
+ map< TPoint*, int > pointIndex;
+ for ( size_t i = 0; i < myPoints.size(); i++ )
+ pointIndex.insert( make_pair( & myPoints[ i ], i ));
+
+ int ind1 = 0; // lowest point index for an element
+
+ // apply to each element in theVolumes set
+ set<const SMDS_MeshVolume*>::iterator vol = theVolumes.begin();
+ for ( ; vol != theVolumes.end(); ++vol )
+ {
+ if ( !Apply( *vol, theNode000Index, theNode001Index )) {
+ MESSAGE( "Failed on " << *vol );
+ continue;
+ }
+ myElements.push_back( *vol );
+
+ // store computed points belonging to elements
+ list< TElemDef >::iterator ll = myElemPointIDs.begin();
+ for ( ; ll != myElemPointIDs.end(); ++ll )
+ {
+ myElemXYZIDs.push_back(TElemDef());
+ TElemDef& xyzIds = myElemXYZIDs.back();
+ TElemDef& pIds = *ll;
+ for ( TElemDef::iterator id = pIds.begin(); id != pIds.end(); id++ ) {
+ int pIndex = *id + ind1;
+ xyzIds.push_back( pIndex );
+ myXYZ[ pIndex ] = myPoints[ *id ].myXYZ.XYZ();
+ myReverseConnectivity[ pIndex ].push_back( & xyzIds );
+ }
+ }
+ // put points on edges and faces to myIdsOnBoundary,
+ // they will be used to sew new elements on adjacent refined elements
+ for ( int Id = SMESH_Block::ID_V000; Id <= SMESH_Block::ID_F1yz; Id++ )
+ {
+ // make a set of sub-points
+ TNodeSet subNodes;
+ vector< int > subIDs;
+ if ( SMESH_Block::IsVertexID( Id )) {
+ subNodes.insert( myOrderedNodes[ Id - 1 ]);
+ }
+ else if ( SMESH_Block::IsEdgeID( Id )) {
+ SMESH_Block::GetEdgeVertexIDs( Id, subIDs );
+ subNodes.insert( myOrderedNodes[ subIDs.front() - 1 ]);
+ subNodes.insert( myOrderedNodes[ subIDs.back() - 1 ]);
+ }
+ else {
+ SMESH_Block::GetFaceEdgesIDs( Id, subIDs );
+ int e1 = subIDs[ 0 ], e2 = subIDs[ 1 ];
+ SMESH_Block::GetEdgeVertexIDs( e1, subIDs );
+ subNodes.insert( myOrderedNodes[ subIDs.front() - 1 ]);
+ subNodes.insert( myOrderedNodes[ subIDs.back() - 1 ]);
+ SMESH_Block::GetEdgeVertexIDs( e2, subIDs );
+ subNodes.insert( myOrderedNodes[ subIDs.front() - 1 ]);
+ subNodes.insert( myOrderedNodes[ subIDs.back() - 1 ]);
+ }
+ // add points
+ list< TPoint* > & points = getShapePoints( Id );
+ list< TPoint* >::iterator p = points.begin();
+ list< list< int > >& groups = myIdsOnBoundary[ subNodes ];
+ groups.push_back(list< int > ());
+ list< int >& indList = groups.back();
+ for ( ; p != points.end(); p++ )
+ indList.push_back( pointIndex[ *p ] + ind1 );
+ if ( subNodes.size() == 1 ) // vertex case
+ myXYZIdToNodeMap[ indList.back() ] = myOrderedNodes[ Id - 1 ];
+ }
+ ind1 += myPoints.size();
+ }
+
+ return !myElemXYZIDs.empty();
+}
+
+//=======================================================================
+//function : Load
+//purpose : Create a pattern from the mesh built on <theBlock>
+//=======================================================================
+
+bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
+ const TopoDS_Shell& theBlock,
+ bool theKeepNodes)
+{
+ Clear();
+ myIs2D = false;
+ myToKeepNodes = theKeepNodes;
+ SMESHDS_SubMesh * aSubMesh;
+
+ const bool isQuadMesh = theMesh->NbVolumes( ORDER_QUADRATIC );
+
+ // load shapes in myShapeIDMap
+ SMESH_Block block;
+ TopoDS_Vertex v1, v2;
+ if ( !block.LoadBlockShapes( theBlock, v1, v2, myShapeIDMap ))
+ return setErrorCode( ERR_LOADV_BAD_SHAPE );
+
+ // count nodes
+ int nbNodes = 0, shapeID;
+ for ( shapeID = 1; shapeID <= myShapeIDMap.Extent(); shapeID++ )
+ {
+ const TopoDS_Shape& S = myShapeIDMap( shapeID );
+ aSubMesh = getSubmeshWithElements( theMesh, S );
+ if ( aSubMesh )
+ nbNodes += aSubMesh->NbNodes();
}
myPoints.resize( nbNodes );
{
const TopoDS_Shape& S = myShapeIDMap( shapeID );
list< TPoint* > & shapePoints = getShapePoints( shapeID );
- SMESHDS_SubMesh * aSubMesh = aMeshDS->MeshElements( S );
+ aSubMesh = getSubmeshWithElements( theMesh, S );
if ( ! aSubMesh ) continue;
SMDS_NodeIteratorPtr nIt = aSubMesh->GetNodes();
if ( !nIt->more() ) continue;
- // store a node and a point
+ // store a node and a point
while ( nIt->more() ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
- nodePointIDMap.insert( TNodePointIDMap::value_type( node, iPoint ));
+ const SMDS_MeshNode* node = smdsNode( nIt->next() );
+ if ( isQuadMesh && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Volume ))
+ continue;
+ nodePointIDMap.insert( make_pair( node, iPoint ));
if ( block.IsVertexID( shapeID ))
myKeyPointIDs.push_back( iPoint );
TPoint* p = & myPoints[ iPoint++ ];
const TopoDS_Edge& edge = TopoDS::Edge( S );
double f,l;
BRep_Tool::Range( edge, f, l );
- int iCoord = TBlock::GetCoordIndOnEdge( shapeID );
- bool isForward = TBlock::IsForwardEdge( edge, myShapeIDMap );
+ int iCoord = SMESH_Block::GetCoordIndOnEdge( shapeID );
+ bool isForward = SMESH_Block::IsForwardEdge( edge, myShapeIDMap );
pIt = shapePoints.begin();
nIt = aSubMesh->GetNodes();
for ( ; nIt->more(); pIt++ )
{
- const SMDS_MeshNode* node =
- static_cast<const SMDS_MeshNode*>( nIt->next() );
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ const SMDS_MeshNode* node = nIt->next();
+ if ( isQuadMesh && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
+ continue;
+ SMDS_EdgePositionPtr epos = node->GetPosition();
double u = ( epos->GetUParameter() - f ) / ( l - f );
(*pIt)->myInitXYZ.SetCoord( iCoord, isForward ? u : 1 - u );
}
// load elements
- SMESHDS_SubMesh * aSubMesh = aMeshDS->MeshElements( theBlock );
+ aSubMesh = getSubmeshWithElements( theMesh, theBlock );
if ( aSubMesh )
{
SMDS_ElemIteratorPtr elemIt = aSubMesh->GetElements();
while ( elemIt->more() ) {
- SMDS_ElemIteratorPtr nIt = elemIt->next()->nodesIterator();
- myElemPointIDs.push_back( list< int >() );
- list< int >& elemPoints = myElemPointIDs.back();
- while ( nIt->more() )
- elemPoints.push_back( nodePointIDMap[ nIt->next() ]);
+ const SMDS_MeshElement* elem = elemIt->next();
+ myElemPointIDs.push_back( TElemDef() );
+ TElemDef& elemPoints = myElemPointIDs.back();
+ int nbNodes = elem->NbCornerNodes();
+ for ( int i = 0;i < nbNodes; ++i )
+ elemPoints.push_back( nodePointIDMap[ elem->GetNode( i )]);
}
}
myIsBoundaryPointsFound = true;
+ if ( myToKeepNodes )
+ {
+ myInNodes.resize( nodePointIDMap.size() );
+ TNodePointIDMap::iterator nIdIt = nodePointIDMap.begin();
+ for ( ; nIdIt != nodePointIDMap.end(); nIdIt++ )
+ myInNodes[ nIdIt->second ] = smdsNode( nIdIt->first );
+ }
+
return setErrorCode( ERR_OK );
}
+//=======================================================================
+//function : getSubmeshWithElements
+//purpose : return submesh containing elements bound to theBlock in theMesh
+//=======================================================================
+
+SMESHDS_SubMesh * SMESH_Pattern::getSubmeshWithElements(SMESH_Mesh* theMesh,
+ const TopoDS_Shape& theShape)
+{
+ SMESHDS_SubMesh * aSubMesh = theMesh->GetMeshDS()->MeshElements( theShape );
+ if ( aSubMesh && ( aSubMesh->GetElements()->more() || aSubMesh->GetNodes()->more() ))
+ return aSubMesh;
+
+ if ( theShape.ShapeType() == TopAbs_SHELL )
+ {
+ // look for submesh of VOLUME
+ TopTools_ListIteratorOfListOfShape it( theMesh->GetAncestors( theShape ));
+ for (; it.More(); it.Next()) {
+ aSubMesh = theMesh->GetMeshDS()->MeshElements( it.Value() );
+ if ( aSubMesh && ( aSubMesh->GetElements()->more() || aSubMesh->GetNodes()->more() ))
+ return aSubMesh;
+ }
+ }
+ return 0;
+}
+
+
//=======================================================================
//function : Apply
//purpose : Compute nodes coordinates applying
const TopoDS_Vertex& theVertex000,
const TopoDS_Vertex& theVertex001)
{
- MESSAGE(" ::Apply(volume) " );
-
- TBlock block( theBlock );
-
if (!findBoundaryPoints() || // bind ID to points
!setShapeToMesh( theBlock )) // check theBlock is a suitable shape
return false;
- if (!block.LoadBlockShapes( theVertex000, theVertex001, myShapeIDMap )) // bind ID to shape
+ SMESH_Block block; // bind ID to shape
+ if (!block.LoadBlockShapes( theBlock, theVertex000, theVertex001, myShapeIDMap ))
return setErrorCode( ERR_APPLV_BAD_SHAPE );
// compute XYZ of points on shapes
}
//=======================================================================
-//function : MakeMesh
-//purpose : Create nodes and elements in <theMesh> using nodes
-// coordinates computed by either of Apply...() methods
+//function : Apply
+//purpose : Compute nodes coordinates applying
+// the loaded pattern to <theVolume>. The (0,0,0) key-point
+// will be mapped into <theNode000Index>-th node. The
+// (0,0,1) key-point will be mapped into <theNode000Index>-th
+// node.
//=======================================================================
-bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh)
+bool SMESH_Pattern::Apply (const SMDS_MeshVolume* theVolume,
+ const int theNode000Index,
+ const int theNode001Index)
{
- MESSAGE(" ::MakeMesh() " );
- if ( !myIsComputed )
- return setErrorCode( ERR_MAKEM_NOT_COMPUTED );
+ if (!findBoundaryPoints()) // bind ID to points
+ return false;
- SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
+ SMESH_Block block; // bind ID to shape
+ if (!block.LoadMeshBlock( theVolume, theNode000Index, theNode001Index, myOrderedNodes ))
+ return setErrorCode( ERR_APPLV_BAD_SHAPE );
+ // compute XYZ of points on shapes
- // clear elements and nodes existing on myShape
- SMESH_subMesh * aSubMesh = theMesh->GetSubMeshContaining( myShape );
- SMESHDS_SubMesh * aSubMeshDS = aMeshDS->MeshElements( myShape );
- if ( aSubMesh )
- aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEAN );
- else if ( aSubMeshDS )
+ for ( int ID = SMESH_Block::ID_V000; ID <= SMESH_Block::ID_Shell; ID++ )
{
- SMDS_ElemIteratorPtr eIt = aSubMeshDS->GetElements();
- while ( eIt->more() )
- aMeshDS->RemoveElement( eIt->next() );
- SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
- while ( nIt->more() )
- aMeshDS->RemoveNode( static_cast<const SMDS_MeshNode*>( nIt->next() ));
- }
+ list< TPoint* > & shapePoints = getShapePoints( ID );
+ list< TPoint* >::iterator pIt = shapePoints.begin();
- // loop on sub-shapes of myShape: create nodes and build point-node map
- typedef map< TPoint*, const SMDS_MeshNode* > TPointNodeMap;
- TPointNodeMap pointNodeMap;
- map< int, list< TPoint* > >::iterator idPointIt = myShapeIDToPointsMap.begin();
- for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
- {
- const TopoDS_Shape & S = myShapeIDMap( (*idPointIt).first );
- list< TPoint* > & points = (*idPointIt).second;
- SMESHDS_SubMesh * subMeshDS = aMeshDS->MeshElements( S );
- SMESH_subMesh * subMesh = theMesh->GetSubMeshContaining( myShape );
- list< TPoint* >::iterator pIt = points.begin();
- for ( ; pIt != points.end(); pIt++ )
- {
- TPoint* point = *pIt;
- if ( pointNodeMap.find( point ) != pointNodeMap.end() )
- continue;
- SMDS_MeshNode* node = aMeshDS->AddNode (point->myXYZ.X(),
- point->myXYZ.Y(),
- point->myXYZ.Z());
- pointNodeMap.insert( TPointNodeMap::value_type( point, node ));
- if ( subMeshDS ) {
- switch ( S.ShapeType() ) {
- case TopAbs_VERTEX: {
- aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S ));
- break;
- }
- case TopAbs_EDGE: {
- aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ));
- SMDS_EdgePosition* epos =
- dynamic_cast<SMDS_EdgePosition *>(node->GetPosition().get());
- epos->SetUParameter( point->myU );
- break;
- }
- case TopAbs_FACE: {
- aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ));
- SMDS_FacePosition* pos =
- dynamic_cast<SMDS_FacePosition *>(node->GetPosition().get());
- pos->SetUParameter( point->myUV.X() );
- pos->SetVParameter( point->myUV.Y() );
- break;
- }
- default:
- aMeshDS->SetNodeInVolume( node, TopoDS::Shell( S ));
- }
+ if ( block.IsVertexID( ID ))
+ for ( ; pIt != shapePoints.end(); pIt++ ) {
+ block.VertexPoint( ID, (*pIt)->myXYZ.ChangeCoord() );
}
- }
- // make that SMESH_subMesh::_computeState = COMPUTE_OK
- // so that operations with hypotheses will erase the mesh
- // being built
- if ( subMesh )
- subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- }
-
- // create elements
- list<list< int > >::iterator epIt = myElemPointIDs.begin();
- for ( ; epIt != myElemPointIDs.end(); epIt++ )
- {
- list< int > & elemPoints = *epIt;
- // retrieve nodes
- const SMDS_MeshNode* nodes[ 8 ];
- list< int >::iterator iIt = elemPoints.begin();
- int nbNodes;
- for ( nbNodes = 0; iIt != elemPoints.end(); iIt++ ) {
- nodes[ nbNodes++ ] = pointNodeMap[ & myPoints[ *iIt ]];
- }
- // add an element
- const SMDS_MeshElement* elem = 0;
- if ( myIs2D ) {
- switch ( nbNodes ) {
- case 3:
- elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2] ); break;
- case 4:
- elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break;
- default:;
+ else if ( block.IsEdgeID( ID ))
+ for ( ; pIt != shapePoints.end(); pIt++ ) {
+ block.EdgePoint( ID, (*pIt)->myInitXYZ, (*pIt)->myXYZ.ChangeCoord() );
}
- }
- else {
- switch ( nbNodes ) {
- case 4:
- elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3] ); break;
- case 5:
- elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
- nodes[4] ); break;
- case 6:
- elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
- nodes[4], nodes[5] ); break;
- case 8:
- elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
- nodes[4], nodes[5], nodes[6], nodes[7] ); break;
- default:;
+ else if ( block.IsFaceID( ID ))
+ for ( ; pIt != shapePoints.end(); pIt++ ) {
+ block.FacePoint( ID, (*pIt)->myInitXYZ, (*pIt)->myXYZ.ChangeCoord() );
}
- }
- if ( elem )
- aMeshDS->SetMeshElementOnShape( elem, myShape );
- }
+ else
+ for ( ; pIt != shapePoints.end(); pIt++ )
+ block.ShellPoint( (*pIt)->myInitXYZ, (*pIt)->myXYZ.ChangeCoord() );
+ } // loop on block sub-shapes
+
+ myIsComputed = true;
return setErrorCode( ERR_OK );
}
-
//=======================================================================
-//function : arrangeBoundaries
-//purpose : if there are several wires, arrange boundaryPoints so that
-// the outer wire goes first and fix inner wires orientation
-// update myKeyPointIDs to correspond to the order of key-points
-// in boundaries; sort internal boundaries by the nb of key-points
+//function : mergePoints
+//purpose : Merge XYZ on edges and/or faces.
