-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// Module : SuperVisionTest
//
#include <stdio.h>
+#ifndef WIN32
#include <unistd.h>
+#else
+#include <process.h>
+#endif
#include <fstream>
#include <sstream>
#include <string>
sendMessage(NOTIF_STEP, "AddComponent_Impl::Add is Computing");
// S = 1+(int) (15.0*rand()/(RAND_MAX+1.0));
S = 5 ;
+#ifndef WIN32
while ( S ) {
- S = sleep(S);
+ S = sleep( S ) ;
}
+#else
+ Sleep(S*1000);
+#endif
MESSAGE( "AddComponent_Impl::Add( " << x << " , " << y << " , " << z
<< " ) returns " << (x - y) << " after " << S << " seconds" )
LastAddition = z ;
void AddComponent_Impl::Setx( CORBA::Double x ) {
int S = 1+(int) (15.0*rand()/(RAND_MAX+1.0));
+#ifndef WIN32
while ( S ) {
- S = sleep(S);
+ S = sleep( S ) ;
}
+#else
+ Sleep(S*1000);
+#endif
xx = x ;
}
void AddComponent_Impl::Sety( CORBA::Double y ) {
int S = 1+(int) (15.0*rand()/(RAND_MAX+1.0));
+#ifndef WIN32
while ( S ) {
- S = sleep(S);
+ S = sleep( S ) ;
}
+#else
+ Sleep(S*1000);
+#endif
yy = y ;
}
CORBA::Double AddComponent_Impl::Addxy() {
int S = 1+(int) (15.0*rand()/(RAND_MAX+1.0));
+#ifndef WIN32
while ( S ) {
- S = sleep(S);
+ S = sleep( S ) ;
}
+#else
+ Sleep(S*1000);
+#endif
double zz = xx + yy ;
LastAddition = zz ;
return zz;
CORBA::Double AddComponent_Impl::AddyTox( CORBA::Double y ) {
int S = 1+(int) (15.0*rand()/(RAND_MAX+1.0));
+#ifndef WIN32
while ( S ) {
- S = sleep(S);
+ S = sleep( S ) ;
}
+#else
+ Sleep(S*1000);
+#endif
double zz = xx + y ;
LastAddition = zz ;
return zz;
const char *instanceName,
const char *interfaceName)
{
+#ifndef WIN32
MESSAGE("AddComponentEngine_factory AddComponentEngine ("
<< instanceName << "," << interfaceName << "," << getpid() << ")");
+#else
+ MESSAGE("AddComponentEngine_factory AddComponentEngine ("
+ << instanceName << "," << interfaceName << "," << _getpid() << ")");
+#endif
AddComponent_Impl * myAddComponent
= new AddComponent_Impl(orb, poa, contId, instanceName, interfaceName);
return myAddComponent->getId() ;