#include <ModelAPI_Object.h>
#include <TDF_Label.hxx>
+#include <TDataStd_BooleanArray.hxx>
#include <memory>
TDF_Label myLab; ///< label of the feature in the document
/// All attributes of the object identified by the attribute ID
std::map<std::string, std::shared_ptr<ModelAPI_Attribute> > myAttrs;
+ /// Array of flags of this data
+ Handle(TDataStd_BooleanArray) myFlags;
/// needed here to emit signal that object changed on change of the attribute
ObjectPtr myObject;
/// flag that may block the "attribute updated" sending
bool mySendAttributeUpdated;
- Model_Data();
-
/// Returns label of this feature
TDF_Label label()
{
friend class Model_AttributeSelection;
public:
+ /// The simplest constructor. "setLabel" must be called just after to initialize correctly.
+ Model_Data();
/// Returns the name of the feature visible by the user in the object browser
MODEL_EXPORT virtual std::string name();
/// Defines the name of the feature visible by the user in the object browser
/// Copies all atributes content into theTarget data
MODEL_EXPORT virtual void copyTo(std::shared_ptr<ModelAPI_Data> theTarget);
+ /// Returns the invalid data pointer (to avoid working with NULL shared ptrs in swig)
+ MODEL_EXPORT virtual std::shared_ptr<ModelAPI_Data> invalidPtr();
+
+ /// Returns the invalid data pointer: static method
+ static std::shared_ptr<ModelAPI_Data> invalidData();
+
+ /// Identifier of the transaction when object (feature or result) was updated last time.
+ MODEL_EXPORT virtual int updateID();
+
+ /// Identifier of the transaction when object (feature or result) was updated last time.
+ /// This method is called by the updater.
+ MODEL_EXPORT virtual void setUpdateID(const int theID);
+
protected:
/// Returns true if "is in history" custom behaviors is defined for the feature
MODEL_EXPORT virtual bool isInHistory();
/// \param theApplyConcealment applies consealment flag changes
void addBackReference(FeaturePtr theFeature, std::string theAttrID,
const bool theApplyConcealment = true);
+
+ /// Returns true if object must be displayed in the viewer: flag is stored in the
+ /// data model, so on undo/redo, open/save or recreation of object by history-playing it keeps
+ /// the original state i nthe current transaction.
+ MODEL_EXPORT virtual bool isDisplayed();
+
+ /// Sets the displayed/hidden state of the object. If it is changed, sends the "redisplay"
+ /// signal.
+ MODEL_EXPORT virtual void setDisplayed(const bool theDisplay);
};
/// Generic method to register back reference, used in referencing attributes.