//=======================================================================
-void SMESH_Pattern::arrangeBoundaries (list< list< TPoint* > >& boundaryList)
+void SMESH_Pattern::mergePoints (const bool uniteGroups)
{
- typedef list< list< TPoint* > >::iterator TListOfListIt;
- TListOfListIt bndIt;
- list< TPoint* >::iterator pIt;
-
- int nbBoundaries = boundaryList.size();
- if ( nbBoundaries > 1 )
+ map< TNodeSet, list< list< int > > >::iterator idListIt = myIdsOnBoundary.begin();
+ for ( ; idListIt != myIdsOnBoundary.end(); idListIt++ )
{
- // sort boundaries by nb of key-points
- if ( nbBoundaries > 2 )
- {
- // move boundaries in tmp list
- list< list< TPoint* > > tmpList;
- tmpList.splice( tmpList.begin(), boundaryList, boundaryList.begin(), boundaryList.end());
- // make a map nb-key-points to boundary-position-in-tmpList,
- // boundary-positions get ordered in it
- typedef map< int, TListOfListIt > TNbKpBndPosMap;
- TNbKpBndPosMap nbKpBndPosMap;
- bndIt = tmpList.begin();
- list< int >::iterator nbKpIt = myNbKeyPntInBoundary.begin();
- for ( ; nbKpIt != myNbKeyPntInBoundary.end(); nbKpIt++, bndIt++ ) {
- int nb = *nbKpIt * nbBoundaries;
- while ( nbKpBndPosMap.find ( nb ) != nbKpBndPosMap.end() )
- nb++;
- nbKpBndPosMap.insert( TNbKpBndPosMap::value_type( nb, bndIt ));
- }
- // move boundaries back to boundaryList
- TNbKpBndPosMap::iterator nbKpBndPosIt = nbKpBndPosMap.begin();
- for ( ; nbKpBndPosIt != nbKpBndPosMap.end(); nbKpBndPosIt++ ) {
- TListOfListIt & bndPos2 = (*nbKpBndPosIt).second;
- TListOfListIt bndPos1 = bndPos2++;
- boundaryList.splice( boundaryList.end(), tmpList, bndPos1, bndPos2 );
- }
+ list<list< int > >& groups = idListIt->second;
+ if ( groups.size() < 2 )
+ continue;
+
+ // find tolerance
+ const TNodeSet& nodes = idListIt->first;
+ double tol2 = 1.e-10;
+ if ( nodes.size() > 1 ) {
+ Bnd_Box box;
+ TNodeSet::const_iterator n = nodes.begin();
+ for ( ; n != nodes.end(); ++n )
+ box.Add( gp_Pnt( SMESH_TNodeXYZ( *n )));
+ double x, y, z, X, Y, Z;
+ box.Get( x, y, z, X, Y, Z );
+ gp_Pnt p( x, y, z ), P( X, Y, Z );
+ tol2 = 1.e-4 * p.SquareDistance( P );
}
- // Look for the outer boundary: the one with the point with the least X
- double leastX = DBL_MAX;
- TListOfListIt outerBndPos;
- for ( bndIt = boundaryList.begin(); bndIt != boundaryList.end(); bndIt++ )
+ // to unite groups on link
+ bool unite = ( uniteGroups && nodes.size() == 2 );
+ map< double, int > distIndMap;
+ const SMDS_MeshNode* node = *nodes.begin();
+ gp_Pnt P = SMESH_TNodeXYZ( node );
+
+ // compare points, replace indices
+
+ list< int >::iterator ind1, ind2;
+ list< list< int > >::iterator grpIt1, grpIt2;
+ for ( grpIt1 = groups.begin(); grpIt1 != groups.end(); grpIt1++ )
{
- list< TPoint* >& boundary = (*bndIt);
- for ( pIt = boundary.begin(); pIt != boundary.end(); pIt++)
+ list< int >& indices1 = *grpIt1;
+ grpIt2 = grpIt1;
+ for ( grpIt2++; grpIt2 != groups.end(); grpIt2++ )
{
- TPoint* point = *pIt;
- if ( point->myInitXYZ.X() < leastX ) {
- leastX = point->myInitXYZ.X();
- outerBndPos = bndIt;
+ list< int >& indices2 = *grpIt2;
+ for ( ind1 = indices1.begin(); ind1 != indices1.end(); ind1++ )
+ {
+ gp_XYZ& p1 = myXYZ[ *ind1 ];
+ ind2 = indices2.begin();
+ while ( ind2 != indices2.end() )
+ {
+ gp_XYZ& p2 = myXYZ[ *ind2 ];
+ //MESSAGE("COMP: " << *ind1 << " " << *ind2 << " X: " << p2.X() << " tol2: " << tol2);
+ if ( ( p1 - p2 ).SquareModulus() <= tol2 )
+ {
+ ASSERT( myReverseConnectivity.find( *ind2 ) != myReverseConnectivity.end() );
+ list< TElemDef* > & elemXYZIDsList = myReverseConnectivity[ *ind2 ];
+ list< TElemDef* >::iterator elemXYZIDs = elemXYZIDsList.begin();
+ for ( ; elemXYZIDs != elemXYZIDsList.end(); elemXYZIDs++ )
+ {
+ //MESSAGE( " Replace " << *ind2 << " with " << *ind1 );
+ myXYZ[ *ind2 ] = undefinedXYZ();
+ replace( (*elemXYZIDs)->begin(), (*elemXYZIDs)->end(), *ind2, *ind1 );
+ }
+ ind2 = indices2.erase( ind2 );
+ }
+ else
+ ind2++;
+ }
+ }
+ }
+ if ( unite ) { // sort indices using distIndMap
+ for ( ind1 = indices1.begin(); ind1 != indices1.end(); ind1++ )
+ {
+ ASSERT( isDefined( myXYZ[ *ind1 ] ));
+ double dist = P.SquareDistance( myXYZ[ *ind1 ]);
+ distIndMap.insert( make_pair( dist, *ind1 ));
}
}
}
+ if ( unite ) { // put all sorted indices into the first group
+ list< int >& g = groups.front();
+ g.clear();
+ map< double, int >::iterator dist_ind = distIndMap.begin();
+ for ( ; dist_ind != distIndMap.end(); dist_ind++ )
+ g.push_back( dist_ind->second );
+ }
+ } // loop on myIdsOnBoundary
+}
- if ( outerBndPos != boundaryList.begin() )
- boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos, ++outerBndPos );
+//=======================================================================
+//function : makePolyElements
+//purpose : prepare intermediate data to create Polygons and Polyhedrons
+//=======================================================================
- } // if nbBoundaries > 1
-
- // Check boundaries orientation and re-fill myKeyPointIDs
+void SMESH_Pattern::
+ makePolyElements(const vector< const SMDS_MeshNode* >& theNodes,
+ const bool toCreatePolygons,
+ const bool toCreatePolyedrs)
+{
+ myPolyElemXYZIDs.clear();
+ myPolyElems.clear();
+ myPolyElems.reserve( myIdsOnBoundary.size() );
- set< TPoint* > keyPointSet;
- list< int >::iterator kpIt = myKeyPointIDs.begin();
- for ( ; kpIt != myKeyPointIDs.end(); kpIt++ )
- keyPointSet.insert( & myPoints[ *kpIt ]);
- myKeyPointIDs.clear();
+ // make a set of refined elements
+ TIDSortedElemSet elemSet, avoidSet( myElements.begin(), myElements.end() );
- // update myNbKeyPntInBoundary also
- list< int >::iterator nbKpIt = myNbKeyPntInBoundary.begin();
+ map< TNodeSet, list< list< int > > >::iterator indListIt, nn_IdList;
- for ( bndIt = boundaryList.begin(); bndIt != boundaryList.end(); bndIt++, nbKpIt++ )
+ if ( toCreatePolygons )
{
- // find the point with the least X
- double leastX = DBL_MAX;
- list< TPoint* >::iterator xpIt;
- list< TPoint* >& boundary = (*bndIt);
- for ( pIt = boundary.begin(); pIt != boundary.end(); pIt++)
- {
- TPoint* point = *pIt;
- if ( point->myInitXYZ.X() < leastX ) {
- leastX = point->myInitXYZ.X();
- xpIt = pIt;
- }
- }
- // find points next to the point with the least X
- TPoint* p = *xpIt, *pPrev, *pNext;
- if ( p == boundary.front() )
- pPrev = *(++boundary.rbegin());
- else {
- xpIt--;
- pPrev = *xpIt;
- xpIt++;
- }
- if ( p == boundary.back() )
- pNext = *(++boundary.begin());
- else {
- xpIt++;
- pNext = *xpIt;
- }
- // vectors of boundary direction near <p>
- gp_Vec2d v1( pPrev->myInitUV, p->myInitUV ), v2( p->myInitUV, pNext->myInitUV );
- // rotate vectors counterclockwise
- v1.SetCoord( -v1.Y(), v1.X() );
- v2.SetCoord( -v2.Y(), v2.X() );
- // in-face direction
- gp_Vec2d dirInFace = v1 + v2;
- // for the outer boundary dirInFace should go to the right
- bool reverse;
- if ( bndIt == boundaryList.begin() ) // outer boundary
- reverse = dirInFace.X() < 0;
- else
- reverse = dirInFace.X() > 0;
- if ( reverse )
- boundary.reverse();
+ int lastFreeId = myXYZ.size();
- // Put key-point IDs of a well-oriented boundary in myKeyPointIDs
- (*nbKpIt) = 0; // count nb of key-points again
- pIt = boundary.begin();
- for ( ; pIt != boundary.end(); pIt++)
+ // loop on links of refined elements
+ indListIt = myIdsOnBoundary.begin();
+ for ( ; indListIt != myIdsOnBoundary.end(); indListIt++ )
{
- TPoint* point = *pIt;
- if ( keyPointSet.find( point ) == keyPointSet.end() )
+ const TNodeSet & linkNodes = indListIt->first;
+ if ( linkNodes.size() != 2 )
+ continue; // skip face
+ const SMDS_MeshNode* n1 = * linkNodes.begin();
+ const SMDS_MeshNode* n2 = * linkNodes.rbegin();
+
+ list<list< int > >& idGroups = indListIt->second; // ids of nodes to build
+ if ( idGroups.empty() || idGroups.front().empty() )
continue;
- // find an index of a keypoint
- int index = 0;
- vector< TPoint >::const_iterator pVecIt = myPoints.begin();
- for ( ; pVecIt != myPoints.end(); pVecIt++, index++ )
- if ( &(*pVecIt) == point )
+
+ // find not refined face having n1-n2 link
+
+ while (true)
+ {
+ const SMDS_MeshElement* face =
+ SMESH_MeshAlgos::FindFaceInSet( n1, n2, elemSet, avoidSet );
+ if ( face )
+ {
+ avoidSet.insert ( face );
+ myPolyElems.push_back( face );
+
+ // some links of <face> are split;
+ // make list of xyz for <face>
+ myPolyElemXYZIDs.push_back(TElemDef());
+ TElemDef & faceNodeIds = myPolyElemXYZIDs.back();
+ // loop on links of a <face>
+ SMDS_ElemIteratorPtr nIt = face->nodesIterator();
+ int i = 0, nbNodes = face->NbNodes();
+ vector<const SMDS_MeshNode*> nodes( nbNodes + 1 );
+ while ( nIt->more() )
+ nodes[ i++ ] = smdsNode( nIt->next() );
+ nodes[ i ] = nodes[ 0 ];
+ for ( i = 0; i < nbNodes; ++i )
+ {
+ // look for point mapped on a link
+ TNodeSet faceLinkNodes;
+ faceLinkNodes.insert( nodes[ i ] );
+ faceLinkNodes.insert( nodes[ i + 1 ] );
+ if ( faceLinkNodes == linkNodes )
+ nn_IdList = indListIt;
+ else
+ nn_IdList = myIdsOnBoundary.find( faceLinkNodes );
+ // add face point ids
+ faceNodeIds.push_back( ++lastFreeId );
+ myXYZIdToNodeMap.insert( make_pair( lastFreeId, nodes[ i ]));
+ if ( nn_IdList != myIdsOnBoundary.end() )
+ {
+ // there are points mapped on a link
+ list< int >& mappedIds = nn_IdList->second.front();
+ if ( isReversed( nodes[ i ], mappedIds ))
+ faceNodeIds.insert (faceNodeIds.end(),mappedIds.rbegin(), mappedIds.rend() );
+ else
+ faceNodeIds.insert (faceNodeIds.end(),mappedIds.begin(), mappedIds.end() );
+ }
+ } // loop on links of a <face>
+ } // if ( face )
+ else
break;
- myKeyPointIDs.push_back( index );
- (*nbKpIt)++;
- }
- myKeyPointIDs.pop_back(); // remove the first key-point from the back
- (*nbKpIt)--;
+ } // while (true)
- } // loop on a list of boundaries
+ if ( myIs2D && idGroups.size() > 1 ) {
- ASSERT( myKeyPointIDs.size() == keyPointSet.size() );
+ // sew new elements on 2 refined elements sharing n1-n2 link
+
+ list< int >& idsOnLink = idGroups.front();
+ // temporarily add ids of link nodes to idsOnLink
+ bool rev = isReversed( n1, idsOnLink );
+ for ( int i = 0; i < 2; ++i )
+ {
+ TNodeSet nodeSet;
+ nodeSet.insert( i ? n2 : n1 );
+ ASSERT( myIdsOnBoundary.find( nodeSet ) != myIdsOnBoundary.end() );
+ list<list< int > >& groups = myIdsOnBoundary[ nodeSet ];
+ int nodeId = groups.front().front();
+ bool append = i;
+ if ( rev ) append = !append;
+ if ( append )
+ idsOnLink.push_back( nodeId );
+ else
+ idsOnLink.push_front( nodeId );
+ }
+ list< int >::iterator id = idsOnLink.begin();
+ for ( ; id != idsOnLink.end(); ++id ) // loop on XYZ ids on a link
+ {
+ list< TElemDef* >& elemDefs = myReverseConnectivity[ *id ]; // elems sharing id
+ list< TElemDef* >::iterator pElemDef = elemDefs.begin();
+ for ( ; pElemDef != elemDefs.end(); pElemDef++ ) // loop on elements sharing id
+ {
+ TElemDef* pIdList = *pElemDef; // ptr on list of ids making element up
+ // look for <id> in element definition
+ TElemDef::iterator idDef = find( pIdList->begin(), pIdList->end(), *id );
+ ASSERT ( idDef != pIdList->end() );
+ // look for 2 neighbour ids of <id> in element definition
+ for ( int prev = 0; prev < 2; ++prev ) {
+ TElemDef::iterator idDef2 = idDef;
+ if ( prev )
+ idDef2 = ( idDef2 == pIdList->begin() ) ? --pIdList->end() : --idDef2;
+ else
+ idDef2 = ( ++idDef2 == pIdList->end() ) ? pIdList->begin() : idDef2;
