1 // Copyright (C) 2014-2017 CEA/DEN, EDF R&D
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17 // See http://www.salome-platform.org/ or
18 // email : webmaster.salome@opencascade.com<mailto:webmaster.salome@opencascade.com>
21 #include "XGUI_ActiveControlMgr.h"
22 #include "XGUI_ActiveControlSelector.h"
23 #include "XGUI_SelectionActivate.h"
24 #include "XGUI_Tools.h"
25 #include "XGUI_Workshop.h"
28 #include <ModuleBase_IModule.h>
29 #include <ModuleBase_IWorkshop.h>
31 //********************************************************************
32 XGUI_ActiveControlMgr::XGUI_ActiveControlMgr(ModuleBase_IWorkshop* theWorkshop)
33 : myWorkshop(theWorkshop), myActiveSelector(0)
35 connect(myWorkshop, SIGNAL(selectionChanged()), this, SLOT(onSelectionChanged()));
38 //********************************************************************
39 void XGUI_ActiveControlMgr::addSelector(XGUI_ActiveControlSelector* theSelector)
41 mySelectors.append(theSelector);
42 connect(theSelector, SIGNAL(activated()), this, SLOT(onSelectorActivated()));
43 connect(theSelector, SIGNAL(deactivated()), this, SLOT(onSelectorDeactivated()));
46 //********************************************************************
47 XGUI_ActiveControlSelector* XGUI_ActiveControlMgr::getSelector(const QString& theType)
49 XGUI_ActiveControlSelector* aSelector;
50 for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
52 if (mySelectors[i]->getType() != theType)
54 aSelector = mySelectors[i];
60 //********************************************************************
61 void XGUI_ActiveControlMgr::onSelectorActivated()
63 XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
64 if (!aSelector || aSelector == myActiveSelector)
68 myActiveSelector->setActive(false);
70 activateSelector(aSelector);
71 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
72 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
75 //********************************************************************
76 void XGUI_ActiveControlMgr::onSelectorDeactivated()
78 XGUI_ActiveControlSelector* aSelector = qobject_cast<XGUI_ActiveControlSelector*>(sender());
82 myActiveSelector = NULL;
84 aSelector->setActive(false);
86 XGUI_ActiveControlSelector* aSelectorToBeActivated = 0;
87 for (int i = 0, aCount = mySelectors.count(); i < aCount; i++)
89 if (!mySelectors[i]->needToBeActiated())
91 aSelectorToBeActivated = mySelectors[i];
94 if (aSelectorToBeActivated)
95 activateSelector(aSelectorToBeActivated);
97 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionModes();
98 XGUI_Tools::workshop(myWorkshop)->selectionActivate()->updateSelectionFilters();
101 //********************************************************************
102 void XGUI_ActiveControlMgr::onSelectionChanged()
104 if (!myActiveSelector)
107 myActiveSelector->processSelection();
110 //********************************************************************
111 void XGUI_ActiveControlMgr::activateSelector(XGUI_ActiveControlSelector* theSelector)
113 myActiveSelector = theSelector;
114 theSelector->setActive(true);