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[modules/shaper.git] / src / XGUI / XGUI_ActiveControlMgr.cpp
1 // Copyright (C) 2014-2019  CEA/DEN, EDF R&D
2 //
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
7 //
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11 // Lesser General Public License for more details.
12 //
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
16 //
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
18 //
19
20 #include "XGUI_ActiveControlMgr.h"
21 #include "XGUI_ActiveControlSelector.h"
22 #include "XGUI_SelectionActivate.h"
23 #include "XGUI_SelectionMgr.h"
24 #include "XGUI_Tools.h"
25 #include "XGUI_Workshop.h"
26
27 #include <ModuleBase_IModule.h>
28 #include <ModuleBase_IWorkshop.h>
29
30 //#define DEBUG_ACTIVE_SELECTOR
31
32 #ifdef DEBUG_ACTIVE_SELECTOR
33 void debugInfo(const QString& theMessage, XGUI_ActiveControlSelector* theSelector)
34 {
35   std::cout << theMessage.toStdString().c_str() << ", active: "
36     << (theSelector ? theSelector->getType().toStdString().c_str() : "NULL") << std::endl;
37 }
38 #endif
39
40 //********************************************************************
41 XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
42 : myWorkshop(theWorkshop), myActiveSelector(0), myIsBlocked(false)
43 {
44   connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
45 }
46
47 //********************************************************************
48 void XGUI_ActiveControlMgr::addSelector(XGUI_ActiveControlSelector* theSelector)
49 {
50   mySelectors.append(theSelector);
51   connect(theSelector, SIGNAL(activated()), this, SLOT(onSelectorActivated()));
52   connect(theSelector, SIGNAL(deactivated()), this, SLOT(onSelectorDeactivated()));
53 }
54
55 //********************************************************************
56 XGUI_ActiveControlSelector* XGUI_ActiveControlMgr::getSelector(const QString& theType)
57 {
58   XGUI_ActiveControlSelector* aSelector;
59   for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
60   {
61     if (mySelectors[i]->getType() != theType)
62       continue;
63     aSelector = mySelectors[i];
64     break;
65   }
66   return aSelector;
67 }
68
69 //********************************************************************
70 void XGUI_ActiveControlMgr::onSelectorActivated()
71 {
72   XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
73   if (!aSelector || aSelector == myActiveSelector)
74     return;
75
76   if (myIsBlocked) // we've come here from the same method
77     return;
78   myIsBlocked = true;
79   if (myActiveSelector) {
80     myActiveSelector->setActive(false);
81   }
82   activateSelector(aSelector);
83   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
84   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
85
86 #ifdef DEBUG_ACTIVE_SELECTOR
87   debugInfo("onSelectorActivated", myActiveSelector);
88 #endif
89   myIsBlocked = false;
90 }
91
92 //********************************************************************
93 void XGUI_ActiveControlMgr::onSelectorDeactivated()
94 {
95   XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
96   if (!aSelector || aSelector != myActiveSelector || !myActiveSelector)
97     return;
98
99   if (myIsBlocked) // we've come here from the same method
100     return;
101   myIsBlocked = true;
102
103   myActiveSelector->setActive(false);
104   activateSelector(NULL);
105
106   XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
107   for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
108   {
109     if (!mySelectors[i]->needToBeActiated())
110       continue;
111     aSelectorToBeActivated = mySelectors[i];
112     break;
113   }
114   if (aSelectorToBeActivated)
115     activateSelector(aSelectorToBeActivated);
116
117   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
118   XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
119 #ifdef DEBUG_ACTIVE_SELECTOR
120   debugInfo("onSelectorDeactivated", myActiveSelector);
121 #endif
122   myIsBlocked = false;
123 }
124
125 //********************************************************************
126 void XGUI_ActiveControlMgr::onSelectionChanged()
127 {
128   if (!myActiveSelector)
129     return;
130
131   myActiveSelector->processSelection();
132 #ifdef DEBUG_ACTIVE_SELECTOR
133   debugInfo("onSelectionChanged", myActiveSelector);
134 #endif
135 }
136
137 //********************************************************************
138 void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
139 {
140   myActiveSelector = theSelector;
141   if (myActiveSelector)
142     myActiveSelector->setActive(true);
143 }