+ // look for idDef2 on a link starting from id
+ list< int >::iterator id2 = find( id, idsOnLink.end(), *idDef2 );
+ if ( id2 != idsOnLink.end() && id != --id2 ) { // found not next to id
+ // insert ids located on link between <id> and <id2>
+ // into the element definition between idDef and idDef2
+ if ( prev )
+ for ( ; id2 != id; --id2 )
+ pIdList->insert( idDef, *id2 );
+ else {
+ list< int >::iterator id1 = id;
+ for ( ++id1, ++id2; id1 != id2; ++id1 )
+ pIdList->insert( idDef2, *id1 );
+ }
+ }
+ }
+ }
+ }
+ // remove ids of link nodes
+ idsOnLink.pop_front();
+ idsOnLink.pop_back();
+ }
+ } // loop on myIdsOnBoundary
+ } // if ( toCreatePolygons )
+
+ if ( toCreatePolyedrs )
+ {
+ // check volumes adjacent to the refined elements
+ SMDS_VolumeTool volTool;
+ vector<const SMDS_MeshElement*>::iterator refinedElem = myElements.begin();
+ for ( ; refinedElem != myElements.end(); ++refinedElem )
+ {
+ // loop on nodes of refinedElem
+ SMDS_ElemIteratorPtr nIt = (*refinedElem)->nodesIterator();
+ while ( nIt->more() ) {
+ const SMDS_MeshNode* node = smdsNode( nIt->next() );
+ // loop on inverse elements of node
+ SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
+ while ( eIt->more() )
+ {
+ const SMDS_MeshElement* elem = eIt->next();
+ if ( !volTool.Set( elem ) || !avoidSet.insert( elem ).second )
+ continue; // skip faces or refined elements
+ // add polyhedron definition
+ myPolyhedronQuantities.push_back(vector<int> ());
+ myPolyElemXYZIDs.push_back(TElemDef());
+ vector<int>& quantity = myPolyhedronQuantities.back();
+ TElemDef & elemDef = myPolyElemXYZIDs.back();
+ // get definitions of new elements on volume faces
+ bool makePoly = false;
+ for ( int iF = 0; iF < volTool.NbFaces(); ++iF )
+ {
+ if ( getFacesDefinition(volTool.GetFaceNodes( iF ),
+ volTool.NbFaceNodes( iF ),
+ theNodes, elemDef, quantity))
+ makePoly = true;
+ }
+ if ( makePoly )
+ myPolyElems.push_back( elem );
+ else {
+ myPolyhedronQuantities.pop_back();
+ myPolyElemXYZIDs.pop_back();
+ }
+ }
+ }
+ }
+ }
}
//=======================================================================
-//function : findBoundaryPoints
-//purpose : if loaded from file, find points to map on edges and faces and
-// compute their parameters
+//function : getFacesDefinition
+//purpose : return faces definition for a volume face defined by theBndNodes
//=======================================================================
-bool SMESH_Pattern::findBoundaryPoints()
+bool SMESH_Pattern::
+ getFacesDefinition(const SMDS_MeshNode** theBndNodes,
+ const int theNbBndNodes,
+ const vector< const SMDS_MeshNode* >& theNodes,
+ list< int >& theFaceDefs,
+ vector<int>& theQuantity)
{
- if ( myIsBoundaryPointsFound ) return true;
+ bool makePoly = false;
- MESSAGE(" findBoundaryPoints() ");
+ set< const SMDS_MeshNode* > bndNodeSet( theBndNodes, theBndNodes + theNbBndNodes);
- if ( myIs2D )
+ map< TNodeSet, list< list< int > > >::iterator nn_IdList;
+
+ // make a set of all nodes on a face
+ set< int > ids;
+ if ( !myIs2D ) { // for 2D, merge only edges
+ nn_IdList = myIdsOnBoundary.find( bndNodeSet );
+ if ( nn_IdList != myIdsOnBoundary.end() ) {
+ list< int > & faceIds = nn_IdList->second.front();
+ if ( !faceIds.empty() ) {
+ makePoly = true;
+ ids.insert( faceIds.begin(), faceIds.end() );
+ }
+ }
+ }
+
+ // add ids on links and bnd nodes
+ int lastFreeId = Max( myXYZIdToNodeMap.rbegin()->first, theNodes.size() );
+ TElemDef faceDef; // definition for the case if there is no new adjacent volumes
+ for ( int iN = 0; iN < theNbBndNodes; ++iN )
{
- set< TPoint* > pointsInElems;
+ // add id of iN-th bnd node
+ TNodeSet nSet;
+ nSet.insert( theBndNodes[ iN ] );
+ nn_IdList = myIdsOnBoundary.find( nSet );
+ int bndId = ++lastFreeId;
+ if ( nn_IdList != myIdsOnBoundary.end() ) {
+ bndId = nn_IdList->second.front().front();
+ ids.insert( bndId );
+ }
+ else {
+ myXYZIdToNodeMap.insert( make_pair( bndId, theBndNodes[ iN ] ));
+ }
+ faceDef.push_back( bndId );
+ // add ids on a link
+ TNodeSet linkNodes;
+ linkNodes.insert( theBndNodes[ iN ]);
+ linkNodes.insert( theBndNodes[ (iN + 1) % theNbBndNodes] );
+ nn_IdList = myIdsOnBoundary.find( linkNodes );
+ if ( nn_IdList != myIdsOnBoundary.end() ) {
+ list< int > & linkIds = nn_IdList->second.front();
+ if ( !linkIds.empty() )
+ {
+ makePoly = true;
+ ids.insert( linkIds.begin(), linkIds.end() );
+ if ( isReversed( theBndNodes[ iN ], linkIds ))
+ faceDef.insert( faceDef.end(), linkIds.begin(), linkIds.end() );
+ else
+ faceDef.insert( faceDef.end(), linkIds.rbegin(), linkIds.rend() );
+ }
+ }
+ }
- // Find free links of elements:
- // put links of all elements in a set and remove links encountered twice
+ // find faces definition of new volumes
- typedef pair< TPoint*, TPoint*> TLink;
- set< TLink > linkSet;
- list<list< int > >::iterator epIt = myElemPointIDs.begin();
- for ( ; epIt != myElemPointIDs.end(); epIt++ )
+ bool defsAdded = false;
+ if ( !myIs2D ) { // for 2D, merge only edges
+ SMDS_VolumeTool vol;
+ set< TElemDef* > checkedVolDefs;
+ set< int >::iterator id = ids.begin();
+ for ( ; id != ids.end(); ++id )
{
- list< int > & elemPoints = *epIt;
- list< int >::iterator pIt = elemPoints.begin();
- int prevP = elemPoints.back();
- for ( ; pIt != elemPoints.end(); pIt++ ) {
- TPoint* p1 = & myPoints[ prevP ];
- TPoint* p2 = & myPoints[ *pIt ];
+ // definitions of volumes sharing id
+ list< TElemDef* >& defList = myReverseConnectivity[ *id ];
+ ASSERT( !defList.empty() );
+ // loop on volume definitions
+ list< TElemDef* >::iterator pIdList = defList.begin();
+ for ( ; pIdList != defList.end(); ++pIdList)
+ {
+ if ( !checkedVolDefs.insert( *pIdList ).second )
+ continue; // skip already checked volume definition
+ vector< int > idVec( (*pIdList)->begin(), (*pIdList)->end() );
+ // loop on face defs of a volume
+ SMDS_VolumeTool::VolumeType volType = vol.GetType( idVec.size() );
+ if ( volType == SMDS_VolumeTool::UNKNOWN )
+ continue;
+ int nbFaces = vol.NbFaces( volType );
+ for ( int iF = 0; iF < nbFaces; ++iF )
+ {
+ const int* nodeInds = vol.GetFaceNodesIndices( volType, iF, true );
+ int iN, nbN = vol.NbFaceNodes( volType, iF );
+ // check if all nodes of a faces are in <ids>
+ bool all = true;
+ for ( iN = 0; iN < nbN && all; ++iN ) {
+ int nodeId = idVec[ nodeInds[ iN ]];
+ all = ( ids.find( nodeId ) != ids.end() );
+ }
+ if ( all ) {
+ // store a face definition
+ for ( iN = 0; iN < nbN; ++iN ) {
+ theFaceDefs.push_back( idVec[ nodeInds[ iN ]]);
+ }
+ theQuantity.push_back( nbN );
+ defsAdded = true;
+ }
+ }
+ }
+ }
+ }
+ if ( !defsAdded ) {
+ theQuantity.push_back( faceDef.size() );
+ theFaceDefs.splice( theFaceDefs.end(), faceDef );
+ }
+
+ return makePoly;
+}
+
+//=======================================================================
+//function : clearSubMesh
+//purpose :
+//=======================================================================
+
+static bool clearSubMesh( SMESH_Mesh* theMesh,
+ const TopoDS_Shape& theShape)
+{
+ bool removed = false;
+ if ( SMESH_subMesh * aSubMesh = theMesh->GetSubMeshContaining( theShape ))
+ {
+ removed = !aSubMesh->IsEmpty();
+ if ( removed )
+ aSubMesh->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ }
+ else {
+ SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
+ if ( SMESHDS_SubMesh* aSubMeshDS = aMeshDS->MeshElements( theShape ))
+ {
+ SMDS_ElemIteratorPtr eIt = aSubMeshDS->GetElements();
+ removed = eIt->more();
+ while ( eIt->more() )
+ aMeshDS->RemoveElement( eIt->next() );
+ SMDS_NodeIteratorPtr nIt = aSubMeshDS->GetNodes();
+ removed = removed || nIt->more();
+ while ( nIt->more() )
+ aMeshDS->RemoveNode( smdsNode( nIt->next() ));
+ }
+ }
+ return removed;
+}
+
+//=======================================================================
+//function : clearMesh
+//purpose : clear mesh elements existing on myShape in theMesh
+//=======================================================================
+
+void SMESH_Pattern::clearMesh(SMESH_Mesh* theMesh) const
+{
+
+ if ( !myShape.IsNull() )
+ {
+ if ( !clearSubMesh( theMesh, myShape ) && !myIs2D ) { // myShape is SHELL but volumes may be bound to SOLID
+ TopTools_ListIteratorOfListOfShape it( theMesh->GetAncestors( myShape ));
+ for (; it.More() && it.Value().ShapeType() == TopAbs_SOLID; it.Next())
+ {
+ clearSubMesh( theMesh, it.Value() );
+ }
+ }
+ }
+}
+
+//=======================================================================
+//function : findExistingNodes
+//purpose : fills nodes vector with nodes existing on a given shape (IMP 22368)
+// Returns true if all nodes for all points on S are found
+//=======================================================================
+
+bool SMESH_Pattern::findExistingNodes( SMESH_Mesh* mesh,
+ const TopoDS_Shape& S,
+ const std::list< TPoint* > & points,
+ vector< const SMDS_MeshNode* > & nodesVector)
+{
+ if ( S.IsNull() || points.empty() )
+ return false;
+
+ SMESHDS_Mesh* aMeshDS = mesh->GetMeshDS();
+
+ switch ( S.ShapeType() )
+ {
+ case TopAbs_VERTEX:
+ {
+ int pIndex = points.back() - &myPoints[0];
+ if ( !nodesVector[ pIndex ] )
+ nodesVector[ pIndex ] = SMESH_Algo::VertexNode( TopoDS::Vertex( S ), aMeshDS );
+ return nodesVector[ pIndex ];
+ }
+ case TopAbs_EDGE:
+ {
+ const TopoDS_Edge& edge = TopoDS::Edge( S );
+ map< double, const SMDS_MeshNode* > paramsOfNodes;
+ if ( !SMESH_Algo::GetSortedNodesOnEdge( aMeshDS, edge,
+ /*ignoreMediumNodes=*/false,
+ paramsOfNodes )
+ || paramsOfNodes.size() < 3 )
+ break;
+ // points on VERTEXes are included with wrong myU
+ list< TPoint* >::const_reverse_iterator pItR = ++points.rbegin();
+ list< TPoint* >::const_iterator pItF = ++points.begin();
+ const bool isForward = ( (*pItF)->myU < (*pItR)->myU );
+ map< double, const SMDS_MeshNode* >::iterator u2n = ++paramsOfNodes.begin();
+ map< double, const SMDS_MeshNode* >::iterator u2nEnd = --paramsOfNodes.end();
+ TPoint* p;
+ if ( paramsOfNodes.size() == points.size() )
+ {
+ for ( ; u2n != u2nEnd; ++u2n )
+ {
+ p = ( isForward ? *pItF : *pItR );
+ int pIndex = p - &myPoints[0];
+ if ( !nodesVector [ pIndex ] )
+ nodesVector [ pIndex ] = u2n->second;
+ ++pItF;
+ ++pItR;
+ }
+ return true;
+ }
+ else
+ {
+ const double tolFact = 0.05;
+ while ( u2n != u2nEnd && pItF != points.end() )
+ {
+ const double u = u2n->first;
+ const SMDS_MeshNode* n = u2n->second;
+ const double tol = ( (++u2n)->first - u ) * tolFact;
+ do
+ {
+ p = ( isForward ? *pItF : *pItR );
+ if ( Abs( u - p->myU ) < tol )
+ {
+ int pIndex = p - &myPoints[0];
+ if ( !nodesVector [ pIndex ] )
+ nodesVector [ pIndex ] = n;
+ ++pItF;
+ ++pItR;
+ break;
+ }
+ }
+ while ( p->myU < u && ( ++pItF, ++pItR != points.rend() ));
+ }
+ }
+ break;
+ } // case TopAbs_EDGE:
+
+ default:;
+ } // switch ( S.ShapeType() )
+
+ return false;
+}
+
+//=======================================================================
+//function : MakeMesh
+//purpose : Create nodes and elements in <theMesh> using nodes
+// coordinates computed by either of Apply...() methods
+//=======================================================================
+
+bool SMESH_Pattern::MakeMesh(SMESH_Mesh* theMesh,
+ const bool toCreatePolygons,
+ const bool toCreatePolyedrs)
+{
+ if ( !myIsComputed )
+ return setErrorCode( ERR_MAKEM_NOT_COMPUTED );
+
+ mergePoints( toCreatePolygons );
+
+ SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
+
+ // clear elements and nodes existing on myShape
+ clearMesh(theMesh);
+
+ bool onMeshElements = ( !myElements.empty() );
+
+ // Create missing nodes
+
+ vector< const SMDS_MeshNode* > nodesVector; // i-th point/xyz -> node
+ if ( onMeshElements )
+ {
+ nodesVector.resize( Max( myXYZ.size(), myXYZIdToNodeMap.rbegin()->first ), 0 );
+ map< int, const SMDS_MeshNode*>::iterator i_node = myXYZIdToNodeMap.begin();
+ for ( ; i_node != myXYZIdToNodeMap.end(); i_node++ ) {
+ nodesVector[ i_node->first ] = i_node->second;
+ }
+ for ( size_t i = 0; i < myXYZ.size(); ++i ) {
+ if ( !nodesVector[ i ] && isDefined( myXYZ[ i ] ) )
+ nodesVector[ i ] = aMeshDS->AddNode (myXYZ[ i ].X(),
+ myXYZ[ i ].Y(),
+ myXYZ[ i ].Z());
+ }
+ if ( theMesh->HasShapeToMesh() )
+ {
+ // set nodes on EDGEs (IMP 22368)
+ SMESH_MesherHelper helper( *theMesh );
+ helper.ToFixNodeParameters( true );
+ map< TNodeSet, list< list< int > > >::iterator idListIt = myIdsOnBoundary.begin();
+ for ( ; idListIt != myIdsOnBoundary.end(); idListIt++ )
+ {
+ list<list< int > >& groups = idListIt->second;
+ const TNodeSet& nodes = idListIt->first;
+ if ( nodes.size() != 2 )
+ continue; // not a link
+ const SMDS_MeshNode* n1 = *nodes.begin();
+ const SMDS_MeshNode* n2 = *nodes.rbegin();
+ TopoDS_Shape S1 = helper.GetSubShapeByNode( n1, aMeshDS );
+ TopoDS_Shape S2 = helper.GetSubShapeByNode( n2, aMeshDS );
+ if ( S1.IsNull() || S1.ShapeType() < TopAbs_EDGE ||
+ S2.IsNull() || S2.ShapeType() < TopAbs_EDGE )
+ continue;
+ TopoDS_Shape S;
+ if ( S1.ShapeType() == TopAbs_EDGE )
+ {
+ if ( S1 == S2 || helper.IsSubShape( S2, S1 ))
+ S = S1;
+ }
+ else if ( S2.ShapeType() == TopAbs_EDGE )
+ {
+ if ( helper.IsSubShape( S1, S2 ))
+ S = S2;
+ }
+ else
+ {
+ S = helper.GetCommonAncestor( S1, S2, *theMesh, TopAbs_EDGE );
+ }
+ if ( S.IsNull() )
+ continue;
+ const TopoDS_Edge & E = TopoDS::Edge( S );
+ helper.SetSubShape( E );
+ list<list< int > >::iterator g = groups.begin();
+ for ( ; g != groups.end(); ++g )
+ {
+ list< int >& ids = *g;
+ list< int >::iterator id = ids.begin();
+ for ( ; id != ids.end(); ++id )
+ if ( nodesVector[ *id ] && nodesVector[ *id ]->getshapeId() < 1 )
+ {
+ double u = 1e100;
+ aMeshDS->SetNodeOnEdge( nodesVector[ *id ], E, u );
+ helper.CheckNodeU( E, nodesVector[ *id ], u, 1e-7, true );
+ }
+ }
+ }
+ }
+ } // if ( onMeshElements )
+
+ else
+ {
+ nodesVector.resize( myPoints.size(), 0 );
+
+ // loop on sub-shapes of myShape: create nodes
+ map< int, list< TPoint* > >::iterator idPointIt = myShapeIDToPointsMap.begin();
+ for ( ; idPointIt != myShapeIDToPointsMap.end(); idPointIt++ )
+ {
+ list< TPoint* > & points = idPointIt->second;
+ TopoDS_Shape S;
+ if ( !myShapeIDMap.IsEmpty() )
+ S = myShapeIDMap( idPointIt->first );
+
+ // find existing nodes on EDGEs and VERTEXes
+ if ( findExistingNodes( theMesh, S, points, nodesVector ))
+ continue;
+
+ list< TPoint* >::iterator pIt = points.begin();
+ for ( ; pIt != points.end(); pIt++ )
+ {
+ TPoint* point = *pIt;
+ int pIndex = point - &myPoints[0];
+ if ( nodesVector [ pIndex ] )
+ continue;
+ SMDS_MeshNode* node = aMeshDS->AddNode (point->myXYZ.X(),
+ point->myXYZ.Y(),
+ point->myXYZ.Z());
+ nodesVector [ pIndex ] = node;
+
+ if ( !S.IsNull() ) {
+
+ switch ( S.ShapeType() ) {
+ case TopAbs_VERTEX: {
+ aMeshDS->SetNodeOnVertex( node, TopoDS::Vertex( S )); break;
+ }
+ case TopAbs_EDGE: {
+ aMeshDS->SetNodeOnEdge( node, TopoDS::Edge( S ), point->myU ); break;
+ }
+ case TopAbs_FACE: {
+ aMeshDS->SetNodeOnFace( node, TopoDS::Face( S ),
+ point->myUV.X(), point->myUV.Y() ); break;
+ }
+ default:
+ aMeshDS->SetNodeInVolume( node, TopoDS::Shell( S ));
+ }
+ }
+ }
+ }
+ }
+
+ // create elements
+
+ if ( onMeshElements )
+ {
+ // prepare data to create poly elements
+ makePolyElements( nodesVector, toCreatePolygons, toCreatePolyedrs );
+
+ // refine elements
+ createElements( theMesh, nodesVector, myElemXYZIDs, myElements );
+ // sew old and new elements
+ createElements( theMesh, nodesVector, myPolyElemXYZIDs, myPolyElems );
+ }
+ else
+ {
+ createElements( theMesh, nodesVector, myElemPointIDs, myElements );
+ }
+
+ aMeshDS->Modified();
+ aMeshDS->CompactMesh();
+
+ if ( myToKeepNodes )
+ myOutNodes.swap( nodesVector );
+
+// const map<int,SMESHDS_SubMesh*>& sm = aMeshDS->SubMeshes();
+// map<int,SMESHDS_SubMesh*>::const_iterator i_sm = sm.begin();
+// for ( ; i_sm != sm.end(); i_sm++ )
+// {
+// cout << " SM " << i_sm->first << " ";
+// TopAbs::Print( aMeshDS->IndexToShape( i_sm->first ).ShapeType(), cout)<< " ";
+// //SMDS_ElemIteratorPtr GetElements();
+// SMDS_NodeIteratorPtr nit = i_sm->second->GetNodes();
+// while ( nit->more() )
+// cout << nit->next()->GetID() << " ";
+// cout << endl;
+// }
+ return setErrorCode( ERR_OK );
+}
+
+//=======================================================================
+//function : createElements
+//purpose : add elements to the mesh
+//=======================================================================
+
+void SMESH_Pattern::createElements(SMESH_Mesh* theMesh,
+ const vector<const SMDS_MeshNode* >& theNodesVector,
+ const list< TElemDef > & theElemNodeIDs,
+ const vector<const SMDS_MeshElement*>& theElements)
+{
+ SMESHDS_Mesh* aMeshDS = theMesh->GetMeshDS();
+ SMESH_MeshEditor editor( theMesh );
+
+ bool onMeshElements = !theElements.empty();
+
+ // shapes and groups theElements are on
+ vector< int > shapeIDs;
+ vector< list< SMESHDS_Group* > > groups;
+ set< const SMDS_MeshNode* > shellNodes;
+ if ( onMeshElements )
+ {
+ shapeIDs.resize( theElements.size() );
+ groups.resize( theElements.size() );
+ const set<SMESHDS_GroupBase*>& allGroups = aMeshDS->GetGroups();
+ set<SMESHDS_GroupBase*>::const_iterator grIt;
+ for ( size_t i = 0; i < theElements.size(); i++ )
+ {
+ shapeIDs[ i ] = editor.FindShape( theElements[ i ] );
+ for ( grIt = allGroups.begin(); grIt != allGroups.end(); grIt++ ) {
+ SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
+ if ( group && group->SMDSGroup().Contains( theElements[ i ] ))
+ groups[ i ].push_back( group );
+ }
+ }
+ // get all nodes bound to shells because their SpacePosition is not set
+ // by SMESHDS_Mesh::SetNodeInVolume()
+ TopoDS_Shape aMainShape = aMeshDS->ShapeToMesh();
+ if ( !aMainShape.IsNull() ) {
+ TopExp_Explorer shellExp( aMainShape, TopAbs_SHELL );
+ for ( ; shellExp.More(); shellExp.Next() )
+ {
+ SMESHDS_SubMesh * sm = aMeshDS->MeshElements( shellExp.Current() );
+ if ( sm ) {
+ SMDS_NodeIteratorPtr nIt = sm->GetNodes();
+ while ( nIt->more() )
+ shellNodes.insert( nIt->next() );
+ }
+ }
+ }
+ }
+ // nb new elements per a refined element
+ int nbNewElemsPerOld = 1;
+ if ( onMeshElements )
+ nbNewElemsPerOld = theElemNodeIDs.size() / theElements.size();
+
+ bool is2d = myIs2D;
+
+ list< TElemDef >::const_iterator enIt = theElemNodeIDs.begin();
+ list< vector<int> >::iterator quantity = myPolyhedronQuantities.begin();
+ for ( int iElem = 0; enIt != theElemNodeIDs.end(); enIt++, iElem++ )
+ {
+ const TElemDef & elemNodeInd = *enIt;
+ // retrieve nodes
+ vector< const SMDS_MeshNode* > nodes( elemNodeInd.size() );
+ TElemDef::const_iterator id = elemNodeInd.begin();
+ int nbNodes;
+ for ( nbNodes = 0; id != elemNodeInd.end(); id++ ) {
+ if ( *id < (int) theNodesVector.size() )
+ nodes[ nbNodes++ ] = theNodesVector[ *id ];
+ else
+ nodes[ nbNodes++ ] = myXYZIdToNodeMap[ *id ];
+ }
+ // dim of refined elem
+ int elemIndex = iElem / nbNewElemsPerOld; // refined element index
+ if ( onMeshElements ) {
+ is2d = ( theElements[ elemIndex ]->GetType() == SMDSAbs_Face );
+ }
+ // add an element
+ const SMDS_MeshElement* elem = 0;
+ if ( is2d ) {
+ switch ( nbNodes ) {
+ case 3:
+ elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2] ); break;
+ case 4:
+ elem = aMeshDS->AddFace( nodes[0], nodes[1], nodes[2], nodes[3] ); break;
+ case 6:
+ if ( !onMeshElements ) {// create a quadratic face
+ elem = aMeshDS->AddFace (nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5] ); break;
+ } // else do not break but create a polygon
+ case 8:
+ if ( !onMeshElements ) {// create a quadratic face
+ elem = aMeshDS->AddFace (nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7] ); break;
+ } // else do not break but create a polygon
+ default:
+ elem = aMeshDS->AddPolygonalFace( nodes );
+ }
+ }
+ else {
+ switch ( nbNodes ) {
+ case 4:
+ elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3] ); break;
+ case 5:
+ elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4] ); break;
+ case 6:
+ elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5] ); break;
+ case 8:
+ elem = aMeshDS->AddVolume (nodes[0], nodes[1], nodes[2], nodes[3],
+ nodes[4], nodes[5], nodes[6], nodes[7] ); break;
+ default:
+ elem = aMeshDS->AddPolyhedralVolume( nodes, *quantity++ );
+ }
+ }
+ // set element on a shape
+ if ( elem && onMeshElements ) // applied to mesh elements
+ {
+ int shapeID = shapeIDs[ elemIndex ];
+ if ( shapeID > 0 ) {
+ aMeshDS->SetMeshElementOnShape( elem, shapeID );
+ // set nodes on a shape
+ TopoDS_Shape S = aMeshDS->IndexToShape( shapeID );
+ if ( S.ShapeType() == TopAbs_SOLID ) {
+ TopoDS_Iterator shellIt( S );
+ if ( shellIt.More() )
+ shapeID = aMeshDS->ShapeToIndex( shellIt.Value() );
+ }
+ SMDS_ElemIteratorPtr noIt = elem->nodesIterator();
+ while ( noIt->more() ) {
+ SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>(smdsNode( noIt->next() ));
+ if ( node->getshapeId() < 1 &&
+ shellNodes.find( node ) == shellNodes.end() )
+ {
+ if ( S.ShapeType() == TopAbs_FACE )
+ aMeshDS->SetNodeOnFace( node, shapeID,
+ Precision::Infinite(),// <- it's a sign that UV is not set
+ Precision::Infinite());
+ else {
+ aMeshDS->SetNodeInVolume( node, shapeID );
+ shellNodes.insert( node );
+ }
+ }
+ }
+ }
+ // add elem in groups
+ list< SMESHDS_Group* >::iterator g = groups[ elemIndex ].begin();
+ for ( ; g != groups[ elemIndex ].end(); ++g )
+ (*g)->SMDSGroup().Add( elem );
+ }
+ if ( elem && !myShape.IsNull() ) // applied to shape
+ aMeshDS->SetMeshElementOnShape( elem, myShape );
+ }
+
+ // make that SMESH_subMesh::_computeState == COMPUTE_OK
+ // so that operations with hypotheses will erase the mesh being built
+
+ SMESH_subMesh * subMesh;
+ if ( !myShape.IsNull() ) {
+ subMesh = theMesh->GetSubMesh( myShape );
+ if ( subMesh )
+ subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ }
+ if ( onMeshElements ) {
+ list< int > elemIDs;
+ for ( size_t i = 0; i < theElements.size(); i++ )
+ {
+ subMesh = theMesh->GetSubMeshContaining( shapeIDs[ i ] );
+ if ( subMesh )
+ subMesh->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ elemIDs.push_back( theElements[ i ]->GetID() );
+ }
+ // remove refined elements
+ editor.Remove( elemIDs, false );
+ }
+}
+
+//=======================================================================
+//function : isReversed
+//purpose : check xyz ids order in theIdsList taking into account
+// theFirstNode on a link
+//=======================================================================
+
+bool SMESH_Pattern::isReversed(const SMDS_MeshNode* theFirstNode,
+ const list< int >& theIdsList) const
+{
+ if ( theIdsList.size() < 2 )
+ return false;
+
+ gp_Pnt Pf ( theFirstNode->X(), theFirstNode->Y(), theFirstNode->Z() );
+ gp_Pnt P[2];
+ list<int>::const_iterator id = theIdsList.begin();
+ for ( int i = 0; i < 2; ++i, ++id ) {
