// Copyright (C) 2007-2013 CEA/DEN, EDF R&D // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // Author : Anthony Geay (CEA/DEN) #ifndef __INTERPOLATION2D1D_TXX__ #define __INTERPOLATION2D1D_TXX__ #include "Interpolation2D1D.hxx" namespace INTERP_KERNEL { /** \brief Main function to interpolate triangular or quadrangular meshes. \details The algorithm proceeds in two steps: first a filtering process reduces the number of pairs of elements for which the * calculation must be carried out by eliminating pairs that do not intersect based on their bounding boxes. Then, the * volume of intersection is calculated by an object of type IntersectorPlanar for the remaining pairs, and entered into the * intersection matrix. * * The matrix is partially sparse : it is a vector of maps of integer - double pairs. * The length of the vector is equal to the number of target elements - for each target element there is a map, regardless * of whether the element intersects any source elements or not. But in the maps there are only entries for those source elements * which have a non-zero intersection volume with the target element. The vector has indices running from * 0 to (#target elements - 1), meaning that the map for target element i is stored at index i - 1. In the maps, however, * the indexing is more natural : the intersection volume of the target element i with source element j is found at matrix[i-1][j]. * * @param myMeshS Planar source mesh * @Param myMeshT Planar target mesh * @return vector containing for each element i of the source mesh, a map giving for each element j * of the target mesh which i intersects, the area of the intersection * */ template int Interpolation2D1D::interpolateMeshes(const MyMeshType& myMeshS, const MyMeshType& myMeshT, MatrixType& result, const std::string& method) { static const int SPACEDIM=MyMeshType::MY_SPACEDIM; typedef typename MyMeshType::MyConnType ConnType; static const NumberingPolicy numPol=MyMeshType::My_numPol; long global_start =clock(); int counter=0; /***********************************************************/ /* Check both meshes are made of triangles and quadrangles */ /***********************************************************/ long nbMailleS=myMeshS.getNumberOfElements(); /**************************************************/ /* Search the characteristic size of the meshes */ /**************************************************/ int printLevel = InterpolationOptions::getPrintLevel(); _dim_caracteristic = CalculateCharacteristicSizeOfMeshes(myMeshS, myMeshT, printLevel); if (printLevel>=1) { std::cout << "Interpolation2D1D::computation of the intersections" << std::endl; } PlanarIntersector* intersector=0; std::string meth = InterpolationOptions::filterInterpolationMethod(method); if(meth=="P0P0") { switch (InterpolationOptions::getIntersectionType()) { case Geometric2D: intersector=new Geometric2DIntersector(myMeshT, myMeshS, _dim_caracteristic, InterpolationOptions::getMaxDistance3DSurfIntersect(), InterpolationOptions::getMinDotBtwPlane3DSurfIntersect(), InterpolationOptions::getMedianPlane(), InterpolationOptions::getPrecision(), InterpolationOptions::getOrientation()); break; default: throw INTERP_KERNEL::Exception("Invalid intersection type ! Must be : Geometric2D"); } } else throw INTERP_KERNEL::Exception("Invalid method specified or intersection type ! Must be : \"P0P0\""); /****************************************************************/ /* Create a search tree based on the bounding boxes */ /* Instanciate the intersector and initialise the result vector */ /****************************************************************/ long start_filtering=clock(); std::vector bbox; intersector->createBoundingBoxes(myMeshS,bbox); // create the bounding boxes const double *bboxPtr=0; if(nbMailleS>0) bboxPtr=&bbox[0]; BBTree my_tree(bboxPtr, 0, 0,nbMailleS, -getPrecision());//creating the search structure long end_filtering=clock(); result.resize(intersector->getNumberOfRowsOfResMatrix());//on initialise. /****************************************************/ /* Loop on the target cells - core of the algorithm */ /****************************************************/ long start_intersection=clock(); long nbelem_type=myMeshT.getNumberOfElements(); const ConnType *connIndxT=myMeshT.getConnectivityIndexPtr(); for(int iT=0; iT intersecting_elems; double bb[2*SPACEDIM]; intersector->getElemBB(bb,myMeshT,OTT::indFC(iT),nb_nodesT); my_tree.getIntersectingElems(bb, intersecting_elems); intersector->intersectCells(iT,intersecting_elems,result); counter+=intersecting_elems.size(); intersecting_elems.clear(); } int ret=intersector->getNumberOfColsOfResMatrix(); const DuplicateFacesType& intersectFaces = *intersector->getIntersectFaces(); DuplicateFacesType::const_iterator iter; for (iter = intersectFaces.begin(); iter != intersectFaces.end(); ++iter) { if (iter->second.size() > 1) { _duplicate_faces.insert(std::make_pair(iter->first, iter->second)); } } delete intersector; if (InterpolationOptions::getPrintLevel() >=1) { long end_intersection=clock(); std::cout << "Filtering time= " << end_filtering-start_filtering << std::endl; std::cout << "Intersection time= " << end_intersection-start_intersection << std::endl; long global_end =clock(); std::cout << "Number of computed intersections = " << counter << std::endl; std::cout << "Global time= " << global_end - global_start << std::endl; } return ret; } } #endif