-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// File : SMESH_Object.h
// Author : Nicolas REJNERI
// Module : SMESH
-// $Header$
//
#ifndef SMESH_OBJECT_H
#define SMESH_OBJECT_H
-#ifdef WNT
+#ifdef WIN32
#if defined SMESHOBJECT_EXPORTS || defined SMESHObject_EXPORTS
#define SMESHOBJECT_EXPORT __declspec( dllexport )
#else
class SMESHOBJECT_EXPORT SMESH_VisualObj
{
public:
+ virtual ~SMESH_VisualObj() {}
virtual bool Update( int theIsClear = true ) = 0;
virtual bool NulData() = 0;
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor ) = 0;