+ if ( *id < (int) myXYZ.size() )
+ P[ i ] = myXYZ[ *id ];
+ else {
+ map< int, const SMDS_MeshNode*>::const_iterator i_n;
+ i_n = myXYZIdToNodeMap.find( *id );
+ ASSERT( i_n != myXYZIdToNodeMap.end() );
+ const SMDS_MeshNode* n = i_n->second;
+ P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
+ }
+ }
+ return Pf.SquareDistance( P[ 1 ] ) < Pf.SquareDistance( P[ 0 ] );
+}
+
+
+//=======================================================================
+//function : arrangeBoundaries
+//purpose : if there are several wires, arrange boundaryPoints so that
+// the outer wire goes first and fix inner wires orientation
+// update myKeyPointIDs to correspond to the order of key-points
+// in boundaries; sort internal boundaries by the nb of key-points
+//=======================================================================
+
+void SMESH_Pattern::arrangeBoundaries (list< list< TPoint* > >& boundaryList)
+{
+ typedef list< list< TPoint* > >::iterator TListOfListIt;
+ TListOfListIt bndIt;
+ list< TPoint* >::iterator pIt;
+
+ int nbBoundaries = boundaryList.size();
+ if ( nbBoundaries > 1 )
+ {
+ // sort boundaries by nb of key-points
+ if ( nbBoundaries > 2 )
+ {
+ // move boundaries in tmp list
+ list< list< TPoint* > > tmpList;
+ tmpList.splice( tmpList.begin(), boundaryList, boundaryList.begin(), boundaryList.end());
+ // make a map nb-key-points to boundary-position-in-tmpList,
+ // boundary-positions get ordered in it
+ typedef map< int, TListOfListIt > TNbKpBndPosMap;
+ TNbKpBndPosMap nbKpBndPosMap;
+ bndIt = tmpList.begin();
+ list< int >::iterator nbKpIt = myNbKeyPntInBoundary.begin();
+ for ( ; nbKpIt != myNbKeyPntInBoundary.end(); nbKpIt++, bndIt++ ) {
+ int nb = *nbKpIt * nbBoundaries;
+ while ( nbKpBndPosMap.find ( nb ) != nbKpBndPosMap.end() )
+ nb++;
+ nbKpBndPosMap.insert( TNbKpBndPosMap::value_type( nb, bndIt ));
+ }
+ // move boundaries back to boundaryList
+ TNbKpBndPosMap::iterator nbKpBndPosIt = nbKpBndPosMap.begin();
+ for ( ; nbKpBndPosIt != nbKpBndPosMap.end(); nbKpBndPosIt++ ) {
+ TListOfListIt & bndPos2 = (*nbKpBndPosIt).second;
+ TListOfListIt bndPos1 = bndPos2++;
+ boundaryList.splice( boundaryList.end(), tmpList, bndPos1, bndPos2 );
+ }
+ }
+
+ // Look for the outer boundary: the one with the point with the least X
+ double leastX = DBL_MAX;
+ TListOfListIt outerBndPos;
+ for ( bndIt = boundaryList.begin(); bndIt != boundaryList.end(); bndIt++ )
+ {
+ list< TPoint* >& boundary = (*bndIt);
+ for ( pIt = boundary.begin(); pIt != boundary.end(); pIt++)
+ {
+ TPoint* point = *pIt;
+ if ( point->myInitXYZ.X() < leastX ) {
+ leastX = point->myInitXYZ.X();
+ outerBndPos = bndIt;
+ }
+ }
+ }
+
+ if ( outerBndPos != boundaryList.begin() )
+ boundaryList.splice( boundaryList.begin(), boundaryList, outerBndPos );
+
+ } // if nbBoundaries > 1
+
+ // Check boundaries orientation and re-fill myKeyPointIDs
+
+ set< TPoint* > keyPointSet;
+ list< int >::iterator kpIt = myKeyPointIDs.begin();
+ for ( ; kpIt != myKeyPointIDs.end(); kpIt++ )
+ keyPointSet.insert( & myPoints[ *kpIt ]);
+ myKeyPointIDs.clear();
+
+ // update myNbKeyPntInBoundary also
+ list< int >::iterator nbKpIt = myNbKeyPntInBoundary.begin();
+
+ for ( bndIt = boundaryList.begin(); bndIt != boundaryList.end(); bndIt++, nbKpIt++ )
+ {
+ // find the point with the least X
+ double leastX = DBL_MAX;
+ list< TPoint* >::iterator xpIt;
+ list< TPoint* >& boundary = (*bndIt);
+ for ( pIt = boundary.begin(); pIt != boundary.end(); pIt++)
+ {
+ TPoint* point = *pIt;
+ if ( point->myInitXYZ.X() < leastX ) {
+ leastX = point->myInitXYZ.X();
+ xpIt = pIt;
+ }
+ }
+ // find points next to the point with the least X
+ TPoint* p = *xpIt, *pPrev, *pNext;
+ if ( p == boundary.front() )
+ pPrev = *(++boundary.rbegin());
+ else {
+ xpIt--;
+ pPrev = *xpIt;
+ xpIt++;
+ }
+ if ( p == boundary.back() )
+ pNext = *(++boundary.begin());
+ else {
+ xpIt++;
+ pNext = *xpIt;
+ }
+ // vectors of boundary direction near <p>
+ gp_Vec2d v1( pPrev->myInitUV, p->myInitUV ), v2( p->myInitUV, pNext->myInitUV );
+ double sqMag1 = v1.SquareMagnitude(), sqMag2 = v2.SquareMagnitude();
+ if ( sqMag1 > DBL_MIN && sqMag2 > DBL_MIN ) {
+ double yPrev = v1.Y() / sqrt( sqMag1 );
+ double yNext = v2.Y() / sqrt( sqMag2 );
+ double sumY = yPrev + yNext;
+ bool reverse;
+ if ( bndIt == boundaryList.begin() ) // outer boundary
+ reverse = sumY > 0;
+ else
+ reverse = sumY < 0;
+ if ( reverse )
+ boundary.reverse();
+ }
+
+ // Put key-point IDs of a well-oriented boundary in myKeyPointIDs
+ (*nbKpIt) = 0; // count nb of key-points again
+ pIt = boundary.begin();
+ for ( ; pIt != boundary.end(); pIt++)
+ {
+ TPoint* point = *pIt;
+ if ( keyPointSet.find( point ) == keyPointSet.end() )
+ continue;
+ // find an index of a keypoint
+ int index = 0;
+ vector< TPoint >::const_iterator pVecIt = myPoints.begin();
+ for ( ; pVecIt != myPoints.end(); pVecIt++, index++ )
+ if ( &(*pVecIt) == point )
+ break;
+ myKeyPointIDs.push_back( index );
+ (*nbKpIt)++;
+ }
+ myKeyPointIDs.pop_back(); // remove the first key-point from the back
+ (*nbKpIt)--;
+
+ } // loop on a list of boundaries
+
+ ASSERT( myKeyPointIDs.size() == keyPointSet.size() );
+}
+
+//=======================================================================
+//function : findBoundaryPoints
+//purpose : if loaded from file, find points to map on edges and faces and
+// compute their parameters
+//=======================================================================
+
+bool SMESH_Pattern::findBoundaryPoints()
+{
+ if ( myIsBoundaryPointsFound ) return true;
+
+ myNbKeyPntInBoundary.clear();
+
+ if ( myIs2D )
+ {
+ set< TPoint* > pointsInElems;
+
+ // Find free links of elements:
+ // put links of all elements in a set and remove links encountered twice
+
+ typedef pair< TPoint*, TPoint*> TLink;
+ set< TLink > linkSet;
+ list<TElemDef >::iterator epIt = myElemPointIDs.begin();
+ for ( ; epIt != myElemPointIDs.end(); epIt++ )
+ {
+ TElemDef & elemPoints = *epIt;
+ TElemDef::iterator pIt = elemPoints.begin();
+ int prevP = elemPoints.back();
+ for ( ; pIt != elemPoints.end(); pIt++ ) {
+ TPoint* p1 = & myPoints[ prevP ];
+ TPoint* p2 = & myPoints[ *pIt ];
TLink link(( p1 < p2 ? p1 : p2 ), ( p1 < p2 ? p2 : p1 ));
ASSERT( link.first != link.second );
pair<set< TLink >::iterator,bool> itUniq = linkSet.insert( link );
double edgeLength = 0;
list< TPoint* >::iterator pIt = boundary->begin();
getShapePoints( edgeID ).push_back( *pIt );
+ getShapePoints( vertexID++ ).push_back( *pIt );
for ( pIt++; pIt != boundary->end(); pIt++)
{
list< TPoint* > & edgePoints = getShapePoints( edgeID );
}
// begin the next edge treatment
edgeLength = 0;
- getShapePoints( vertexID++ ).push_back( point );
edgeID++;
- if ( point != boundary->front() )
+ if ( point != boundary->front() ) { // not the first key-point again
getShapePoints( edgeID ).push_back( point );
+ getShapePoints( vertexID++ ).push_back( point );
+ }
}
}
}
vector< TPoint >::iterator pVecIt = myPoints.begin();
for ( int i = 0; pVecIt != myPoints.end(); pVecIt++, i++ ) {
TPoint* point = &(*pVecIt);
- int shapeID = TBlock::GetShapeIDByParams( point->myInitXYZ );
+ int shapeID = SMESH_Block::GetShapeIDByParams( point->myInitXYZ );
getShapePoints( shapeID ).push_back( point );
// detect key-points
- if ( TBlock::IsVertexID( shapeID ))
- myKeyPointIDs.push_back( i );
+ if ( SMESH_Block::IsVertexID( shapeID ))
+ myKeyPointIDs.push_back( i );
}
}
void SMESH_Pattern::Clear()
{
- myIsComputed = myIsBoundaryPointsFound = false;
-
- myPoints.clear();
- myKeyPointIDs.clear();
- myElemPointIDs.clear();
- myShapeIDToPointsMap.clear();
- myShapeIDMap.Clear();
- myShape.Nullify();
- myNbKeyPntInBoundary.clear();
-}
-
-//=======================================================================
-//function : setShapeToMesh
-//purpose : set a shape to be meshed. Return True if meshing is possible
-//=======================================================================
-
-bool SMESH_Pattern::setShapeToMesh(const TopoDS_Shape& theShape)
-{
- if ( !IsLoaded() ) {
- MESSAGE( "Pattern not loaded" );
- return setErrorCode( ERR_APPL_NOT_LOADED );
- }
-
- TopAbs_ShapeEnum aType = theShape.ShapeType();
- bool dimOk = ( myIs2D ? aType == TopAbs_FACE : aType == TopAbs_SHELL );
- if ( !dimOk ) {
- MESSAGE( "Pattern dimention mismatch" );
- return setErrorCode( ERR_APPL_BAD_DIMENTION );
- }
-
- // check if a face is closed
- int nbNodeOnSeamEdge = 0;
- if ( myIs2D ) {
- TopoDS_Face face = TopoDS::Face( theShape );
- TopExp_Explorer eExp( theShape, TopAbs_EDGE );
- for ( ; eExp.More() && nbNodeOnSeamEdge == 0; eExp.Next() )
- if ( BRep_Tool::IsClosed( TopoDS::Edge( eExp.Current() ), face ))
- nbNodeOnSeamEdge = 2;
- }
-
- // check nb of vertices
- TopTools_IndexedMapOfShape vMap;
- TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
- if ( vMap.Extent() + nbNodeOnSeamEdge != myKeyPointIDs.size() ) {
- MESSAGE( myKeyPointIDs.size() << " != " << vMap.Extent() );
- return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
- }
-
- myShapeIDMap.Clear();
- myShape = theShape;
- return true;
-}
-
-//=======================================================================
-//function : GetMappedPoints
-//purpose : Return nodes coordinates computed by Apply() method
-//=======================================================================
-
-bool SMESH_Pattern::GetMappedPoints ( list< const gp_XYZ * > & thePoints )
-{
- thePoints.clear();
- if ( !myIsComputed )
- return false;
-
- vector< TPoint >::iterator pVecIt = myPoints.begin();
- for ( ; pVecIt != myPoints.end(); pVecIt++ )
- thePoints.push_back( & (*pVecIt).myXYZ.XYZ() );
-
- return ( thePoints.size() > 0 );
-}
-
-
-//=======================================================================
-//function : GetPoints
-//purpose : Return nodes coordinates of the pattern
-//=======================================================================
-
-bool SMESH_Pattern::GetPoints ( list< const gp_XYZ * > & thePoints ) const
-{
- thePoints.clear();
-
- if ( !IsLoaded() )
- return false;
-
- vector< TPoint >::const_iterator pVecIt = myPoints.begin();
- for ( ; pVecIt != myPoints.end(); pVecIt++ )
- thePoints.push_back( & (*pVecIt).myInitXYZ );
-
- return ( thePoints.size() > 0 );
-}
-
-//=======================================================================
-//function : getShapePoints
-//purpose : return list of points located on theShape
-//=======================================================================
-
-list< SMESH_Pattern::TPoint* > &
- SMESH_Pattern::getShapePoints(const TopoDS_Shape& theShape)
-{
- int aShapeID;
- if ( !myShapeIDMap.Contains( theShape ))
- aShapeID = myShapeIDMap.Add( theShape );
- else
- aShapeID = myShapeIDMap.FindIndex( theShape );
-
- return myShapeIDToPointsMap[ aShapeID ];
-}
-
-//=======================================================================
-//function : getShapePoints
-//purpose : return list of points located on the shape
-//=======================================================================
-
-list< SMESH_Pattern::TPoint* > & SMESH_Pattern::getShapePoints(const int theShapeID)
-{
- return myShapeIDToPointsMap[ theShapeID ];
-}
-
-//=======================================================================
-//function : DumpPoints
-//purpose : Debug
