2 #if (__VERSION__ >= 130)
7 #define Vertex gl_Vertex
8 #define Color gl_Color;
9 attribute float Diameter;
12 uniform mat4 uProjectionMatrix;
13 uniform mat4 uModelViewProjectionMatrix;
14 uniform int uGeneralPointSize;
19 gl_Position = uModelViewProjectionMatrix * vec4 (Vertex.xyz, 1.0);
21 if (uGeneralPointSize == -1)
22 gl_PointSize = 1400 * uProjectionMatrix[1].y * Diameter;
24 gl_PointSize = uGeneralPointSize;