1 // Copyright (C) 2014-2017 CEA/DEN, EDF R&D
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or
18 // email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
21 #include <XGUI_ActiveControlMgr.h>
22 #include <XGUI_ActiveControlSelector.h>
24 #include <ModuleBase_IModule.h>
25 #include <ModuleBase_IWorkshop.h>
27 //********************************************************************
28 XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
29 : myWorkshop(theWorkshop), myActiveSelector(0)
31 connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
34 //********************************************************************
35 void XGUI_ActiveControlMgr::addSelector(XGUI_ActiveControlSelector* theSelector)
37 mySelectors.append(theSelector);
38 connect(theSelector, SIGNAL(activated()), this, SLOT(onSelectorActivated()));
39 connect(theSelector, SIGNAL(deactivated()), this, SLOT(onSelectorDeactivated()));
42 //********************************************************************
43 XGUI_ActiveControlSelector* XGUI_ActiveControlMgr::getSelector(const QString& theType)
45 XGUI_ActiveControlSelector* aSelector;
46 for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
48 if (mySelectors[i]->getType() != theType)
50 aSelector = mySelectors[i];
56 //********************************************************************
57 void XGUI_ActiveControlMgr::onSelectorActivated()
59 XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
60 if (!aSelector || aSelector == myActiveSelector)
64 myActiveSelector->setActive(false);
66 activateSelector(aSelector);
69 //********************************************************************
70 void XGUI_ActiveControlMgr::onSelectorDeactivated()
72 XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
76 myActiveSelector = NULL;
78 aSelector->setActive(false);
79 myWorkshop->module()->updateActiveSelectionFilters();
81 XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
82 for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
84 if (!mySelectors[i]->needToBeActiated())
86 aSelectorToBeActivated = mySelectors[i];
89 if (aSelectorToBeActivated)
90 activateSelector(aSelectorToBeActivated);
93 //********************************************************************
94 void XGUI_ActiveControlMgr::onSelectionChanged()
96 if (!myActiveSelector)
99 myActiveSelector->processSelection();
102 //********************************************************************
103 void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
105 myActiveSelector = theSelector;
106 theSelector->setActive(true);
108 myWorkshop->module()->updateActiveSelectionFilters();