-//=======================================================================
-
-void SMESH_Pattern::DumpPoints() const
-{
-#ifdef _DEBUG_
- vector< TPoint >::const_iterator pVecIt = myPoints.begin();
- for ( int i = 0; pVecIt != myPoints.end(); pVecIt++, i++ )
- cout << i << ": " << *pVecIt;
-#endif
-}
-
-//=======================================================================
-//function : TPoint()
-//purpose :
-//=======================================================================
-
-SMESH_Pattern::TPoint::TPoint()
-{
-#ifdef _DEBUG_
- myInitXYZ.SetCoord(0,0,0);
- myInitUV.SetCoord(0.,0.);
- myInitU = 0;
- myXYZ.SetCoord(0,0,0);
- myUV.SetCoord(0.,0.);
- myU = 0;
-#endif
-}
-
-//=======================================================================
-//function : operator <<
-//purpose :
-//=======================================================================
-
-ostream & operator <<(ostream & OS, const SMESH_Pattern::TPoint& p)
-{
- gp_XYZ xyz = p.myInitXYZ;
- OS << "\tinit( xyz( " << xyz.X() << " " << xyz.Y() << " " << xyz.Z() << " )";
- gp_XY xy = p.myInitUV;
- OS << " uv( " << xy.X() << " " << xy.Y() << " )";
- double u = p.myInitU;
- OS << " u( " << u << " )) " << &p << endl;
- xyz = p.myXYZ.XYZ();
- OS << "\t ( xyz( " << xyz.X() << " " << xyz.Y() << " " << xyz.Z() << " )";
- xy = p.myUV;
- OS << " uv( " << xy.X() << " " << xy.Y() << " )";
- u = p.myU;
- OS << " u( " << u << " ))" << endl;
-
- return OS;
-}
-
-//=======================================================================
-//function : TBlock::TEdge::GetU
-//purpose :
-//=======================================================================
-
-double TBlock::TEdge::GetU( const gp_XYZ& theParams ) const
-{
- double u = theParams.Coord( myCoordInd );
- return ( 1 - u ) * myFirst + u * myLast;
-}
-
-//=======================================================================
-//function : TBlock::TEdge::Point
-//purpose :
-//=======================================================================
-
-gp_XYZ TBlock::TEdge::Point( const gp_XYZ& theParams ) const
-{
- gp_XYZ p = myC3d->Value( GetU( theParams )).XYZ();
- if ( myTrsf.Form() != gp_Identity )
- myTrsf.Transforms( p );
- return p;
-}
-
-//=======================================================================
-//function : TBlock::TFace::GetUV
-//purpose :
-//=======================================================================
-
-gp_XY TBlock::TFace::GetUV( const gp_XYZ& theParams ) const
-{
- gp_XY uv(0.,0.);
- double dU = theParams.Coord( GetUInd() );
- double dV = theParams.Coord( GetVInd() );
- for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
- {
- double Ecoef = 0, Vcoef = 0;
- switch ( iE ) {
- case 0:
- Ecoef = ( 1 - dV ); // u0
- Vcoef = ( 1 - dU ) * ( 1 - dV ); break; // 00
- case 1:
- Ecoef = dV; // u1
- Vcoef = dU * ( 1 - dV ); break; // 10
- case 2:
- Ecoef = ( 1 - dU ); // 0v
- Vcoef = dU * dV ; break; // 11
- case 3:
- Ecoef = dU ; // 1v
- Vcoef = ( 1 - dU ) * dV ; break; // 01
- default:;
- }
- // edge addition
- double u = theParams.Coord( myCoordInd[ iE ] );
- u = ( 1 - u ) * myFirst[ iE ] + u * myLast[ iE ];
- uv += Ecoef * myC2d[ iE ]->Value( u ).XY();
- // corner addition
- uv -= Vcoef * myCorner[ iE ];
- }
- return uv;
-}
-
-//=======================================================================
-//function : TBlock::TFace::Point
-//purpose :
-//=======================================================================
-
-gp_XYZ TBlock::TFace::Point( const gp_XYZ& theParams ) const
-{
- gp_XY uv = GetUV( theParams );
- gp_XYZ p = myS->Value( uv.X(), uv.Y() ).XYZ();
- if ( myTrsf.Form() != gp_Identity )
- myTrsf.Transforms( p );
- return p;
-}
-
-//=======================================================================
-//function : GetShapeCoef
-//purpose :
-//=======================================================================
-
-double* TBlock::GetShapeCoef (const int theShapeID)
-{
- static double shapeCoef[][3] = {
- // V000, V100, V010, V110
- { -1,-1,-1 }, { 1,-1,-1 }, { -1, 1,-1 }, { 1, 1,-1 },
- // V001, V101, V011, V111,
- { -1,-1, 1 }, { 1,-1, 1 }, { -1, 1, 1 }, { 1, 1, 1 },
- // Ex00, Ex10, Ex01, Ex11,
- { 0,-1,-1 }, { 0, 1,-1 }, { 0,-1, 1 }, { 0, 1, 1 },
- // E0y0, E1y0, E0y1, E1y1,
- { -1, 0,-1 }, { 1, 0,-1 }, { -1, 0, 1 }, { 1, 0, 1 },
- // E00z, E10z, E01z, E11z,
- { -1,-1, 0 }, { 1,-1, 0 }, { -1, 1, 0 }, { 1, 1, 0 },
- // Fxy0, Fxy1, Fx0z, Fx1z, F0yz, F1yz,
- { 0, 0,-1 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 1, 0 }, { -1, 0, 0 }, { 1, 0, 0 },
- // ID_Shell
- { 0, 0, 0 }
- };
- if ( theShapeID < ID_V000 || theShapeID > ID_F1yz )
- return shapeCoef[ ID_Shell - 1 ];
-
- return shapeCoef[ theShapeID - 1 ];
-}
-
-//=======================================================================
-//function : ShellPoint
-//purpose : return coordinates of a point in shell
-//=======================================================================
-
-bool TBlock::ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const
-{
- thePoint.SetCoord( 0., 0., 0. );
- for ( int shapeID = ID_V000; shapeID < ID_Shell; shapeID++ )
- {
- // coef
- double* coefs = GetShapeCoef( shapeID );
- double k = 1;
- for ( int iCoef = 0; iCoef < 3; iCoef++ ) {
- if ( coefs[ iCoef ] != 0 ) {
- if ( coefs[ iCoef ] < 0 )
- k *= ( 1. - theParams.Coord( iCoef + 1 ));
- else
- k *= theParams.Coord( iCoef + 1 );
- }
- }
- // point on a shape
- gp_XYZ Ps;
- if ( shapeID < ID_Ex00 ) // vertex
- VertexPoint( shapeID, Ps );
- else if ( shapeID < ID_Fxy0 ) { // edge
- EdgePoint( shapeID, theParams, Ps );
- k = -k;
- } else // face
- FacePoint( shapeID, theParams, Ps );
-
- thePoint += k * Ps;
- }
- return true;
-}
-
-//=======================================================================
-//function : NbVariables
-//purpose :
-//=======================================================================
-
-Standard_Integer TBlock::NbVariables() const
-{
- return 3;
-}
-
-//=======================================================================
-//function : NbEquations
-//purpose :
-//=======================================================================
-
-Standard_Integer TBlock::NbEquations() const
-{
- return 1;
-}
-
-//=======================================================================
-//function : Value
-//purpose :
-//=======================================================================
-
-Standard_Boolean TBlock::Value(const math_Vector& theXYZ, math_Vector& theFxyz)
-{
- gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) );
- if ( params.IsEqual( myParam, DBL_MIN )) { // same param
- theFxyz( 1 ) = myValues[ 0 ];
- }
- else {
- ShellPoint( params, P );
- gp_Vec dP( P - myPoint );
- theFxyz(1) = SQRT_FUNC ? dP.SquareMagnitude() : dP.Magnitude();
- }
- return true;
+ myIsComputed = myIsBoundaryPointsFound = false;
+
+ myPoints.clear();
+ myKeyPointIDs.clear();
+ myElemPointIDs.clear();
+ myShapeIDToPointsMap.clear();
+ myShapeIDMap.Clear();
+ myShape.Nullify();
+ myNbKeyPntInBoundary.clear();
+
+ myXYZ.clear();
+ myElemXYZIDs.clear();
+ myXYZIdToNodeMap.clear();
+ myElements.clear();
+ myOrderedNodes.clear();
+ myPolyElems.clear();
+ myPolyElemXYZIDs.clear();
+ myPolyhedronQuantities.clear();
+ myIdsOnBoundary.clear();
+ myReverseConnectivity.clear();
}
-//=======================================================================
-//function : Derivatives
-//purpose :
-//=======================================================================
+//================================================================================
+/*!
+ * \brief set ErrorCode and return true if it is Ok
+ */
+//================================================================================
-Standard_Boolean TBlock::Derivatives(const math_Vector& XYZ,math_Matrix& Df)
+bool SMESH_Pattern::setErrorCode( const ErrorCode theErrorCode )
{
- MESSAGE( "TBlock::Derivatives()");
- math_Vector F(1,3);
- return Values(XYZ,F,Df);
+ myErrorCode = theErrorCode;
+ return myErrorCode == ERR_OK;
}
//=======================================================================
-//function : Values
-//purpose :
+//function : setShapeToMesh
+//purpose : set a shape to be meshed. Return True if meshing is possible
//=======================================================================
-Standard_Boolean TBlock::Values(const math_Vector& theXYZ,
- math_Vector& theFxyz,
- math_Matrix& theDf)
+bool SMESH_Pattern::setShapeToMesh(const TopoDS_Shape& theShape)
{
-// MESSAGE( endl<<"TBlock::Values( "<<theXYZ(1)<<", "<<theXYZ(2)<<", "<<theXYZ(3)<<")");
-
- gp_XYZ P, params( theXYZ(1), theXYZ(2), theXYZ(3) );
- if ( params.IsEqual( myParam, DBL_MIN )) { // same param
- theFxyz( 1 ) = myValues[ 0 ];
- theDf( 1,1 ) = myValues[ 1 ];
- theDf( 1,2 ) = myValues[ 2 ];
- theDf( 1,3 ) = myValues[ 3 ];
- return true;
+ if ( !IsLoaded() ) {
+ MESSAGE( "Pattern not loaded" );
+ return setErrorCode( ERR_APPL_NOT_LOADED );
}
- ShellPoint( params, P );
- //myNbIterations++; // how many time call ShellPoint()
-
- gp_Vec dP( P - myPoint );
- theFxyz(1) = SQRT_FUNC ? dP.SquareMagnitude() : dP.Magnitude();
- if ( theFxyz(1) < 1e-6 ) {
- myParam = params;
- myValues[ 0 ]= 0;
- theDf( 1,1 ) = 0;
- theDf( 1,2 ) = 0;
- theDf( 1,3 ) = 0;
- return true;
+ TopAbs_ShapeEnum aType = theShape.ShapeType();
+ bool dimOk = ( myIs2D ? aType == TopAbs_FACE : aType == TopAbs_SHELL );
+ if ( !dimOk ) {
+ MESSAGE( "Pattern dimension mismatch" );
+ return setErrorCode( ERR_APPL_BAD_DIMENTION );
}
- if ( theFxyz(1) < myValues[0] )
- {
- // 3 partial derivatives
- gp_Vec drv[ 3 ];
- for ( int iP = 1; iP <= 3; iP++ ) {
- gp_XYZ Pi;
- params.SetCoord( iP, theXYZ( iP ) + 0.001 );
- ShellPoint( params, Pi );
- params.SetCoord( iP, theXYZ( iP ) ); // restore params
- gp_Vec dPi ( P, Pi );
- double mag = dPi.Magnitude();
- if ( mag > DBL_MIN )
- dPi /= mag;
- drv[ iP - 1 ] = dPi;
- }
- for ( int iP = 0; iP < 3; iP++ ) {
- if ( iP == myFaceIndex )
- theDf( 1, iP + 1 ) = myFaceParam;
- else {
- // like IntAna_IntConicQuad::Perform (const gp_Lin& L, const gp_Pln& P)
- // where L is (P -> myPoint), P is defined by the 2 other derivative direction
- int iPrev = ( iP ? iP - 1 : 2 );
- int iNext = ( iP == 2 ? 0 : iP + 1 );
- gp_Vec plnNorm = drv[ iPrev ].Crossed( drv [ iNext ] );
- double Direc = plnNorm * drv[ iP ];
- if ( Abs(Direc) <= DBL_MIN )
- theDf( 1, iP + 1 ) = dP * drv[ iP ];
- else {
- double Dis = plnNorm * P - plnNorm * myPoint;
- theDf( 1, iP + 1 ) = Dis/Direc;
- }
+ // check if a face is closed
+ int nbNodeOnSeamEdge = 0;
+ if ( myIs2D ) {
+ TopTools_MapOfShape seamVertices;
+ TopoDS_Face face = TopoDS::Face( theShape );
+ TopExp_Explorer eExp( theShape, TopAbs_EDGE );
+ for ( ; eExp.More() /*&& nbNodeOnSeamEdge == 0*/; eExp.Next() ) {
+ const TopoDS_Edge& ee = TopoDS::Edge(eExp.Current());
+ if ( BRep_Tool::IsClosed(ee, face) ) {
+ // seam edge and vertices encounter twice in theFace
+ if ( !seamVertices.Add( TopExp::FirstVertex( ee ))) nbNodeOnSeamEdge++;
+ if ( !seamVertices.Add( TopExp::LastVertex( ee ))) nbNodeOnSeamEdge++;
}
}
- //myNbIterations +=3; // how many time call ShellPoint()
-
- // store better values
- myParam = params;
- myValues[0]= theFxyz(1);
- myValues[1]= theDf(1,1);
- myValues[2]= theDf(1,2);
- myValues[3]= theDf(1,3);
-
-// SCRUTE( theFxyz(1) );
-// SCRUTE( theDf( 1,1 ));
-// SCRUTE( theDf( 1,2 ));
-// SCRUTE( theDf( 1,3 ));
