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[modules/shaper.git] / src / XGUI / XGUI_ActiveControlMgr.cpp
1 // Copyright (C) 2014-2021  CEA/DEN, EDF R&D
2 //
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
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8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11 // Lesser General Public License for more details.
12 //
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14 // License along with this library; if not, write to the Free Software
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16 //
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
18 //
19
20 #include "XGUI_ActiveControlMgr.h"
21 #include "XGUI_ActiveControlSelector.h"
22 #include "XGUI_SelectionActivate.h"
23 #include "XGUI_SelectionMgr.h"
24 #include "XGUI_Tools.h"
25 #include "XGUI_Workshop.h"
26
27 #include <ModuleBase_IModule.h>
28 #include <ModuleBase_IWorkshop.h>
29
30 //#define DEBUG_ACTIVE_SELECTOR
31
32 #ifdef DEBUG_ACTIVE_SELECTOR
33 void debugInfo(const QString& theMessage, XGUI_ActiveControlSelector* theSelector)
34 {
35   std::cout << theMessage.toStdString().c_str() << ", active: "
36     << (theSelector ? theSelector->getType().toStdString().c_str() : "NULL") << std::endl;
37 }
38 #endif
39
40 //********************************************************************
41 XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
42 : myWorkshop(theWorkshop), myActiveSelector(0), myIsBlocked(false)
43 {
44   connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
45 }
46
47 //********************************************************************
48 void XGUI_ActiveControlMgr::addSelector(XGUI_ActiveControlSelector* theSelector)
49 {
50   mySelectors.append(theSelector);
51   connect(theSelector, SIGNAL(activated()), this, SLOT(onSelectorActivated()));
52   connect(theSelector, SIGNAL(deactivated()), this, SLOT(onSelectorDeactivated()));
53 }
54
55 //********************************************************************
56 XGUI_ActiveControlSelector* XGUI_ActiveControlMgr::getSelector(const QString& theType)
57 {
58   XGUI_ActiveControlSelector* aSelector = 0;
59   for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
60   {
61     if (mySelectors[i]->getType() != theType)
62       continue;
63     aSelector = mySelectors[i];
64     break;
65   }
66   return aSelector;
67 }
68
69 //********************************************************************
70 void XGUI_ActiveControlMgr::onSelectorActivated()
71 {
72   XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
73   if (!aSelector || aSelector == myActiveSelector)
74     return;
75
76   if (myIsBlocked) // we've come here from the same method
77     return;
78   myIsBlocked = true;
79   if (myActiveSelector) {
80     myActiveSelector->setActive(false);
81   }
82   activateSelector(aSelector);
83   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
84   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
85
86 #ifdef DEBUG_ACTIVE_SELECTOR
87   debugInfo("onSelectorActivated", myActiveSelector);
88 #endif
89   myIsBlocked = false;
90 }
91
92 //********************************************************************
93 void XGUI_ActiveControlMgr::onSelectorDeactivated()
94 {
95   XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
96   deactivateSelector(aSelector);
97 }
98
99 //********************************************************************
100 void XGUI_ActiveControlMgr::deactivateSelector(XGUI_ActiveControlSelector* theSelector)
101 {
102   if (!theSelector || theSelector != myActiveSelector || !myActiveSelector)
103     return;
104
105   if (myIsBlocked) // we've come here from the same method
106     return;
107   myIsBlocked = true;
108
109   myActiveSelector->setActive(false);
110   activateSelector(NULL);
111
112   XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
113   for (int i = 0, aCount = mySelectors.count(); i < aCount; i++) {
114     if (!mySelectors[i]->needToBeActivated())
115       continue;
116     aSelectorToBeActivated = mySelectors[i];
117     break;
118   }
119   if (aSelectorToBeActivated)
120     activateSelector(aSelectorToBeActivated);
121
122   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
123   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
124 #ifdef DEBUG_ACTIVE_SELECTOR
125   debugInfo("onSelectorDeactivated", myActiveSelector);
126 #endif
127   myIsBlocked = false;
128 }
129
130 //********************************************************************
131 void XGUI_ActiveControlMgr::onSelectionChanged()
132 {
133   if (!myActiveSelector)
134     return;
135
136   myActiveSelector->processSelection();
137 #ifdef DEBUG_ACTIVE_SELECTOR
138   debugInfo("onSelectionChanged", myActiveSelector);
139 #endif
140 }
141
142 //********************************************************************
143 void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
144 {
145   myActiveSelector = theSelector;
146   if (myActiveSelector)
147     myActiveSelector->setActive(true);
148 }