1 // Copyright (C) 2014-2017 CEA/DEN, EDF R&D
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or
18 // email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
21 #include "XGUI_ActiveControlMgr.h"
22 #include "XGUI_ActiveControlSelector.h"
23 #include "XGUI_SelectionActivate.h"
24 #include "XGUI_SelectionMgr.h"
25 #include "XGUI_Tools.h"
26 #include "XGUI_Workshop.h"
28 #include <ModuleBase_IModule.h>
29 #include <ModuleBase_IWorkshop.h>
31 //#define DEBUG_ACTIVE_SELECTOR
33 #ifdef DEBUG_ACTIVE_SELECTOR
34 void debugInfo(const QString& theMessage, XGUI_ActiveControlSelector* theSelector)
36 std::cout << theMessage.toStdString().c_str() << ", active: "
37 << (theSelector ? theSelector->getType().toStdString().c_str() : "NULL") << std::endl;
41 //********************************************************************
42 XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
43 : myWorkshop(theWorkshop), myActiveSelector(0), myIsBlocked(false)
45 connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
48 //********************************************************************
49 void XGUI_ActiveControlMgr::addSelector(XGUI_ActiveControlSelector* theSelector)
51 mySelectors.append(theSelector);
52 connect(theSelector, SIGNAL(activated()), this, SLOT(onSelectorActivated()));
53 connect(theSelector, SIGNAL(deactivated()), this, SLOT(onSelectorDeactivated()));
56 //********************************************************************
57 XGUI_ActiveControlSelector* XGUI_ActiveControlMgr::getSelector(const QString& theType)
59 XGUI_ActiveControlSelector* aSelector;
60 for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
62 if (mySelectors[i]->getType() != theType)
64 aSelector = mySelectors[i];
70 //********************************************************************
71 void XGUI_ActiveControlMgr::onSelectorActivated()
73 XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
74 if (!aSelector || aSelector == myActiveSelector)
77 if (myIsBlocked) // we've come here from the same method
80 if (myActiveSelector) {
81 myActiveSelector->setActive(false);
83 activateSelector(aSelector);
84 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
85 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
87 #ifdef DEBUG_ACTIVE_SELECTOR
88 debugInfo("onSelectorActivated", myActiveSelector);
93 //********************************************************************
94 void XGUI_ActiveControlMgr::onSelectorDeactivated()
96 XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
97 if (!aSelector || aSelector != myActiveSelector || !myActiveSelector)
100 if (myIsBlocked) // we've come here from the same method
104 myActiveSelector->setActive(false);
105 activateSelector(NULL);
107 XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
108 for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
110 if (!mySelectors[i]->needToBeActiated())
112 aSelectorToBeActivated = mySelectors[i];
115 if (aSelectorToBeActivated)
116 activateSelector(aSelectorToBeActivated);
118 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
119 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
120 #ifdef DEBUG_ACTIVE_SELECTOR
121 debugInfo("onSelectorDeactivated", myActiveSelector);
126 //********************************************************************
127 void XGUI_ActiveControlMgr::onSelectionChanged()
129 if (!myActiveSelector)
132 myActiveSelector->processSelection();
133 #ifdef DEBUG_ACTIVE_SELECTOR
134 debugInfo("onSelectionChanged", myActiveSelector);
138 //********************************************************************
139 void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
141 myActiveSelector = theSelector;
142 if (myActiveSelector)
143 myActiveSelector->setActive(true);