}
+ // check nb of vertices
+ TopTools_IndexedMapOfShape vMap;
+ TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap );
+ if ( vMap.Extent() + nbNodeOnSeamEdge != (int)myKeyPointIDs.size() ) {
+ MESSAGE( myKeyPointIDs.size() + nbNodeOnSeamEdge << " != " << vMap.Extent() );
+ return setErrorCode( ERR_APPL_BAD_NB_VERTICES );
+ }
+
+ myElements.clear(); // not refine elements
+ myElemXYZIDs.clear();
+
+ myShapeIDMap.Clear();
+ myShape = theShape;
return true;
}
//=======================================================================
-//function : ComputeParameters
-//purpose : compute point parameters in the block
+//function : GetMappedPoints
+//purpose : Return nodes coordinates computed by Apply() method
//=======================================================================
-bool TBlock::ComputeParameters(const gp_Pnt& thePoint,
- gp_XYZ& theParams,
- const int theShapeID)
+bool SMESH_Pattern::GetMappedPoints ( list< const gp_XYZ * > & thePoints ) const
{
-// MESSAGE( endl<<"TBlock::ComputeParameters( "
-// <<thePoint.X()<<", "<<thePoint.Y()<<", "<<thePoint.Z()<<")");
-
- myPoint = thePoint.XYZ();
-
- myParam.SetCoord( -1,-1,-1 );
- myValues[0] = 1e100;
-
- const bool isOnFace = IsFaceID( theShapeID );
- double * coef = GetShapeCoef( theShapeID );
+ thePoints.clear();
+ if ( !myIsComputed )
+ return false;
- // the first guess
- math_Vector start( 1, 3, 0.0 );
- if ( !myGridComputed )
- {
- // define the first guess by thePoint projection on lines
- // connecting vertices
- bool needGrid = false;
- gp_XYZ par000( 0, 0, 0 ), par111( 1, 1, 1 );
- double zero = DBL_MIN * DBL_MIN;
- for ( int iEdge = 0, iParam = 1; iParam <= 3 && !needGrid; iParam++ )
- {
- if ( isOnFace && coef[ iParam - 1 ] != 0 ) {
- iEdge += 4;
- continue;
- }
- for ( int iE = 0; iE < 4; iE++, iEdge++ ) { // loop on 4 parallel edges
- gp_Pnt p0 = myEdge[ iEdge ].Point( par000 );
- gp_Pnt p1 = myEdge[ iEdge ].Point( par111 );
- gp_Vec v01( p0, p1 ), v0P( p0, thePoint );
- double len2 = v01.SquareMagnitude();
- double par = 0;
- if ( len2 > zero ) {
- par = v0P.Dot( v01 ) / len2;
- if ( par < 0 || par > 1 ) {
- needGrid = true;
- break;
- }
- }
- start( iParam ) += par;
- }
- start( iParam ) /= 4.;
- }
- if ( needGrid ) {
- // compute nodes of 3 x 3 x 3 grid
- int iNode = 0;
- for ( double x = 0.25; x < 0.9; x += 0.25 )
- for ( double y = 0.25; y < 0.9; y += 0.25 )
- for ( double z = 0.25; z < 0.9; z += 0.25 ) {
- TxyzPair & prmPtn = my3x3x3GridNodes[ iNode++ ];
- prmPtn.first.SetCoord( x, y, z );
- ShellPoint( prmPtn.first, prmPtn.second );
- }
- myGridComputed = true;
- }
+ if ( myElements.empty() ) { // applied to shape
+ vector< TPoint >::const_iterator pVecIt = myPoints.begin();
+ for ( ; pVecIt != myPoints.end(); pVecIt++ )
+ thePoints.push_back( & (*pVecIt).myXYZ.XYZ() );
}
- if ( myGridComputed ) {
- double minDist = DBL_MAX;
- gp_XYZ* bestParam = 0;
- for ( int iNode = 0; iNode < 27; iNode++ ) {
- TxyzPair & prmPtn = my3x3x3GridNodes[ iNode ];
- double dist = ( thePoint.XYZ() - prmPtn.second ).SquareModulus();
- if ( dist < minDist ) {
- minDist = dist;
- bestParam = & prmPtn.first;
- }
- }
- start( 1 ) = bestParam->X();
- start( 2 ) = bestParam->Y();
- start( 3 ) = bestParam->Z();
+ else { // applied to mesh elements
+ const gp_XYZ * definedXYZ = & myPoints[ myKeyPointIDs.front() ].myXYZ.XYZ();
+ vector<gp_XYZ>::const_iterator xyz = myXYZ.begin();
+ for ( ; xyz != myXYZ.end(); ++xyz )
+ if ( !isDefined( *xyz ))
+ thePoints.push_back( definedXYZ );
+ else
+ thePoints.push_back( & (*xyz) );
}
+ return !thePoints.empty();
+}
- int myFaceIndex = -1;
- if ( isOnFace ) {
- // put a point on the face
- for ( int iCoord = 0; iCoord < 3; iCoord++ )
- if ( coef[ iCoord ] ) {
- myFaceIndex = iCoord;
- myFaceParam = ( coef[ myFaceIndex ] < 0.5 ) ? 0.0 : 1.0;
- start( iCoord + 1 ) = myFaceParam;
- }
- }
- math_Vector low ( 1, 3, 0.0 );
- math_Vector up ( 1, 3, 1.0 );
- math_Vector tol ( 1, 3, 1e-4 );
- math_FunctionSetRoot paramSearch( *this, tol );
-
- int nbLoops = 0;
- while ( myValues[0] > 1e-1 && nbLoops++ < 10 ) {
- paramSearch.Perform ( *this, start, low, up );
- if ( !paramSearch.IsDone() ) {
- //MESSAGE( " !paramSearch.IsDone() " );
- }
- else {
- //MESSAGE( " NB ITERATIONS: " << paramSearch.NbIterations() );
- }
- start( 1 ) = myParam.X();
- start( 2 ) = myParam.Y();
- start( 3 ) = myParam.Z();
- //MESSAGE( "Distance: " << ( SQRT_FUNC ? sqrt(myValues[0]) : myValues[0] ));
- }
-// MESSAGE( endl << myParam.X() << " " << myParam.Y() << " " << myParam.Z() << endl);
-// mySumDist += myValues[0];
-// MESSAGE( " TOTAL NB ITERATIONS: " << myNbIterations <<
-// " DIST: " << ( SQRT_FUNC ? sqrt(mySumDist) : mySumDist ));
+//=======================================================================
+//function : GetPoints
+//purpose : Return nodes coordinates of the pattern
+//=======================================================================
+
+bool SMESH_Pattern::GetPoints ( list< const gp_XYZ * > & thePoints ) const
+{
+ thePoints.clear();
+
+ if ( !IsLoaded() )
+ return false;
- theParams = myParam;
+ vector< TPoint >::const_iterator pVecIt = myPoints.begin();
+ for ( ; pVecIt != myPoints.end(); pVecIt++ )
+ thePoints.push_back( & (*pVecIt).myInitXYZ );
- return true;
+ return ( thePoints.size() > 0 );
}
//=======================================================================
-//function : GetStateNumber
-//purpose :
+//function : getShapePoints
+//purpose : return list of points located on theShape
//=======================================================================
-Standard_Integer TBlock::GetStateNumber ()
+list< SMESH_Pattern::TPoint* > &
+ SMESH_Pattern::getShapePoints(const TopoDS_Shape& theShape)
{
-// MESSAGE( endl<<"TBlock::GetStateNumber( "<<myParam.X()<<", "<<
-// myParam.Y()<<", "<<myParam.Z()<<") DISTANCE: " << myValues[0]);
- return myValues[0] < 1e-1;
+ int aShapeID;
+ if ( !myShapeIDMap.Contains( theShape ))
+ aShapeID = myShapeIDMap.Add( theShape );
+ else
+ aShapeID = myShapeIDMap.FindIndex( theShape );
+
+ return myShapeIDToPointsMap[ aShapeID ];
}
//=======================================================================
-//function : DumpShapeID
-//purpose : debug an id of a block sub-shape
+//function : getShapePoints
+//purpose : return list of points located on the shape
//=======================================================================
-#define CASEDUMP(id,strm) case id: strm << #id; break;
-
-ostream& TBlock::DumpShapeID (const int id, ostream& stream)
+list< SMESH_Pattern::TPoint* > & SMESH_Pattern::getShapePoints(const int theShapeID)
{
- switch ( id ) {
- CASEDUMP( ID_V000, stream );
- CASEDUMP( ID_V100, stream );
- CASEDUMP( ID_V010, stream );
- CASEDUMP( ID_V110, stream );
- CASEDUMP( ID_V001, stream );
- CASEDUMP( ID_V101, stream );
- CASEDUMP( ID_V011, stream );
- CASEDUMP( ID_V111, stream );
- CASEDUMP( ID_Ex00, stream );
- CASEDUMP( ID_Ex10, stream );
- CASEDUMP( ID_Ex01, stream );
- CASEDUMP( ID_Ex11, stream );
- CASEDUMP( ID_E0y0, stream );
- CASEDUMP( ID_E1y0, stream );
- CASEDUMP( ID_E0y1, stream );
- CASEDUMP( ID_E1y1, stream );
- CASEDUMP( ID_E00z, stream );
- CASEDUMP( ID_E10z, stream );
- CASEDUMP( ID_E01z, stream );
- CASEDUMP( ID_E11z, stream );
- CASEDUMP( ID_Fxy0, stream );
- CASEDUMP( ID_Fxy1, stream );
- CASEDUMP( ID_Fx0z, stream );
- CASEDUMP( ID_Fx1z, stream );
- CASEDUMP( ID_F0yz, stream );
- CASEDUMP( ID_F1yz, stream );
- CASEDUMP( ID_Shell, stream );
- default: stream << "ID_INVALID";
- }
- return stream;
+ return myShapeIDToPointsMap[ theShapeID ];
}
//=======================================================================
-//function : GetShapeIDByParams
-//purpose : define an id of the block sub-shape by normlized point coord
+//function : DumpPoints
+//purpose : Debug
//=======================================================================
-int TBlock::GetShapeIDByParams ( const gp_XYZ& theCoord )
+void SMESH_Pattern::DumpPoints() const
{
- // id ( 0 - 26 ) computation:
-
- // vertex ( 0 - 7 ) : id = 1*x + 2*y + 4*z
-
- // edge || X ( 8 - 11 ) : id = 8 + 1*y + 2*z
- // edge || Y ( 12 - 15 ): id = 1*x + 12 + 2*z
- // edge || Z ( 16 - 19 ): id = 1*x + 2*y + 16
-
- // face || XY ( 20 - 21 ): id = 8 + 12 + 1*z - 0
- // face || XZ ( 22 - 23 ): id = 8 + 1*y + 16 - 2
- // face || YZ ( 24 - 25 ): id = 1*x + 12 + 16 - 4
-
- static int iAddBnd[] = { 1, 2, 4 };
- static int iAddNotBnd[] = { 8, 12, 16 };
- static int iFaceSubst[] = { 0, 2, 4 };
-
- int id = 0;
- int iOnBoundary = 0;
- for ( int iCoord = 0; iCoord < 3; iCoord++ )
- {
- double val = theCoord.Coord( iCoord + 1 );
- if ( val == 0.0 )
- iOnBoundary++;
- else if ( val == 1.0 )
- id += iAddBnd[ iOnBoundary++ ];
- else
- id += iAddNotBnd[ iCoord ];
- }
- if ( iOnBoundary == 1 ) // face
- id -= iFaceSubst[ (id - 20) / 4 ];
- else if ( iOnBoundary == 0 ) // shell
- id = 26;
-
- if ( id > 26 || id < 0 ) {
- MESSAGE( "GetShapeIDByParams() = " << id
- <<" "<< theCoord.X() <<" "<< theCoord.Y() <<" "<< theCoord.Z() );
- }
-
- return id + 1; // shape ids start at 1
+#ifdef _DEBUG_
+ vector< TPoint >::const_iterator pVecIt = myPoints.begin();
+ for ( int i = 0; pVecIt != myPoints.end(); pVecIt++, i++ )
+ MESSAGE_ADD ( std::endl << i << ": " << *pVecIt );
+#endif
}
//=======================================================================
-//function : LoadBlockShapes
-//purpose : add sub-shapes of theBlock to theShapeIDMap so that they get
-// IDs acoording to enum TBlockShapeID
+//function : TPoint()
+//purpose :
//=======================================================================
-bool TBlock::LoadBlockShapes(const TopoDS_Vertex& theVertex000,
- const TopoDS_Vertex& theVertex001,
-// TopTools_IndexedMapOfShape& theShapeIDMap
- TopTools_IndexedMapOfOrientedShape& theShapeIDMap )
+SMESH_Pattern::TPoint::TPoint()
{
- MESSAGE(" ::LoadBlockShapes()");
- myGridComputed = false;
-
- // 6 vertices
- TopoDS_Shape V000, V100, V010, V110, V001, V101, V011, V111;
- // 12 edges
- TopoDS_Shape Ex00, Ex10, Ex01, Ex11;
- TopoDS_Shape E0y0, E1y0, E0y1, E1y1;
- TopoDS_Shape E00z, E10z, E01z, E11z;
- // 6 faces
- TopoDS_Shape Fxy0, Fx0z, F0yz, Fxy1, Fx1z, F1yz;
-
- // nb of faces bound to a vertex in TopTools_IndexedDataMapOfShapeListOfShape
- // filled by TopExp::MapShapesAndAncestors()
- const int NB_FACES_BY_VERTEX = 6;
-
- TopTools_IndexedDataMapOfShapeListOfShape vfMap;
- TopExp::MapShapesAndAncestors( myShell, TopAbs_VERTEX, TopAbs_FACE, vfMap );
- if ( vfMap.Extent() != 8 ) {
- MESSAGE(" Wrong nb of vertices in the block: " << vfMap.Extent() );
- return false;
- }
-
- V000 = theVertex000;
- V001 = theVertex001;
-
- if ( V000.IsNull() ) {
- // find vertex 000 - the one with smallest coordinates
- double minVal = DBL_MAX, minX, val;
- for ( int i = 1; i <= 8; i++ ) {
- const TopoDS_Vertex& v = TopoDS::Vertex( vfMap.FindKey( i ));
- gp_Pnt P = BRep_Tool::Pnt( v );
- val = P.X() + P.Y() + P.Z();
- if ( val < minVal || ( val == minVal && P.X() < minX )) {
- V000 = v;
- minVal = val;
- minX = P.X();
- }
- }
- // find vertex 001 - the one on the most vertical edge passing through V000
- TopTools_IndexedDataMapOfShapeListOfShape veMap;
- TopExp::MapShapesAndAncestors( myShell, TopAbs_VERTEX, TopAbs_EDGE, veMap );
- gp_Vec dir001 = gp::DZ();
- gp_Pnt p000 = BRep_Tool::Pnt( TopoDS::Vertex( V000 ));
