-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D
+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
{
typedef typename MyMeshType::MyConnType ConnType;
typedef double Vect2[2];
- typedef double Vect3[3];
typedef double Triangle2[3][2];
const double *const tri0[3] = {p1, p2, p3};
std::multiset<TriangleFaceKey>& listOfTetraFacesTreated,
std::set<TriangleFaceKey>& listOfTetraFacesColinear)
{
- typedef typename MyMeshType::MyConnType ConnType;
-
double totalSurface = 0.0;
// check if we have planar tetra element
while ( allNodeIndices.size() < nbOfCellNodes )
allNodeIndices.push_back( allNodeIndices.size() );
std::vector<int> classicFaceNodes(4);
+ if(cellModelCell.isQuadratic())
+ throw INTERP_KERNEL::Exception("SplitterTetra2::splitConvex : quadratic 3D cells are not implemented yet !");
int* faceNodes = cellModelCell.isDynamic() ? &allNodeIndices[0] : &classicFaceNodes[0];
// nodes of tetrahedron