- double maxVal = -DBL_MAX;
- TopTools_ListIteratorOfListOfShape eIt ( veMap.FindFromKey( V000 ));
- for ( ; eIt.More(); eIt.Next() ) {
- const TopoDS_Edge& e = TopoDS::Edge( eIt.Value() );
- TopoDS_Vertex v = TopExp::FirstVertex( e );
- if ( v.IsSame( V000 ))
- v = TopExp::LastVertex( e );
- val = dir001 * gp_Vec( p000, BRep_Tool::Pnt( v )).Normalized();
- if ( val > maxVal ) {
- V001 = v;
- maxVal = val;
- }
- }
- }
-
- // find the bottom (Fxy0), Fx0z and F0yz faces
-
- const TopTools_ListOfShape& f000List = vfMap.FindFromKey( V000 );
- const TopTools_ListOfShape& f001List = vfMap.FindFromKey( V001 );
- if (f000List.Extent() != NB_FACES_BY_VERTEX ||
- f001List.Extent() != NB_FACES_BY_VERTEX ) {
- MESSAGE(" LoadBlockShapes() " << f000List.Extent() << " " << f001List.Extent());
- return false;
- }
- TopTools_ListIteratorOfListOfShape f001It, f000It ( f000List );
- int i, j, iFound1, iFound2;
- for ( j = 0; f000It.More(); f000It.Next(), j++ )
- {
- if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice
- const TopoDS_Shape& F = f000It.Value();
- for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) {
- if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
- if ( F.IsSame( f001It.Value() ))
- break;
- }
- if ( f001It.More() ) // Fx0z or F0yz found
- if ( Fx0z.IsNull() ) {
- Fx0z = F;
- iFound1 = i;
- } else {
- F0yz = F;
- iFound2 = i;
- }
- else // F is the bottom face
- Fxy0 = F;
- }
- if ( Fxy0.IsNull() || Fx0z.IsNull() || F0yz.IsNull() ) {
- MESSAGE( Fxy0.IsNull() <<" "<< Fx0z.IsNull() <<" "<< F0yz.IsNull() );
- return false;
- }
-
- // choose the top face (Fxy1)
- for ( i = 0, f001It.Initialize( f001List ); f001It.More(); f001It.Next(), i++ ) {
- if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
- if ( i != iFound1 && i != iFound2 )
- break;
- }
- Fxy1 = f001It.Value();
- if ( Fxy1.IsNull() ) {
- MESSAGE(" LoadBlockShapes() error ");
- return false;
- }
-
- // find bottom edges and veritices
- list< TopoDS_Edge > eList;
- list< int > nbVertexInWires;
- getOrderedEdges( TopoDS::Face( Fxy0 ), TopoDS::Vertex( V000 ), eList, nbVertexInWires );
- if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) {
- MESSAGE(" LoadBlockShapes() error ");
- return false;
- }
- list< TopoDS_Edge >::iterator elIt = eList.begin();
- for ( i = 0; elIt != eList.end(); elIt++, i++ )
- switch ( i ) {
- case 0: E0y0 = *elIt; V010 = TopExp::LastVertex( *elIt, true ); break;
- case 1: Ex10 = *elIt; V110 = TopExp::LastVertex( *elIt, true ); break;
- case 2: E1y0 = *elIt; V100 = TopExp::LastVertex( *elIt, true ); break;
- case 3: Ex00 = *elIt; break;
- default:;
- }
- if ( i != 4 || E0y0.IsNull() || Ex10.IsNull() || E1y0.IsNull() || Ex00.IsNull() ) {
- MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size());
- return false;
- }
-
-
- // find top edges and veritices
- eList.clear();
- getOrderedEdges( TopoDS::Face( Fxy1 ), TopoDS::Vertex( V001 ), eList, nbVertexInWires );
- if ( nbVertexInWires.size() != 1 || nbVertexInWires.front() != 4 ) {
- MESSAGE(" LoadBlockShapes() error ");
- return false;
- }
- for ( i = 0, elIt = eList.begin(); elIt != eList.end(); elIt++, i++ )
- switch ( i ) {
- case 0: Ex01 = *elIt; V101 = TopExp::LastVertex( *elIt, true ); break;
- case 1: E1y1 = *elIt; V111 = TopExp::LastVertex( *elIt, true ); break;
- case 2: Ex11 = *elIt; V011 = TopExp::LastVertex( *elIt, true ); break;
- case 3: E0y1 = *elIt; break;
- default:;
- }
- if ( i != 4 || Ex01.IsNull() || E1y1.IsNull() || Ex11.IsNull() || E0y1.IsNull() ) {
- MESSAGE(" LoadBlockShapes() error, eList.size()=" << eList.size());
- return false;
- }
-
- // swap Fx0z and F0yz if necessary
- TopExp_Explorer exp( Fx0z, TopAbs_VERTEX );
- for ( ; exp.More(); exp.Next() ) // Fx0z shares V101 and V100
- if ( V101.IsSame( exp.Current() ) || V100.IsSame( exp.Current() ))
- break; // V101 or V100 found
- if ( !exp.More() ) { // not found
- TopoDS_Shape f = Fx0z; Fx0z = F0yz; F0yz = f;
- }
-
- // find Fx1z and F1yz faces
- const TopTools_ListOfShape& f111List = vfMap.FindFromKey( V111 );
- const TopTools_ListOfShape& f110List = vfMap.FindFromKey( V110 );
- if (f111List.Extent() != NB_FACES_BY_VERTEX ||
- f110List.Extent() != NB_FACES_BY_VERTEX ) {
- MESSAGE(" LoadBlockShapes() " << f111List.Extent() << " " << f110List.Extent());
- return false;
- }
- TopTools_ListIteratorOfListOfShape f111It, f110It ( f110List);
- for ( j = 0 ; f110It.More(); f110It.Next(), j++ ) {
- if ( NB_FACES_BY_VERTEX == 6 && j % 2 ) continue; // each face encounters twice
- const TopoDS_Shape& F = f110It.Value();
- for ( i = 0, f111It.Initialize( f111List ); f111It.More(); f111It.Next(), i++ ) {
- if ( NB_FACES_BY_VERTEX == 6 && i % 2 ) continue; // each face encounters twice
- if ( F.IsSame( f111It.Value() )) { // Fx1z or F1yz found
- if ( Fx1z.IsNull() )
- Fx1z = F;
- else
- F1yz = F;
- }
- }
- }
- if ( Fx1z.IsNull() || F1yz.IsNull() ) {
- MESSAGE(" LoadBlockShapes() error ");
- return false;
- }
-
- // swap Fx1z and F1yz if necessary
- for ( exp.Init( Fx1z, TopAbs_VERTEX ); exp.More(); exp.Next() )
- if ( V010.IsSame( exp.Current() ) || V011.IsSame( exp.Current() ))
- break;
- if ( !exp.More() ) {
- TopoDS_Shape f = Fx1z; Fx1z = F1yz; F1yz = f;
- }
-
- // find vertical edges
- for ( exp.Init( Fx0z, TopAbs_EDGE ); exp.More(); exp.Next() ) {
- const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
- const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true );
- if ( vFirst.IsSame( V001 ))
- E00z = edge;
- else if ( vFirst.IsSame( V100 ))
- E10z = edge;
- }
- if ( E00z.IsNull() || E10z.IsNull() ) {
- MESSAGE(" LoadBlockShapes() error ");
- return false;
- }
- for ( exp.Init( Fx1z, TopAbs_EDGE ); exp.More(); exp.Next() ) {
- const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() );
- const TopoDS_Shape& vFirst = TopExp::FirstVertex( edge, true );
- if ( vFirst.IsSame( V111 ))
- E11z = edge;
- else if ( vFirst.IsSame( V010 ))
- E01z = edge;
- }
- if ( E01z.IsNull() || E11z.IsNull() ) {
- MESSAGE(" LoadBlockShapes() error ");
- return false;
- }
-
- // load shapes in theShapeIDMap
-
- theShapeIDMap.Clear();
-
- theShapeIDMap.Add(V000.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V100.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V010.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V110.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V001.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V101.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V011.Oriented( TopAbs_FORWARD ));
- theShapeIDMap.Add(V111.Oriented( TopAbs_FORWARD ));
-
- theShapeIDMap.Add(Ex00);
- theShapeIDMap.Add(Ex10);
- theShapeIDMap.Add(Ex01);
- theShapeIDMap.Add(Ex11);
-
- theShapeIDMap.Add(E0y0);
- theShapeIDMap.Add(E1y0);
- theShapeIDMap.Add(E0y1);
- theShapeIDMap.Add(E1y1);
-
- theShapeIDMap.Add(E00z);
- theShapeIDMap.Add(E10z);
- theShapeIDMap.Add(E01z);
- theShapeIDMap.Add(E11z);
-
- theShapeIDMap.Add(Fxy0);
- theShapeIDMap.Add(Fxy1);
- theShapeIDMap.Add(Fx0z);
- theShapeIDMap.Add(Fx1z);
- theShapeIDMap.Add(F0yz);
- theShapeIDMap.Add(F1yz);
-
- theShapeIDMap.Add(myShell);
-
- if ( theShapeIDMap.Extent() != 27 ) {
- MESSAGE("LoadBlockShapes() " << theShapeIDMap.Extent() );
- return false;
- }
-
- // store shapes geometry
- for ( int shapeID = 1; shapeID < theShapeIDMap.Extent(); shapeID++ )
- {
- const TopoDS_Shape& S = theShapeIDMap( shapeID );
- switch ( S.ShapeType() )
- {
- case TopAbs_VERTEX: {
-
- if ( shapeID > ID_V111 ) {
- MESSAGE(" shapeID =" << shapeID );
- return false;
- }
- myPnt[ shapeID - ID_V000 ] =
- BRep_Tool::Pnt( TopoDS::Vertex( S )).XYZ();
- break;
- }
- case TopAbs_EDGE: {
-
- const TopoDS_Edge& edge = TopoDS::Edge( S );
- if ( shapeID < ID_Ex00 || shapeID > ID_E11z || edge.IsNull() ) {
- MESSAGE(" shapeID =" << shapeID );
- return false;
- }
- TEdge& tEdge = myEdge[ shapeID - ID_Ex00 ];
- tEdge.myCoordInd = GetCoordIndOnEdge( shapeID );
- TopLoc_Location loc;
- tEdge.myC3d = BRep_Tool::Curve( edge, loc, tEdge.myFirst, tEdge.myLast );
- if ( !IsForwardEdge( edge, theShapeIDMap ))
- Swap( tEdge.myFirst, tEdge.myLast );
- tEdge.myTrsf = loc;
- break;
- }
- case TopAbs_FACE: {
-
- const TopoDS_Face& face = TopoDS::Face( S );
- if ( shapeID < ID_Fxy0 || shapeID > ID_F1yz || face.IsNull() ) {
- MESSAGE(" shapeID =" << shapeID );
- return false;
- }
- TFace& tFace = myFace[ shapeID - ID_Fxy0 ];
- // pcurves
- vector< int > edgeIdVec(4, -1);
- GetFaceEdgesIDs( shapeID, edgeIdVec );
- for ( int iE = 0; iE < 4; iE++ ) // loop on 4 edges
- {
- const TopoDS_Edge& edge = TopoDS::Edge( theShapeIDMap( edgeIdVec[ iE ]));
- tFace.myCoordInd[ iE ] = GetCoordIndOnEdge( edgeIdVec[ iE ] );
- tFace.myC2d[ iE ] =
- BRep_Tool::CurveOnSurface( edge, face, tFace.myFirst[iE], tFace.myLast[iE] );
- if ( !IsForwardEdge( edge, theShapeIDMap ))
- Swap( tFace.myFirst[ iE ], tFace.myLast[ iE ] );
- }
- // 2d corners
- tFace.myCorner[ 0 ] = tFace.myC2d[ 0 ]->Value( tFace.myFirst[0] ).XY();
- tFace.myCorner[ 1 ] = tFace.myC2d[ 0 ]->Value( tFace.myLast[0] ).XY();
- tFace.myCorner[ 2 ] = tFace.myC2d[ 1 ]->Value( tFace.myLast[1] ).XY();
- tFace.myCorner[ 3 ] = tFace.myC2d[ 1 ]->Value( tFace.myFirst[1] ).XY();
- // sufrace
- TopLoc_Location loc;
- tFace.myS = BRep_Tool::Surface( face, loc );
- tFace.myTrsf = loc;
- break;
- }
- default: break;
- }
- } // loop on shapes in theShapeIDMap
-
- return true;
+#ifdef _DEBUG_
+ myInitXYZ.SetCoord(7,7,7);
+ myInitUV.SetCoord(7.,7.);
+ myInitU = 7;
+ myXYZ.SetCoord(7,7,7);
+ myUV.SetCoord(7.,7.);
+ myU = 7;
+#endif
}
//=======================================================================
-//function : GetFaceEdgesIDs
-//purpose : return edges IDs in the order u0, u1, 0v, 1v
-// u0 means "|| u, v == 0"
+//function : operator <<
+//purpose :
//=======================================================================
-void TBlock::GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec )
+ostream & operator <<(ostream & OS, const SMESH_Pattern::TPoint& p)
{
- switch ( faceID ) {
- case ID_Fxy0:
- edgeVec[ 0 ] = ID_Ex00;
- edgeVec[ 1 ] = ID_Ex10;
- edgeVec[ 2 ] = ID_E0y0;
- edgeVec[ 3 ] = ID_E1y0;
- break;
- case ID_Fxy1:
- edgeVec[ 0 ] = ID_Ex01;
- edgeVec[ 1 ] = ID_Ex11;
- edgeVec[ 2 ] = ID_E0y1;
- edgeVec[ 3 ] = ID_E1y1;
- break;
- case ID_Fx0z:
- edgeVec[ 0 ] = ID_Ex00;
- edgeVec[ 1 ] = ID_Ex01;
- edgeVec[ 2 ] = ID_E00z;
- edgeVec[ 3 ] = ID_E10z;
- break;
- case ID_Fx1z:
- edgeVec[ 0 ] = ID_Ex10;
- edgeVec[ 1 ] = ID_Ex11;
- edgeVec[ 2 ] = ID_E01z;
- edgeVec[ 3 ] = ID_E11z;
- break;
- case ID_F0yz:
- edgeVec[ 0 ] = ID_E0y0;
- edgeVec[ 1 ] = ID_E0y1;
- edgeVec[ 2 ] = ID_E00z;
- edgeVec[ 3 ] = ID_E01z;
- break;
- case ID_F1yz:
- edgeVec[ 0 ] = ID_E1y0;
- edgeVec[ 1 ] = ID_E1y1;
- edgeVec[ 2 ] = ID_E10z;
- edgeVec[ 3 ] = ID_E11z;
- break;
- default:
- MESSAGE(" GetFaceEdgesIDs(), wrong face ID: " << faceID );
- }
+ gp_XYZ xyz = p.myInitXYZ;
+ OS << "\tinit( xyz( " << xyz.X() << " " << xyz.Y() << " " << xyz.Z() << " )";
+ gp_XY xy = p.myInitUV;
+ OS << " uv( " << xy.X() << " " << xy.Y() << " )";
+ double u = p.myInitU;
+ OS << " u( " << u << " )) " << &p << endl;
+ xyz = p.myXYZ.XYZ();
+ OS << "\t ( xyz( " << xyz.X() << " " << xyz.Y() << " " << xyz.Z() << " )";
+ xy = p.myUV;
+ OS << " uv( " << xy.X() << " " << xy.Y() << " )";
+ u = p.myU;
+ OS << " u( " << u << " ))" << endl;
+
+ return OS;
}